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Messages - Danvzare

#1321
Quote from: Stupot on Sun 13/05/2018 00:58:19
#6 Danvzare
Well you're wrong about which pitch was mine. If you were right, that would mean that I voted for myself. (laugh)

Quote from: cat on Sun 13/05/2018 07:49:31
#5 Danvzare
Thanks for the compliment, but I didn't make that pitch either. I'm not that good of a writer. (laugh)


Here's a hint, my pitch only got one vote.
I have zero guesses as to whose pitch is whose, so I'll refrain from guessing. (Am I using "whose" correctly?)

Also, congratulations Jojo on winning.
#1322
The Rumpus Room / Re: CJ is not Jesus
Fri 11/05/2018 17:05:42
The mother of all necroposts... sort of... (laugh)
Thanks for bringing this up. I needed a good laugh.
#1323
The Rumpus Room / Re: What's on TV?
Fri 11/05/2018 17:02:43
Friends?
#1324
The Rumpus Room / Re: *Guess the Movie Title*
Fri 11/05/2018 17:02:12
The Book of Eli?
#1325
Quote from: cat on Thu 10/05/2018 09:50:48
@Danvzare Having played the game should be a prerequisite to suggesting it.
That sounds fair. Although I did get a pretty decent distance in the game.

The only other game that comes to mind for PotM is "Maniac Mansion Mania - Episode 53 - The Klaus strikes back"
My blurb for that would be "Don't let the two cups fool you, this is an underrated classic. A hilarious game where you must get revenge, but karma keeps getting in your way."
I have completed that game... twice in fact. :-D

I guess I should finally get around to completing Bog's game now. (laugh)
#1326
Critics' Lounge / Re: Strategy game models
Thu 10/05/2018 17:19:03
I like them a lot. (nod)
The bottom set seems a bit more detailed than the others. You can definitely see how much you've been improving.
#1327
Quote from: cat on Tue 08/05/2018 14:19:05
So, you are suggesting a game you never completed without providing a blurb for pick of the month?
Yep pretty much. :-D

I've never suggested a game for a pick of the month before, so I have no idea how the process goes. I just saw that no one was suggesting anything, and wanted to help.
Feel free to ignore it, but how's this for a blurb:
"Bog's Adventures in the Underworld can be summarised in three words, funny but difficult. A charming game that was made twelve years ago, and has managed to keep its charm despite its age."
#1328
Wait, we don't allow MonoAGS?
Well then, I'm all for this!
#1329
Quote from: eri0o on Tue 08/05/2018 15:16:57
Language codes like en, en-US, pt-BR, ... Look better, and possibly allow passing things like en in query and get en*.
Sounds brilliant to me. :-D
#1330
1st: 6   Adam is an ant
2nd: 2   Twin Peaks in Oxbridge
3rd: 10  Omniball


After all of the voting is done. Could you release ALL of the pitches.
I would love to read everything everyone came up with :-D
#1331
Most games are just going to be translated into an European language, so I think flags would work. I don't think we need to plan for a whole bunch of exceptions until AGS becomes incredibly popular all across the world.
And everyone who dislikes the idea sounds like they're considering to include the UK flag, the American flag, the New Zealand flag, the Australian flag, and the Canadian flag for their games, just because they can. (laugh)
#1332
Quote from: cat on Sat 05/05/2018 20:10:53
It's already May and we need a new pick!
Bog's Adventures in the Underworld?
I remember it was one of the first AGS games I ever played. I got stuck though and never completed it.
#1333
Quote from: Monsieur OUXX on Fri 04/05/2018 09:11:27
Quote from: Narehop on Wed 02/05/2018 21:15:24
So let's say that... Any pirate game is a Monkey Island?

Anything remotely pirate-y is a Monkey Island. Monkey Island is the light. Monkey Island is the truth.
It's true though.
Sea of Thieves, Assassin's Creed IV: Black Flag, Pirates of the Caribbean. They're all Monkey Island. (nod)
#1334
Quote from: Blondbraid on Thu 03/05/2018 14:38:25
But there is a second character archetype I'm also getting a tad tired of seeing in adventure games, let's call it the Unlovable Rogue, for when the developers clearly tried to make the protagonist come across as a lovable rouge in the vein of Indiana Jones or Inigo Montoya but ended up making them a smug jerk instead.
I hate those characters, especially when they're done wrong. A smug jerk character can actually be quite fun to play as, if they constantly run into karma for their reckless deeds, and actually show enthusiasm for what they do. Because sometimes, it's just fun being an asshole.

But the unlovable disinterested rogue though... oh my goodness. That is just such an annoying character archetype. Firstly, never have the character constantly insult the player! Secondly, make the character actually have some sort of interest in what he's doing!
Like you said, if the character can't be arsed, why should we?
#1335
The Rumpus Room / Re: Name the Game
Fri 04/05/2018 12:34:15
Quote from: Cl... on Fri 04/05/2018 01:28:30
The character looked familiar
Same here. How is it that a character that has only ever appeared in Japan, is so recognizable. ???
#1336
Quote from: Trample Pie on Wed 02/05/2018 11:00:37
I keep looking at DoTT and Sam & Max backgrounds for inspiration and discouragement. The Lucasarts guys were so talented it drives me nuts.
Don't sell yourself short. You've done an incredible job at imitating the style, while adding your own flare.
And by the way, all of your art is absolutely brilliant!
#1337
I recently watched a review comparing all of the versions of Ocarina of Time, and in it the reviewer said something which I think is very relevant to adventure games.
He said, and I quote "The purpose of story in gaming is to contextualize gameplay, so it doesn't come off as a laundry list of arbitrary tasks."

And I've come across several reviews and complaints about adventure games (even on this forum), where they have said that the game is about giving a bit of story, and then blocking you with a puzzle, which you then solve, and then get a bit more story before being blocked again, making the two exclusive to each other.
But that quote pretty much sums up my thoughts, which is that story and gameplay should NOT be mutually exclusive in an adventure game (or any game for that matter), but should instead work together. And the problem is, most people who make adventure games don't realize that, and as such they make them exclusive to each other. This isn't a problem with the genre itself, but rather with the attitudes of the creators.

I'd love to discuss this a bit more in-depth, and get other people's thoughts on the matter.
#1338
Quote from: DBoyWheeler on Thu 26/04/2018 13:57:30
So for the creepypasta contest, maybe whoever starts it picks out one of the games in the AGS library (preferably one with a good rating) for the "theme".
Wouldn't one with a bad rating be easier to make a creepypasta out of though?
#1339
Quote from: Retro Wolf on Thu 26/04/2018 15:13:49
Thank you DanVzare and Blondbraid!
I'm glad to help :-D
Personally, I'm kind of looking forward to seeing someone else use my art.
#1340
It looks like it's coming along good.
I'll probably play this when it's finished. :-D
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