pull out the plug
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Show posts MenuQuote from: dayowlron on Sun 19/02/2017 23:26:07Your son was right, it's BeetleJuice.
My son said it was either Nightmare before Christmas or BeetleJuice
Quote from: Ben X on Sun 19/02/2017 18:06:15Yes, definitely.
Is it a similar performance, though, an cartoonishly evil villain with a weird voice? Like Jones in HTD or Vincent D'Onofrio in Men In Black?
Quote from: Ben X on Sun 19/02/2017 17:38:26No it's not Howard the Duck.
WAIT is it Howard The Duck? Jeffrey Jones growls it out when he's possessed, right?
Quote from: NickyNyce on Sun 19/02/2017 16:30:27That's something that confuses me as well. Designers complain that if they made a puzzle too hard, then people will just look up a walkthrough online.
Cassiebsg is correct with today's adventure games and designers. But what I don't understand is this...today we have easy to find walkthroughs, more hints, hit space bar to show all interactive objects and hotspots. So I'm not sure why designers take the easy route now. Designers should not be in fear of people not finishing their games anymore.
Quote from: NickyNyce on Sun 19/02/2017 16:30:27I know what you mean. Aesthetics nowadays have been almost completely thrown out of the window in favour of realism only. That's more of a problem with people always praising graphics, without knowing the definition of that word.
I was thinking about this the other day. I noticed that with today's new technology, it has not made adventure games more fun for me. I prefer the old style crazy graphics, pixels, instead of the...try and look real with stiff 3D modeled characters. I love the warped graphics over the try and make everything look real games of today. I think this is due to the strange puzzles we come across. Strange puzzles seem to fit in better with the crazy pixel graphics more then the new real life ones in my opinion.
Quote from: Amayirot Akago on Sat 18/02/2017 18:58:20You're kidding me!
Danvzare is rightIt's when the Nebuchadnezzar crew are having breakfast.
Quote from: Cassiebsg on Fri 17/02/2017 21:03:30Hey, that's what I was trying to say.
jwalt, you could try and render the pictures with just basic color, instead of using image textures. They would probably clash less.
Quote from: Mandle on Thu 16/02/2017 23:16:54In my opinion, I think it would work better (and be easier) if the backgrounds were made to match the character, rather than making the character match the background. Such as changing the textures on the backgrounds to make them more like solid blocks of colours, and seeing if you can put some cel-shading on it.
I find the mix a bit clashing at the moment with this character example. The main thing for me is the solid blocks of colour on the character. If the character was shaded a bit more I think it might look fine to my eye.
Quote from: 8bitN8 on Thu 16/02/2017 18:40:31Why go for a parody?
Any insight into what constitutes parody? This game takes a very lighthearted approach to the whole Indiana Jones adventure dynamic.
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