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Messages - Danvzare

#1501
The Rumpus Room / Re: The 4 word story thread
Tue 16/01/2018 12:17:54
among ageless aardvarks alliterating
#1502
The Rumpus Room / Re: The 4 word story thread
Mon 15/01/2018 15:16:52
of the twin suns.
#1503
The Rumpus Room / Re: *Guess the Movie Title*
Sun 14/01/2018 15:49:01
Hackers?
#1504
Quote from: Chicky on Thu 11/01/2018 13:12:00
  • We live in a society where attention spans are very low.
I hate it when people say this. Attention spans were much lower when I was a kid than they are now.

Back when I was a kid, you would play a game for about fifteen minutes, maybe an hour at most, then switch to another game. Usually going through about ten games in a day if not more, and eventually returning to those games the next day. Nowadays though, people play the same game (and no other) for months, even years. Plenty of people are still playing Breath of the Wild, and that game came out a year ago.
Games are now starting to be marketed more as services than products, with a constant stream of updates and DLC, to keep you invested and playing. If attention spans were lower than ever, then that business strategy wouldn't be working.
I mean, just look at Minecraft! That game came out years ago, and it's still very relevant with loads of people still playing it!

Attention spans are very VERY high nowadays. Much higher than they were when I was a kid. But all anyone ever does is talk like an old man saying things like "Back in my day kids used to talk to each other!" Not realizing that people probably do that much more now than they had ever done before (after all, what do you think they're doing on those phones of theirs).
#1505
Firstly, adventure games aren't dead. People have been saying that for years, and back then they had a good reason to. But as of right now, several great point and click adventure games get released every year, and each of which do successful enough to allow the company to make another one. So the genre is alive and well.

As for popularity, adventure games are a niche market. That's never going to change. The cinematic type of adventure game that Telltale Games is popular for, is increasingly becoming popular, but that's different enough to be considered a different genre to the point and click adventure games of old.
You'll never get mass appeal with adventure games. But that's ok, because there are plenty of genres out there that don't have mass appeal. Usually though, they have more appeal in certain countries, with adventure games seeming to be more popular in Europe.

As for why you've never gotten any type of popularity. Well first, your video looks pretty, but it's just an art project. You don't appear to be showing anything that might signify a full remake. Not only that, but you probably haven't spread the word very far. Popularity can largely be influenced by advertising, and while word of mouth can be a brilliant form of advertising, it's also quite unreliable.
And secondly, it's only really interesting to those who are fans of the original Space Quest 3, most of which would probably prefer the original Space Quest 3 out of nostalgia. And for those that don't, well they've already got a fan-made remake.
No one is going to be gushing over a small little fan project that will never see completion. Well, unless it's related to one of those insane fandoms that get excited over anything (MLP, Sonic, you know the type).

The thing about making a successful adventure game though, as far as I can tell, is that firstly you need a great story. Story is the most important element in an adventure game, much more important than any other type of game. Next, since it'll be an indie game, it'll need something unique, something special, a hook to bring in those let's players. After that, it'll be about marketing the game, pay for advertisements on websites, get news sites to run a story on your game, give out free keys to let's players and reviewers. And if your game is good, then there will be interest. But you'll never EVER get the amount of interest that something like Call of Duty does. Simply because the majority of people (the people that most games are marketed towards (ie, those who need the constant hand holding prevalent in games, play sports games, buys lootboxes and dlc, and always have a Pikachu in their Pokemon party)) don't like puzzles. And adventure games are in their rawest form, just a story with little puzzles to break up that story. Which is why those cinematic adventure games are somewhat popular, they're just the story (with no puzzles).

#1506
Personally, I share you opinion Stupot.
While there were certainly some great MAGS games that were released, but didn't win. I feel that if we included all of them, then the MAGGIES would quickly become overly complicated. Espcially with the number of games everyone would be expected to play before voting.
#1507
The Rumpus Room / Re: The 4 word story thread
Wed 10/01/2018 11:41:46
of a nearby arcade
#1508
The Rumpus Room / Re: The 4 word story thread
Tue 09/01/2018 12:48:34
babies covered in the
#1509
The Rumpus Room / Re: What's on TV?
Tue 09/01/2018 12:41:56
Veronica Mars?
#1510
Quote from: Snarky on Sat 06/01/2018 09:00:49
If anyone wants to tweak it or offer alternatives that's cool
Seriously though, please someone tweak that cup. I'm terrible with diagonal lines.
#1511
Quote from: SilverSpook on Sun 07/01/2018 02:46:17
Make 100 million dollars with Neofeud, finish Neofeud 2 and Dysmaton.

A bit of an overachiever's regiment, but if I can hack one of the three, that would be great. :)
Hey, I always say aim for the moon, because you can never end up any higher than where you aim. :-D
#1512
The Rumpus Room / Re: What's on TV?
Sun 07/01/2018 13:53:22
The Lone Ranger?
#1513
General Discussion / Re: Goodbye AGS community
Sun 07/01/2018 13:52:44
Nice to have you back Mandle. Although I'm a little ashamed to say that I didn't notice you were gone. :-[
#1514
The Rumpus Room / Re: *Guess the Movie Title*
Sun 07/01/2018 13:51:53
Space Jam?
#1515
I really REALLY want to come up with something to add, but I just can't think of anything good enough.
None of the games I have in development would be appropriate, and none of the jokes I can think of are good enough. But I'll keep thinking. ;)
#1516
1st: Funkpanzer
2nd: Klatuu
3rd: Rocchinator
#1517
For your consideration:

The Adventure of the Hero

Originally made for MAGS February 2017, it received a small update several months later.

A great hero has been sent on a quest to defeat an evil witch, but things soon go awry when a time portal into the future is opened up.
Join the hero as he defeats a witch, gives incredibly life changing career advice, makes alcohol, and saves all of time and space!

I did all of the voice acting (of which there were nearly a thousand lines if I remember correctly) within two days, and had a sore throat for a week as a result.

Download:
AGS Database

Possible Awards:
Best Freeware Game Created with AGS
Best Short Game
Best Gameplay
Best Character
Best Voice Acting
Best Animation
Best Writing

Screenshots:
[imgzoom]http://www.adventuregamestudio.co.uk/images/games/2126_1.png[/imgzoom]
[imgzoom]http://www.adventuregamestudio.co.uk/images/games/2126_2.png[/imgzoom]
#1518
General Discussion / Re: The X-Files
Fri 05/01/2018 13:07:13
Wait, they've just premiered season 11?
Thanks for the heads up! :-D
#1519
The Rumpus Room / Re: *Guess the Movie Title*
Thu 04/01/2018 12:53:30
Money Can't Buy Me Love?
#1520
This sounds like a great idea, although potentially a really difficult one as well.
Something that this idea reminds me of, is a dissertation from 1977 called Tale-Spin. (It's completely unrelated to the 90s cartoon.)
I highly recommend giving it a read, since it's about procedurally generated stories through complex AI, and is quite relevant to this conversation.
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