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Messages - Danvzare

#261
Quote from: OllieGee on Sat 14/01/2023 16:41:26I'm playing the second game now and can't progress past outside the New York airport... What a newb!
This is one funny game, but a little tricky to get into... Any help much appreciated. Cheers

It's been a very long time since I last played it, so unfortunately I can't remember the solutions to any puzzles. But I do remember how I figured out the solutions.
I downloaded AGI Studio and opened the game files, and looked up what commands were acceptable in each room.
Specifically, you're looking for the "Said()" commands in the Logic category.
You can also look at the list of words the game will accept. There's lots of synonyms for the commands, but less than 150 commands in total. You really can't get a better hint for a Text Adventure game than the word list.  (nod)

Sorry I can't be more directly helpful though. Hopefully someone else can.
But I still hope this helps.


EDIT:
And I just realized that I've already said that once before on this thread three years ago. Oops.  (laugh)
#262
Welcome MikeTenebrae.

I think you'll really like AGS. It's pretty easy to learn.
I look forward to seeing what you make.  :-D
#263
The Rumpus Room / Re: *Guess the Movie Title*
Sun 08/01/2023 12:05:17
The Sixth Sense?
#264
Quote from: Stupot on Tue 03/01/2023 09:02:34Also in favour of 'torch', there is the issue that the invention and clever (or otherwise) naming of the Fleshlight, which has made the word 'flashlight' that much less attractive.
I was thinking the exact same thing, but I kept it to myself because I figured it might just be me and my perverted mind.  (laugh)
I'm glad I'm not the only one.
#265

Autumn of Death: Black Friday II

For your consideration -

AGS Database link

Summary of the game:
Autumn of Death: Black Friday II is a commercial horror comedy game where you're being hunted by a killer scarecrow, and have to either escape or find a way to stop it. There are multiple endings, and you even get to play as a few different characters throughout the game.

It's a sequel to one of my previous games, Black Friday, although it plays a bit different to that game.


Trailer:


Possible Awards:
Best Game Created with AGS
Best Programming
Best Gameplay
Best Puzzles
Best Writing
Best Animation
Best Background Art
Best Character Art
#266
Quote from: arj0n on Wed 28/12/2022 16:38:05Question: what would be the best naming to use as players can be from any country: a flashlight or a torch?
I call it a torch and calling it anything else but that is weird in my opinion. But if you want the best naming convention for players of any country, flashlight is probably the way to go.

There's a torch in my latest game, and it's even called such in the code. But I called it a flashlight in all of the dialog and the item description.

That being said, I don't think anyone has any problem with using one name over the other. I think most people know both and have accepted them as synonyms.
#267
The Rumpus Room / Re: Merry Christmas ^^
Sat 24/12/2022 14:43:49
Well it's not quite Christmas yet, but I probably won't be online tomorrow. So Merry Christmas everyone.  :-D
#268
Quote from: lapsking on Tue 20/12/2022 14:19:50Oh no, me again. (wrong) And believe me I've searched the forum already and couldn't find the solution. But maybe it already exists and I used wrong keywords. So forgive me.

I want to use x item on y item and then use both on an object or hotspot. I know how to combine inventory items but it doesn't make sense here. The action bar should read "Use X with Y with Z". X and Y are inventory items and Z is an object. I've seen it in some other games. I appreciate any help.
Usually what I do in these situations, is have the character automatically use X with Y when either X or Y is used with Z and both X and Y are in your inventory. And then throw in a hint about needing something when you try to use X or Y with Z when you don't have both X and Y.

Alternatively, you could just allow the temporarily combining of X and Y. You use X with Y and then you get XY (which would literally just be called X with Y) and then you use XY with Z. Perhaps even having the item automatically active, and removed from your inventory if you click on anything other than the correct solution.

But of course there is a third possible option if it fits with the puzzle. You could use either X or Y with Z, and then have the character point out that he'll need to add something else, and then if the player uses the other correct item, the puzzle is solved, otherwise it resets when you use the wrong item or walk away, possibly with the character saying something along the lines of "Ah, never mind then." to show that you were on the right path.
#269
Original is when you steal from so many different sources, that it's impossible to identify a single one. The Lord of the Rings, Star Wars, Harry Potter, are all brilliant examples of this (especially since they're practically all the same story).

