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Messages - Danvzare

#241
The Rumpus Room / Re: Name the Game
Tue 25/04/2023 16:03:28
I looked up "EGA Isometric game" on Google, and I think I might have stumbled upon it.
Is it Street Fighting Man?
#242
Quote from: WanderingWizard on Tue 04/04/2023 02:49:13I don't understand why it has become such a problem where artists think it infringes on their intellectual property, because there is not a professional artist in the world that doesn't use reference images.
I don't mind explaining why, if you don't mind a severe oversimplification.

It's the same reason why people get mad if you trace over an image while changing it completely, but don't mind when you copy an image almost perfectly when eyeballing it.

I've seen people copy images via reference, almost perfectly. And everyone's been happy about it.
I've also seen someone trace an image of a teddy wielding guns, but he changed the teddy to Stewie from Family Guy, and that person got nothing but hate for it.

As soon as you can understand that logic, you'll understand why people have a problem with AI art (or at least how I understand it).  (nod)



But that's neither here nor there. I really enjoyed reading your unique perspective on it.
Thanks for sharing.  :-D
#243
The Rumpus Room / Re: What grinds my gears!
Mon 03/04/2023 17:32:26
It grinds my gears when someone touches the screen when pointing to something on it.
#244
AGS Engine & Editor Releases / Re: AGS 3.6.0
Sat 01/04/2023 11:33:42
Yay!  :-D

Thanks everyone who's brought us this. It really is appreciated.  (nod)
#245
Critics' Lounge / Re: Dude Where's my Keys?
Thu 30/03/2023 17:36:34
It looks good. I especially like how that kitchen looks.
Will you be able to open all of those cabinets?

Since this is in the Critics' Lounge, I assume you want some criticism. In which case, the walls look a little bland being entirely grey for every room. I know you're using the EGA palette, but even Maniac Mansion had more going on with the walls. With things such as wallpaper peeling off as well as a bit of illumination, and let's not forget wallpaper patterns.

But that's just a minor complaint. Overall it looks really good. Definitely top notch in my opinion.

If you're planning on releasing this game, maybe you should make a thread in the AGS Games in Production board. On the otherhand, I'd completely understand if this is all just for practice.  (nod)
#246
Quote from: Khris on Thu 23/03/2023 18:49:11Hi,

there's AGS Demo Quest, which you can find here: https://github.com/adventuregamestudio/ags-demo-quest

Note that looking at a bunch of code is probably not that useful to a beginner, I'd start with the tutorial in the manual, which can be found here: https://adventuregamestudio.github.io/ags-manual/StartingOff.html
Khris is right. Go through the tutorial first.

I remember when I first started, and that tutorial did a brilliant job at teaching me the basics.
After that though, I downloaded a whole bunch of templates and learnt from looking at the code in their basic example rooms (they usually showcased a little bit of everything). So looking at other's code can definitely be a huge help once you've gotten the absolute basics down.  (nod)
#247
The Rumpus Room / Re: What grinds my gears!
Thu 23/03/2023 10:25:18
Quote from: Cassiebsg on Wed 22/03/2023 21:35:23When an insurance company takes you car as hostage by insuring it when you already told them 3 times you don't want your insurance with them and have already signed up and payed another company... 2 months ago! And then it takes 5 weeks of you being the ping-pong ball, while the two companies bat at you from one side to the other... :/ And make you pay double insurance, cause you don't want to risk the police coming to take your plates or getting a fine from the fiscal gov... :/ Sigh... I *think* it's finally fixed (now waiting from them to return my money, which may take up to 10 days...) Really hope it'll return "on it's own" and that I don't have to waste more hours on the phone to get them to return it.
I've lost count of the number of times I've heard my dad complaining about the same thing.  (nod)
#248
Quote from: Alagolafre on Thu 16/03/2023 19:27:54Hello,

I am absolutely new here, just made an account. I am pants at computer stuff, but I write and do traditional art and have wanted to make a game for a while. Someone in a chat I was in recommended AGS for making a point and click without having to know how to build a game from the ground up coding-wise.

