he did wish to
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Snarky on Tue 20/03/2018 20:25:40Oh my.
(At the moment it's a 200+ MB download compressed, and almost 900 MB when expanded.)
Quote from: KyriakosCH on Wed 21/03/2018 09:51:33I so wish I could offer my help with such a game. But I wouldn't even know where to begin with making a strategy game. And chances are, I'd probably get the absolute basics done, before getting bored and giving up entirely.
I did try to start scripting one such game, but yes, it is way too big a project for just one person
If others were interested - including someone who would take the lead scripting role - it could happen, though currently i am just presenting my gfx here
Quote from: dayowlron on Tue 20/03/2018 13:56:28I can understand why you think all hotspots should have a special "look at" interaction. I most certainly believe that almost all hotspots should as well. But there are just some items (for example, doorways) that I can't imagine anyone trying to look at, and where I think a default reaction would do.
I agree with what has been said, but I think all hotspots should have a special look at interaction, but it is perfectly fine to use the default interactions if the user is trying something ridiculous, such as "Use picture" it would be ok to say "I don't know how to do that". When I create a hotspot I look at all the interactions and ask if it makes sense to do this then I write a custom interaction for it.
Quote from: cat on Mon 19/03/2018 19:56:46Done.
Would be nice if you could dress up your avatars again this year
Quote from: Slasher on Tue 20/03/2018 07:46:18I think it only needs the interactions that make sense. If you try to include all interactions for all hotspots with descriptions, you're going to be spending a lot of time writing.
If a Hotspot/object has a 'description' do you think it deserves ALL interactions or even have no interactions at all, just the description?
No description = no interactions?
Description = all interactions?
What do you guys think?
Quote from: CherishKuddleMonster on Mon 19/03/2018 13:37:09No, it wouldn't be odd. As a matter of fact, that could be the gimmick. A strange town where everyone looks very similar. A bit like League of Gentlemen.
It would be a little odd for me to green screen myself as all the characters.
Quote from: Mandle on Fri 16/03/2018 15:03:26I've been thinking about it too... and I'm still surprised Disney has never even so much as referenced Monkey Island in the latest Pirates of the Carribean movie. I mean they own the IP. They're both very similar! Throw in a reference or a cameo or anything!
I was just thinking about this this morning actually in regards to this issue:
I've read that the "Pirates Of The Carribean" script was rewritten from a draft of a "Monkey Island" script that never got made into a movie.
I mean, we all saw the obvious similarities, right?
So maybe Disney needs to hang onto the MI rights to avoid potential lawsuits from Ron Gilbert to claim IP rights on the MI script being recycled into a multi-million-dollar movie series?
Quote from: BarbWire on Wed 14/03/2018 15:37:31If you're told to find objects that actually make sense in the context of the story, then I'll be more than willing to play it.
One of my favourite games is City of Fools. It is clever and very entertaining.
Quote from: Amayirot Akago on Thu 15/03/2018 08:10:59I remember those games. They were sooooo good. And that definitely looks like one of them. I can tell from the menu icon in the top left corner.
That's either Dark Sun: Shattered Lands or Dark Sun: Wake Of The Ravager.
Quote from: Atavismus on Tue 13/03/2018 17:48:26I remember playing that game as a kid.
Soccer Kid?
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.759 seconds with 20 queries.