Homage is when you heavily reference something, even copy it to a point. But where it's clearly not only it's own thing, but is also clearly doing it out of a love of the thing that it's paying homage to rather than simply because it's popular. Good examples are most modern Slasher movies, everything High-Fantasy made after The Lord of the Rings, and anything Sci-Fi made after Star Wars and Star Trek.

Theft is when you take something and claim it as your own, making no notable changes. A good example in my opinion are all of those "Movie" movies that came out in the early 2000s, such as Epic Movie and Disaster Movie. (They got away with it because it came under parody, which is one of the few exceptions the law makes for theft. So it wasn't actually theft, and those were in fact terrible examples.)



Of course this explanation leaves lots of things unanswered. Such as taking inspiration from something, being a spiritual successor, how similar can you make something to something else, what do you have to change for it to not be classified as theft, among many other things.

I'm not lawyer, but I know a lot when it comes down to copyright law. So I can actually answer those questions to some extent if you wanted me to.

But rather than answer them, I think it's easier to show you two examples, and let you figure out why one was perfectly fine while the other was not:
Magician's Quest: Mysterious Times for the Nintendo DS
and
Motor Rock for PC
#270
Quote from: Mandle on Thu 08/12/2022 04:07:21I think you can remap all the hotkeys. Or did I imagine that?
Yep, you can. You can even put in the interface.txt file from the older version to instantly get most of the old hotkeys back. You can also enable keyboard cursor functionality in the settings. But doing both doesn't work perfectly, since moving the cursor will also move the map, unless you use the numpad. And you can't navigate the menus with the keyboard at all. It's a bit weird to say that Dwarf Fortress now REQUIRES a mouse to play.  ???

Thankfully, it seems as though I'm not the only one with more than a few gripes with the newest version. A quick glance at the DF forums and the Steam forums, and it's obvious that both veterans and newbies alike are finding the interface incredibly clunky.
#271
Quote from: SarahLiz on Thu 08/12/2022 00:23:48Enjoyed playing the game!  I kept getting killed so I got frustrated (but that's just me--I like an "easy" or "exploration only" mode when I play adventure games, haha.  But the atmosphere & graphics were nice--I feel like you can't go wrong when you're exploring a house, trying to figure out how to survive.

All in all, a lovely sequel.  I'm trying to find a playthrough online so I can see how it turns out! 

Thank you very much for playing my game.  :-D
I don't think there's a playthrough online yet, but if you're struggling with the game, I don't mind providing a few hints.

And if you really want, I could always update the game to have an "exploration mode", so you don't have to worry about the Scarecrow.  :-D
Although he is very easy to avoid once you know how.
#272
The Rumpus Room / Re: What grinds my gears!
Tue 06/12/2022 17:05:34
Quote from: Mandle on Mon 05/12/2022 21:39:32the amount of grown adult people who think that the story of the song is that the kid's mom was really kissing Santa Claus is just astounding.
Wait... there are seriously people out there that don't realize it's the dad dressed as Santa Claus!  8-0
Holy crap! I want to be that innocent and naive!  :-D

Quote from: Mandle on Mon 05/12/2022 21:39:32But at least I'm still surviving Whamageddon, fingers crossed.
Same here. I've yet to hear it this December, thank goodness. But I know it's lurking just around the corner... especially since both of my parents absolutely adore that song.  :-X
#273
I'm planning on getting it myself, because honestly, I've played the game so much already that it's already paid for itself.  (laugh)

But I'm going to get it on Itchio instead, because that way they get more of the money, and I get to avoid using Steam.  :-D
It's a win-win in my book.



EDIT:
Bought it, played it, now playing the previous version.
Maybe it's just me, but the new UI, while definitely a huge improvement, is such a chore to use.
I instinctively pressed "D" to start mining, but instead the screen went slightly to the right.