Currently, I am working on designing puzzles and drawing assets for a first person point and click game in the style of the Rusty Lake Games or Sherlock Holmes and the Hound of the Baskervilles. I have most of the story worked out, so now it is just going through and making all the pieces, and then figuring out how to put them together (very nervous for that part, haha). :tongue: I also have a friend who actually knows their way around a piece of software helping me along the way, so hopefully they do not get too tired of the regular questions.

It is nice to meet you all, and I hope to have a demo to post in a few months.
Awesome! Nice to have you on the forums Alagolafre.  :-D

Yep, AGS is pretty easy to learn, so you made a perfect choice of game engine for making a point and click adventure game for the first time.  (nod)
Almost every question you can think of, has probably been asked multiple times on here. So if you run into any issues, it's usually very easy to find a solution. And if you can't find a solution, we're all more than glad to help. So don't hesitate to ask.

I look forward to seeing this demo. Good luck.  ;)
#249
Critics' Lounge / Re: some recent art
Mon 13/03/2023 19:27:26
Very nice.  :-D
Did you trace over the images or did you eyeball it?
To me, it looks like a little bit of both.

Whatever the case, it looks very nice. I especially like your use of differing.
I'm not sure about the use of magenta for the skin colour for The Son of Man. You can usually get a pretty decent colour if you use orange and yellow. But that's just my opinion.

Speaking of The Son of Man. I know it's a famous painting, but every time I see it, I can't help but think that the artist couldn't be bothered to draw a face, so he just drew an apple over it and called it art.  (laugh)
#250
Congratulations to everyone who got nominated.  :-D

Like CrashPL said, a very solid lineup.  (nod)
#251
The Rumpus Room / Re: What grinds my gears!
Thu 09/03/2023 18:13:43
Quote from: milkanannan on Thu 09/03/2023 12:14:35David Wolfe and his pseudo nonsense grinds my gears. He's just posted a video on Twitter alleging a patient cured their cancerous tumour in minutes through positive thinking.  :sealed:
Imagine a world where to be healthy you had to be happy.

As soon as you got a little upset, it'd be a downward spiral into an early grave.  (laugh)
#252
Quote from: Mouth for war on Sun 05/03/2023 13:25:26Well danvzare....seeing your game I guess you really know quality....to all the others. Thanks for the suggestions :-)
Are you insulting Deus Ex and my taste in games?  ???

Because if so, have you played it? Do you legitimately hate the game? If so, please tell me why?
I can list everything wrong with the game from the graphics, the difficulty, to the broken stealth mechanics, so I'd understand why someone would hate it (even though I believe the pros far outweigh the cons). But I'd love to hear what your reasons are.

If you haven't played it, then you really REALLY need to play it.  (nod)



It's not my favourite game of all time. That'd probably go to something like Dwarf Fortress or Timesplitters Future Perfect. But it is what I would consider one of the best games of all time.
#253
Quote from: Mouth for war on Sat 04/03/2023 20:11:10Yeah...So! I recently finished Days gone and that is the best damn game I've ever played. It had everything that I like in a game and after that I went on to play Red Dead 2, another fabulous game...but...Now, everything else just feels like crap. I fired up Witcher 3 because it's supposed to be such a great game but I get bored immediately. I guess I'm kind of sick of that most rpg's must be fantasy/medieval. Are there any games you can suggest? (I hate first person games unfortunately otherwise I'm sure there'd be quite a few games to play) :D
Wow, really? Only Days Gone and Red Dead Redemption?
I envy you if that's where you've set the bar for quality.  (wrong)

I played Deus Ex (the original) when I was a kid, and that game set the bar for me when it comes down to quality. It took me over a decade to realize that Deus Ex was the exception and not the rule. So for the longest time, I just thought every First Person Shooter I was buying was utterly terrible.  (laugh)
(And if you think I'm being silly, I would like to add that most AAA games can't be bothered to put in functioning mirrors.)
#254
Quote from: Cassiebsg on Tue 21/02/2023 16:09:43So... we're getting closer to the "Make my game" button in AGS editor be a reality instead of a joke! :D
You know, when I first saw that button, I legit thought it was an actual button that would ACTUALLY make a game for you if you pressed it. Using a bunch of procedural generation and basic templates, that kind of stuff.

