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Messages - Danvzare

#201
The Rumpus Room / Re: What grinds my gears!
Sun 20/08/2023 13:18:02
Quote from: Stupot on Sun 20/08/2023 03:35:21I'm not so sure these days as I haven't tested it for a while but you used to be able to get away with clicking a wrong square or two on those things.
If I'm not mistaken, aren't the answers based on the answers of everyone else?
I'm fairly sure these captchas are used to train algorithms, so presumably what it usually does is average out people's answers to increase it's own understanding.

I definitely remember hearing that whenever it forces you to do it twice, it's because it knows the answer to one, but is collecting your answer for the other.
#202
I personally just use Microsoft Word. When writing down a design document, it's important to be both succinct and linear (even if what you're making is non-linear), so it's easy to read and understand. At least, that's what I took away from my degree, and also when I viewed actual game design documents.

As an example, here's a page from my design document for Black Friday II (in spoilers because it reveals puzzle solutions and plot points):
Spoiler
[close]
Of course I supplemented that with some pictures like a puzzle dependency chart made with yEd, as well as a room layout chart made in Umlet. And I also included some lists, like a list of all of the items and their respective uses, a list of all of the characters, ect.

Something like that Twine editor looks like it would take twice as long to comprehend than it realistically should. And I'd hate to use something like that, get far into development, take a break for a couple of years, and then come back to it.  :-\

Then again, I make most of my games by just keeping everything in my head, and just making the occasional note to reminds myself of something important. (Which is how I'm currently making my most recent game which I have yet to announce.) So perhaps I'm not one to judge since I've only ever used a proper design document once, and such design documents are really more befitting to team projects. (It was an absolute joy to use though, even though it did take me ages to write it all out.)

Still my recommendation would be to try out good old Microsoft Word. Considering eri0o has suggested Google Docs, it seems like I'm not the only one in preferring the simplest solution.  :-D
#203
The Rumpus Room / Re: What grinds my gears!
Tue 15/08/2023 11:44:17
It grinds my gears how people act like there's only two types of games.
Either super high budgeted AAA games or zero budget Indie games. With absolutely nothing in between.

It's like watching people passionately argue between McDonalds and home cooked food, as though those are literally the only two options to get food in the entire world.  >:(
#204
Quote from: LimpingFish on Sat 12/08/2023 21:00:30Like most long-running manga (imho), it seemed like another relatively simple premise stretched to brain-numbing length.
You make it sound like that's a thing that's exclusive to manga. In my experience that describes about 99% of all long-running media.  (laugh)
#205
Quote from: Mandle on Sat 12/08/2023 15:05:29
Quote from: KyriakosCH on Sat 12/08/2023 04:56:03Hm...
Well, rip.

One doesn't usually say a flippant-sounding comment like that upon finding out someone died. We pretty much know you are a rather aloof kind of fella but show some respect FFS.
I'm sure he didn't mean any disrespect. It's hard to show tone of voice in text.
The fact that he cared enough to even make a comment shows some level of respect in my humble opinion.
#206
General Discussion / Re: RIP Slasher
Sun 13/08/2023 12:10:33
I've already said my part in the other thread, so I'll refrain from repeating myself here.
Instead I'll share another story. I'll never forgot when I helped someone else add some voice acting to their game "10 Ways to Sunday" and it got nominated for best voice work... because Slasher also did some voice acting for it.  (laugh)
So whenever I see that little silver icon beneath my avatar, I'm always reminded of him. I've never made a game worthy of being nominated, but thanks to him it looks like I have.  :-D
#207
Wow, so it's finally finished then.
I remember when Attack on Titan was all the rage among anime fans. That was around ten years ago I think. I never got into it though.
I always found it strange how people suddenly stopped talking about it completely roughly around the time that second game released.

Was the ending handled well though? What about the series as a whole?
I'll probably never watch it, but I'm always curious as to whether or not an ending is well received.
#208
Well that's some saddening news to find out today.  :~(
Thanks for finding out for us though heltenjon.

I can't say that I knew Slasher well, but I was definitely acquainted with his games, and boy did he make a lot of them.
I would sometimes notice him asking a question in the technical board or sharing a coding trick he had, so he was always around. I remember him finding a bug in one of my games after I released it (I even remember the game and the bug), and I made sure to fix it as soon as he spotted it. I also added him to the credits for spotting it so fast, as a way to say thanks.

I'm going to miss him, and I really do mean that.  :~(
#209
The Rumpus Room / Re: What grinds my gears!
Mon 07/08/2023 18:18:03
Quote from: Snarky on Thu 03/08/2023 11:30:59
Quote from: Stupot on Thu 27/07/2023 06:56:16I can't think of any other instance where we describe an item by the colour of the background it sits on, rather than the colour it actually is.

Apropos of nothing, here's the AGS splash screen with the big blue cup logo:

All in favour of renaming the logo to the "Big White Cup" say aye.  (laugh)
#210
Completed Game Announcements / Re: Going Home
Fri 28/07/2023 17:13:08
Hmm, looks interesting. I like the little throwback stuff in the screenshots. I'm going to have to check this one out.  ;)
#211
Quote from: Stupot on Tue 25/07/2023 07:38:01
Quote from: Gilbert on Tue 25/07/2023 06:17:05Seems like the X is supposed to be spelled and pronounced 'Sh'.
VERY fitting name.