I went from being a pro to a complete amateur.  :~(
Seriously. It took me a good thirty minutes just to dig out a small hole and get my dwarfs to dump everything into a small pile in the middle of if. And for some reason, they wouldn't dump the stuff in the wagon.  ???
And for reference, I've been playing the game since just before Minecarts were added.

Well, here's hoping I manage to get used to it. Or at the very least, hopefully some modders put in all of the old keyboard shortcuts.
I'm sure it'll be a lot easier for newcomers to pick up though.
#274
My game was released a week ago, but I figured that since the soundtrack is technically Midi, why not render it out using a high quality soundfont and upload it for others to listen to.

The game's out, and now you can listen to the music for free on both GameJolt and Itchio.  :-D
#275
The game is finished, and I've made a completed game thread which can be found here.

This thread can now be locked.  :-D
#276



The sequel to my point and click adventure game, Black Friday.

It's been twenty years since the incident, but the killer scarecrow has finally come back. Will this brand new group of five teenagers be able to accomplish what their predecessors failed to do, and rid the world of this pumpkin-headed scarecrow once and for all, or will they end up barely surviving a traumatizing event that will haunt them for the rest of their lives?

A homage to the slasher movies of the 80s in the form of a point and click adventure game, with some gameplay elements reminiscent of the Clock Tower series. With multiple endings, longer puzzles, and a deeper story, this is sure to please any fan of adventure games, horror, or slasher movies in general.



  • Two-click interface: left-click to interact, right-click to examine.
  • Spacebar to pause.
  • F5 to open save menu, F7 to open load menu.
  • Contains strong themes and gore.
  • Multiple playable characters.
  • Multiple endings.
  • Game length 1 to 3 hours, depending on player skill.



OS: Windows XP or above

Processor: Intel or AMD CPU

Memory: 512 MB RAM

Graphics: DirectDraw or DirectX compatible card

DirectX: Version 9.0c or above

Monitor: 800x600 or above

Sound Card: DirectX compatible sound card

Additional Notes: Mouse, keyboard


If you like the game, why not
play this game's prequel here for free.

#277
Quote from: kamilla78 on Thu 24/11/2022 15:23:01Hey everyone i just joined AGS! :grin:

Welcome to the forums Kamilla.  :-D

Have you got any plans to make a game or are you just here to join the conversation?
Either way, it's nice to meet you.  :)
#278
I've updated the game pages and uploaded a trailer announcing my game's release date.

My brother put the trailer together, and I think he did a brilliant job at it.


The release date by the way is the 28th of November.
#279
The Rumpus Room / Re: What grinds my gears!
Tue 15/11/2022 17:18:55
Quote from: TheFrighter on Mon 14/11/2022 16:58:26What business decisions, Danvzare?

_

Well to name a few, changing the logo to one that wouldn't be out of place for a railway company, changing the UI to one that was broken and unfinished (it's a lot better now at least), removing the category system, removing the search functionality for the favourites folder, and most recently the whole AI generated art debacle that's recently erupted.

With each controversial thing they do, the whole site seems to suddenly become less active, and it now feels like a ghost of its former self. At least in the circles I move.

EDIT:
To add to this, the search function is now almost completely useless. You can no longer search for more than one tag unless you're logged in. And even when you do, it shows you completely unrelated results. Look up "Emoticon+Baseball", and enjoy the 8000 results that are neither emoticons nor include baseball. There used to be a time when every result was an Emoticon doing some sort of sport.  (wrong)

And to further add to this, they've recently added a feature where your pictures will without informing you, be rated mature, and only be visible to those who are logged in. Except, it isn't affected by your setting to not show mature pictures.
8 of my comics have been affected by this (down from 19, which I managed to fix by butchering the tags).  >:(

So basically no one can search for my comics anymore, and even if they could, it's starting to look like they won't be able to read them either, since my latest two have been rated mature for no apparent reason.  >:(
#280
The Rumpus Room / Re: What grinds my gears!
Mon 14/11/2022 13:46:56
What grinds my gears is deviantArt.

I've been using the site almost exclusively to put my comics onto for the past decade, but boy do they make some infuriating business decisions.  >:(
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