It took me several months before I finally relented and pressed it, because I had my pride and wanted to make my own game by myself. But my curiosity got the better of me, and I figured I could maybe steal some assets from it.
It took me over a year after that to actually understand the joke.

I can be so very stupid.  (laugh)
#255
General Discussion / Re: Welcome back!
Tue 21/02/2023 15:46:42
I don't check the forum for ONE day, and I find out the entire forum went offline.  (laugh)

Nice to hear (see?) that everything is working again though.
#256
The Rumpus Room / Re: What grinds my gears!
Thu 16/02/2023 16:39:39
Quote from: Frodo on Wed 08/02/2023 17:22:32What grinds my gears...

When I leave work early so I can get to the bus shop and renew my bus pass before it closes for the day... get 2 buses to said bus shop instead of 1 bus straight home... only to find that the bus shop has closed early today with no indicarion why.  :angry:


On a related note, it grinds my gears when your bus just doesn't show up, with no indication as to why.
Did it show up ten minutes early and you simply missed it? Did it break down? Has the timetable been changed but nothing has been updated to show it?
Who knows.  :confused:
Whatever the case, you now have to wait a full hour for the next bus.  :~(
#257
Quote from: yoronuos on Tue 31/01/2023 16:18:08Nr. 2698
There is a game that is similar to the High Seas Trader game?
There are loads of games like High Seas Trader.
Uncharted Waters, Pirates!, Sea Dogs, Port Royale.
(By the way, I absolutely adore Uncharted Waters 2: New Horizons. It's a shame it's the last game in the franchise to be officially translated.)

I strongly recommend you make a proof of concept with some placeholder art, and then come back asking for an artist again. If you do that, chances are you'll intrigue someone with the concept, and you'll all be able to enjoy making the game. A prototype can go a very long way in pitching your game.  ;)
But as it is now though, there's almost no chance of you finding an artist who's willing to help.

I've worked on enough projects with other people to know that the majority of them don't get past the planning phase. So if you can show that you can indeed make this, then there's a good chance that someone who's a fan of those types of games, will help you in making it.
#258
Quote from: yoronuos on Mon 30/01/2023 22:59:42Good evening friends, how are you?
I'm looking for a game graphic artist on a voluntary basis for my new realistic game. I already have a programmer and everything, I just need someone to do the graphics
I also have discord if anyone wants to talk to me there I'm always available: yoron#2972
I would love to receive suggestions thanks!
I hate to be "that guy" but you need to show more off if you want any kind of help.

You say you've already got a programmer and everything. What does "everything" entail? Do you literally have the entire game designed and programmed with placeholder graphics waiting to be replaced? If so, why haven't you shown any of it?

Or are you saying that you've got a programmer and an idea's guy along with a rough premise of what you're wanting? Because if that's the case, you'll be lucky to find an artist.

Making art is hard. If it was easy, you'd be doing it yourself. (But hey, you can still do it for yourself. And if you do, it's free.)
I learnt how to make my own art, because of the countless times I saw idea guys begging for an artist, and I didn't want to be one of those people.


TLDR:
If you want any hope of recruiting an artist, you're going to have to try way harder than simply asking for one with a single paragraph of text and nothing more.
Because let's face it, everyone, including artists, want to work on THEIR ideas.
#259
AGS Games in Production / Re: REBOOT
Tue 31/01/2023 11:07:08
Ooh, very pretty high contrast artwork. Kinda reminds me of the artstyle in some SNES games.
The plot sounds interesting too.

I'll be keeping my eye on this.  :-D
#260
Quote from: KyriakosCH on Sat 21/01/2023 13:02:19Although he focuses on the machines used being digital (argues that the phenomenon of consciousness seems to be analog).
Maybe it's my lack of understanding of string theory, but I thought the entire universe was basically made up of whether or not something is there or isn't. And therefore you could just consider digital to be a simplified version of analog.

To be honest, considering how all organic life functions, including humans, with everything being a chemical reaction that is just reacting to something that was reacting (ad infinitum), couldn't it also be argued that nothing has intelligence as freewill is just an illusion?

That all being said, I have to wonder how a conversation about art generation has turned into a discussion about Laplace's Demon.
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