Quote from: Snarky on Sun 24/06/2018 14:23:22The Verb Coin is not a terrible UI. What makes it terrible in most cases, is having to hold in the left mouse button to make it appear. It should appear as soon as you click on a hotspot.
Well, this proves what I've always said: verb coins are a terrible UI and should never be used!
If that was the case here, everyone would have figured out the system as soon as they tried to click on something. Since it's quite literally a single-click system with more variety.
If you truly think that Verb Coins are terrible, then you must hate the pop-up menus on windows, which appear every time you right click on something. Since other than the buttons being reversed (and instead of the choice of buttons being context sensitive, the actions the buttons do are context sensitive instead), they're basically the exact same thing.
You click on something, a list of actions you can do with it appears in a menu, you click on one of those, that action is executed.
Quote from: ManicMatt on Sun 24/06/2018 23:42:28Don't worry about it too much. This is a forum for Adventure Game enthusiasts. We're all a bit elitist when it comes down to the simple things.
This is making me worry, my current project uses the verb coin. I didn't realise there was so much dislike for it. But I would struggle to replace it even if I decided to change it to something else.
I was planning on having a text box pop up explaining how to use it, at least.
Just make sure that the verb coin comes on whenever you click on a hotspot, don't make people hold the left mouse button like on CoMI or Full Throttle.
Also, a tutorial never hurts. You can easily put in an extra room, which includes detailed instructions on how to complete the very simple puzzle in it. The tutorial could be something as simple as picking something up, looking at it, talking to someone about what you just looked at, combining the item you picked up with the item you got from the guy when you told him what the item looked like, and using that combined item on a slot in the background. The tutorial could even be optional, with players being given the option as soon as they start a new game.
I actually recommend a tutorial like that for the left-click right-click interface as well, to force people to use that damned right mouse button.