So instead of Tweets, do we call them Xeets, pronounced "sheets"? If, so, people are going to be Xeeting all day and all night, and sometimes even Xeeting themselves.
Ok, seriously? He literally called it Shitter and Shits? (Just with an elongated "I", which is actually how I sometimes pronounce "Shit")
The guy is either an idiot or he's trolling us. Wait a minute, those two things aren't mutually exclusive...  (laugh)
#212
The Rumpus Room / Re: Best movie monster?
Tue 25/07/2023 11:38:22
Ooh, the best movie monster. Well in that case, I think I'd have to go with the zombies from Night of the Living Dead, simply because they created an entire genre that's still going strong to this day.

But I don't think they'd be my favourite movie monster. I'd have to spend a couple of days thinking about it to choose that.  :-\
I did rather enjoy the blob from the 1980 remake... but is it my favourite though? Hmm...  ???
#213
The Rumpus Room / Re: What grinds my gears!
Sun 23/07/2023 12:07:23
Quote from: milkanannan on Sun 16/07/2023 13:22:46I annoyed that my body will only allow me to have one cup of coffee per day. Any more than that and I'm an anxious wreck. Decaf just doesn't have the same edge, so that's not an option, and I've never been a tea person.
Have you tried cocoa instead?  (laugh)
#214
AGS Games in Production / Re: Flow Problem
Sun 23/07/2023 12:01:51
Ooh, this looks interesting.
Then again, I'm a sucker for fluid mechanics.  (laugh)
#215
The Rumpus Room / Re: Name the Game
Sun 16/07/2023 11:03:43
Gloom?
Ion fury?
Prodeus?
One of the countless Doom mods that exists?

We need more hints!
#216
The end of Dragon Quest Builders 1.
I have never played a game that made me want to defeat the final boss and save the world, while giving it my all, quite like that game did.

I've put it in spoilers, because I don't want to spoil it. If you think you'd like a JRPG with some Minecraft-like gameplay thrown in, I'd highly recommend it.
Spoiler
Throughout the game you're told that you're not a hero, and you take it with a pinch of salt. You know, maybe you did something bad before or maybe you'll become a hero. You get it. Except no. Right at the end after you've made all of the equipment to be used to defeat the final boss. The goddess who brought you back to life at the start of the game tells you to get lost. Because you're not destined to be the hero that defeats the final boss. You're told you can't defeat it because it's not your destiny, and you should just leave it for someone who is worthy.

So what you inevitably end up doing is saying "FUCK YOU AND YOUR DESTINY!"
The twist inspires you to do your absolute best and to not get hit, because as you're told. You won't be resurrected this time, especially since you're going against the wishes of the goddess. But you just want to give her the middle finger.

It's framed way better than how I'm portraying it as well. It's definitely the kind of twist that you could only really do in a video game. It's brilliant and will probably stay with me for the rest of my life.
[close]

Dragon Quest Builders 2 is the better game by far. But the first game has the better story.  :-D

EDIT: And I know you wanted books, films, and TV shows. But video games have writing in them, heck two genres are practically called books because they essentially are for the most part (Interactive Fiction and Visual Novels). Also this is a forum about Adventure games, so... I hope you don't mind that I chose to talk about a game.
I did make sure to pick something I thought was especially noteworthy though, and not just the latest thing that's been on my mind.  (nod)
#217
Quote from: LimpingFish on Fri 07/07/2023 23:17:31But this is a case were I can see AI being actually useful, healthcare usually being a woefully understaffed field. But this is different than bringing in an AI to write your articles because you you don't want to pay a writer.

AI replacing human (creative) jobs is inevitable, though humanity will be the poorer for it. AI can't create. It can't critique. It can generate ersatz "new" media based on learning models and algorithms, but, despite what tech-bros would have us believe, this is not "just like" how a human creates, and the more they pedal that lie, the more I despise them for it.
I just want to start by saying, I completely agree.

But I also want to say that... well. Have you seen what most so-called "writers" are writing nowadays?
It's usually nothing but drivel made to appease an unseen algorithm. All of the good stuff is buried, because the good writers refuse to appeal to the algorithm (I should know, because all of the good stuff I ever find is incredibly unpopular). And I'm not just talking about Youtube videos and News articles. I'm including games, TV shows, movies, comics, all media.

What I'm trying to say is, the people that look like they're about to be replaced by AI, kind of brought it on themselves. They lived by the algorithm and now they'll die by the algorithm. It's hard to feel empathy for sellouts being sold out.  :-\

But that's just one tiny part of a much MUCH larger picture. Which is why at the start I said I completely agree with you. Overall, it does seem as though as you said "humanity will be the poorer for it". I just wanted to point out how I felt about that one small part.
#218
You know, all of this talk about having AI doing vocals for songs has made me think about something...

What about Hatsune Miku?  ???
Or do people only care about this lazily trained (dump in a bunch of data and let the program figure it out) AI generation nowadays? Because if so, that would be a shame.  :~(
#219
Quote from: cat on Fri 30/06/2023 13:17:52Giving attribution might be difficult, though. It will be hard to find out the author of a certain sprite. Maybe attribution should be made solely to "AGS Demo Game Contributor" and not each individual person. I hope artist are okay with that.
Of course, the game itself should contain an elaborate credits section that lists all contributors.
Sounds good to me.  :)

Quote from: RootBound on Wed 28/06/2023 12:58:20Right now the only inventory item I am aware of would be a key for the first room.
Would something like this be ok:

I made it with the Apollo palette, and I tried to give it a fantasy style. Although being a key, there's not really much you can do in that regard.  :-\
#220
Quote from: PatientRock on Tue 27/06/2023 12:46:04There is legal precedent in the US for the protection of someone's voice going as far back as 1988. (https://en.m.wikipedia.org/wiki/Midler_v._Ford_Motor_Co.)
Oh wow! I did not know that!  8-0
Thanks for sharing.

I love hearing about things like that.  :-D
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