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Messages - Danvzare

#2361
The Rumpus Room / Re: The 4 word story thread
Mon 20/02/2017 11:57:22
pull out the plug
#2362
The Rumpus Room / Re: The Movie Quote Game
Mon 20/02/2017 11:55:39
Quote from: dayowlron on Sun 19/02/2017 23:26:07
My son said it was either Nightmare before Christmas or BeetleJuice
Your son was right, it's BeetleJuice.
Give him a cookie! :-D

Your turn.
#2363
The Rumpus Room / Re: The Movie Quote Game
Sun 19/02/2017 18:16:24
Quote from: Ben X on Sun 19/02/2017 18:06:15
Is it a similar performance, though, an cartoonishly evil villain with a weird voice? Like Jones in HTD or Vincent D'Onofrio in Men In Black?
Yes, definitely. (nod)
#2364
The Rumpus Room / Re: The Movie Quote Game
Sun 19/02/2017 18:01:04
Quote from: Ben X on Sun 19/02/2017 17:38:26
WAIT is it Howard The Duck? Jeffrey Jones growls it out when he's possessed, right?
No it's not Howard the Duck.
(Although what should we do if two films just so happen to have the same quote? ???)

Does anyone want me to post another quote?
#2365
Quote from: NickyNyce on Sun 19/02/2017 16:30:27
Cassiebsg is correct with today's adventure games and designers. But what I don't understand is this...today we have easy to find walkthroughs, more hints, hit space bar to show all interactive objects and hotspots. So I'm not sure why designers take the easy route now. Designers should not be in fear of people not finishing their games anymore.
That's something that confuses me as well. Designers complain that if they made a puzzle too hard, then people will just look up a walkthrough online.
That just makes me think that there's no reason to make them easy then. Minimizing the game to look at a walkthrough online, doesn't exactly take you out of the experience. At least not in my opinion, I'll understand if it does for others.
That being said, I don't understand the hardcore gamers gripe with a hint system and that "spacebar that shows all hotspots" function. If you don't want the game to be too easy by using those things, then don't use those things.
People are weird. ???

Now with all that being said. I prefer easy puzzles. I like getting stuck and then solving it the next day (I find that it breaks up the game nicely). But I don't like being stuck for any longer than that.
Still, it would be nice if someone made an impossibly hard game like an old KQ game.


Quote from: NickyNyce on Sun 19/02/2017 16:30:27
I was thinking about this the other day. I noticed that with today's new technology, it has not made adventure games more fun for me. I prefer the old style crazy graphics, pixels, instead of the...try and look real with stiff 3D modeled characters. I love the warped graphics over the try and make everything look real games of today. I think this is due to the strange puzzles we come across. Strange puzzles seem to fit in better with the crazy pixel graphics more then the new real life ones in my opinion.
I know what you mean. Aesthetics nowadays have been almost completely thrown out of the window in favour of realism only. That's more of a problem with people always praising graphics, without knowing the definition of that word.

I prefer zany aesthetics over realistic ones. Especially for adventure games.
#2366
The Rumpus Room / Re: The 4 word story thread
Sun 19/02/2017 16:58:49
Oceanspirit Dennis was taken
#2367
The Rumpus Room / Re: The Movie Quote Game
Sun 19/02/2017 16:53:18
All wrong so far.
#2368
The Rumpus Room / Re: The Movie Quote Game
Sat 18/02/2017 19:44:28
Quote from: Amayirot Akago on Sat 18/02/2017 18:58:20
Danvzare is right :) It's when the Nebuchadnezzar crew are having breakfast.
You're kidding me! :shocked:
I got it right!

Wow... I did NOT expect that.

Alright then, here's an easy one
Quote:
Go ahead, make my millennium.
#2369
The Rumpus Room / Re: The Movie Quote Game
Sat 18/02/2017 18:14:50
Now that quote sounds very familiar, and for some reason reminds me of Red Dwarf. ???

But I'm going to take a guess and say it's The Matrix, simply because I remember a similar line in that film.
Although I think I'm wrong.
#2370
The Rumpus Room / Re: The 4 word story thread
Sat 18/02/2017 18:12:05
of the 1980's. Suddenly
#2371
Quote from: Cassiebsg on Fri 17/02/2017 21:03:30
jwalt, you could try and render the pictures with just basic color, instead of using image textures. They would probably clash less. ;)
Hey, that's what I was trying to say.
Although I clearly did a poor job of explaining it. (laugh)
#2372
WHOA!!! 8-0
That's incredibly good work there Hobo!
I'm glad you managed to finish it. :-D

Three great entries, and only six days left.
Anyone else want to participate?
If anyone needs an extension, just ask.
#2373
Another screenshot to commemorate me technically finishing the game.

[imgzoom]http://orig12.deviantart.net/bcbd/f/2017/048/8/d/the_adventure_of_the_hero_screenshot1_by_danvzare-dazdjhc.png[/imgzoom]

All of the puzzles, dialog, and graphics have been implemented. I've also sorted out all of the bugs I've found.
But there's plenty of time before the deadline, so I'm going to use that time to refine my entry.
Improve the graphics, make graphics for the interface, search for more bugs, and maybe even adding voice acting. :-D
#2374
Congratulations Mandle, Baron, and Blondbraid.
A lot of entries this month, all of which were top notch. :grin:
#2375
I like them. They clash a bit, but I think that's acceptable for a RON game.

Quote from: Mandle on Thu 16/02/2017 23:16:54
I find the mix a bit clashing at the moment with this character example. The main thing for me is the solid blocks of colour on the character. If the character was shaded a bit more I think it might look fine to my eye.
In my opinion, I think it would work better (and be easier) if the backgrounds were made to match the character, rather than making the character match the background. Such as changing the textures on the backgrounds to make them more like solid blocks of colours, and seeing if you can put some cel-shading on it.

That being said, I think Gurok's suggestion would work the best.
#2376
The Rumpus Room / Re: The 4 word story thread
Fri 17/02/2017 12:19:35
Dave told him that
#2377
General Discussion / Re: dead carl
Fri 17/02/2017 12:16:03
Holy crap, that escalated quickly. 8-0
Pretty damn awesome animation too. :-D
#2378
The Rumpus Room / Re: The Movie Quote Game
Fri 17/02/2017 12:10:25
The Big Lebowski?
#2379
Quote from: 8bitN8 on Thu 16/02/2017 18:40:31
Any insight into what constitutes parody? This game takes a very lighthearted approach to the whole Indiana Jones adventure dynamic.
Why go for a parody?
Just change the names of all of the characters and any locations that were used in Indiana Jones.
Change the way characters and locations look, just enough so they seem different (they can still look similar).
And then slap on a sticker saying "Inspired by Indiana Jones".

I can name a few games which actually did this. War for the Overworld is an obvious one that comes to mind. That literally started as a Dungeon Keeper 3 fan game.
#2380
The Rumpus Room / Re: The 4 word story thread
Thu 16/02/2017 18:16:08
Suddenly a gigantic blue
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