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Messages - Danvzare

#3361
Quote from: Cassiebsg on Sat 11/06/2016 09:11:53
However, my brains keeps telling me that, according to the amount of effect, that I'm looking at a huge fire... but only it's only a little one. Don't think it should give that violent flicker where you put it (due to being so far away), and then the ground/grass has nothing at all, where I would expect to see some.
Agreed, the flicker is too noticeable when compared to the size of the flame, and the fact that it's the daytime.
But it's still a really great picture. And as everyone knows, you can edit a picture indefinitely.
#3362
Quote from: doimus on Thu 09/06/2016 14:36:34
One reason I got discouraged about (although the least important to be honest) was AGS's lack of cross platform support and somewhat too complex scripting.
Lack of platform support, that I understand. But complex scripting? AGS was my first foray into programming, and it took me next to no time at all to learn the basics (although it did take several years to master everything).
And personally, I think the AGS scripting language is much simpler than the scripting yours does (at least from what I can tell by looking at that little coding blurb).

I suppose it's all personal preference though. Nothing short of a drag and drop interface would make coding easier. Unless you can make it like Python. Python is awesome.
And none the less, it's nice to see something on GameMaker that allows you to make adventure games.

As for what you should do. I think the crowdfunding way might be a good idea to go, and if that fails, go commercial.
I won't be a customer, but I'm sure there are plenty of people who would love it. You just need to make sure those people know of its existence.
#3363
Ooh I can't wait! :-D
This will be the first AGS Awards Ceremony that I've ever attended.

How long do they usually last?

By the way, I tested the client, and it works perfectly.
Although I'm curious about that Password feature. It doesn't seem to do anything.
#3364
Quote from: ShadowMan on Fri 10/06/2016 07:04:45
Most adventure lovers love fun and whimsical games.
With how few fun and whimsical adventure games that are being released nowadays, I think you might be wrong. I mean, I prefer fun and whimsical adventure games, but from as far as I can tell, most people prefer more serious adventure games.

Quote from: ShadowMan on Fri 10/06/2016 07:24:31
I am also scared that if I go serious people might compare it to other games.
Funnily enough, if you go fun and whimiscal, people will STILL compare it to other games, such as Day of the Tentacle and Monkey Island.
If you make a great game, it's only natural that people will compare it to other great games. Don't look at that as a bad thing. Embrace it!

Quote from: Blondbraid on Fri 10/06/2016 09:20:31
I think one of the biggest misconceptions about games is that a game has to be fun.
A game does have to be fun. Although I think we have different opinions of the word fun here.
Fun to me, means "not boring". It means it captures my interest and keeps me wanting to play it. It means I'm enjoying myself. A game can be depressing, and still be fun.
I mean, just look at Dwarf Fortress! On that game, "fun" means to lose your fortress in the most horrific and spectacular way imaginable!
So yes, a game does have to be fun. It doesn't have to be funny though. Although I suppose it would probably be better to say that a game should be entertaining, since that's what I think most people mean when they say that a game has to be fun.
#3365
The Rumpus Room / Re: Name the Game
Thu 09/06/2016 11:24:02
Wow, this thread is moving fast.
Now what is the current game. Hmm. :-\
Is it Might and Magic VIII?
#3366
The Rumpus Room / Re: The Points Game
Thu 09/06/2016 11:21:54
Okay. here it goes!
#3367
You can also use something like this:
Code: ags
  cPostman.Walk(cPostman.x, cPostman.y-10, eBlock);

To further generalize it. :-D
#3368
Why are all the celebrities dying this year! >:(
#3369
I tested this out to see if it works, and it does.

Code: ags

    Overlay *TypedText;
    
      void CommentNARRATOR(int delay, String text){ 
                                                          
 
     int x; 
     int y;
     AudioClip *sound;
     sound = aNarrator_voice;
     String displayedLine = "";
     int i = 0;
  StartCutscene(3);
  while (i < text.Length) {
    
     displayedLine = String.Format ("%s%c", displayedLine, text.Chars[i]);
     TypedText = Overlay.CreateTextual(85, 530, 555, eFontnarrator, 65535, displayedLine);
    
    if (text.Chars[i] == ' ')
       Wait(delay/2);
    else if (text.Chars[i] == '[')
       Wait(delay/2);
    else {
      if (sound)
        sound.Play ();
       Wait(delay);
        
     }

     i++;

  }
 EndCutscene();
 if (TypedText.Valid) 
     WaitMouseKey(TYPEnarrator_MAXIMUM_DISPLAY_TIME * (delay * 4));
     TypedText.Remove();
     }



Only two lines of code, and it's done.

By the way, those lines are StartCutscene(3) and EndCutscene().
(They're on lines 12 and 32.)
#3370
The Rumpus Room / Re: Name the Game
Wed 08/06/2016 11:35:31
Quote from: CrashPL on Wed 08/06/2016 11:14:06
It's Hogs of War!
Remember playing this one with my friend on his PlayStation, jolly good times. :)
I thought it looked like Hogs of War. And considering I only played that game a bit back when I was around five, that was an amazing guess on my part.
It was probably the PS1 graphics, the clearly pig shaped characters, and WW1 aesthetic, that gave it all away.

Fun game. It always reminded me of Worms.
#3371
First Mandle
Second Tabata
Third AnasAbdin
#3372
The Rumpus Room / Re: *Guess the Movie Title*
Tue 07/06/2016 11:06:26
Toy Story?
#3373
General Discussion / Re: Alternative Knowledge
Tue 07/06/2016 11:05:09
Quote from: Khris on Tue 07/06/2016 07:56:23
In related news, Bill Gates published a shitty tablet computer in 2001 to ensure Apple's rise to power several years later.
The tablet was first designed by Alan Kay in the 1970s (it was called the Dynabook), and this was back before it was even possible to make one (and before anyone even thought it was a good idea). So in other words, Alan Kay designed a shitty tablet computer so that Bill Gates could publish a shitty tablet computer to ensure Apple's rise to power several years later. Illuminati confirmed I think. (nod)
#3374
Quote from: LimpingFish on Mon 06/06/2016 00:09:22
The title of this thread needs to be changed...
Nah, the word "soon" in the gaming industry usually means twelve years. (laugh)
#3375
The Rumpus Room / Re: The Points Game
Mon 06/06/2016 13:26:40
How on earth did anyone manage to figure that out! 8-0
This has been confusing me for weeks.
#3376
General Discussion / Re: Alternative Knowledge
Mon 06/06/2016 13:24:15
Quote from: miguel on Mon 06/06/2016 13:17:02
In Portugal, to reach puberty in a faster way, men rub their testicles with some onion and olive oil sauce. They then sit in the grass next to farm animals.
This is now in my top ten most disturbing things that I have ever heard.
Why would anyone want to reach puberty faster! Puberty is horrible. If anything, you want it to be over faster.
#3377
Quote from: morganw on Sun 05/06/2016 01:31:12




Advanced soil simulation (so advanced that 16 colours just isn't enough and disqualification is a winning state).
Reminds me of poop.
...
Or a subway system.
#3378
The Rumpus Room / Re: Name the Game
Sun 05/06/2016 14:22:57
Jagged Alliance?
#3379
Quote from: Monsieur OUXX on Sat 04/06/2016 17:57:16
Quote from: Danvzare on Sat 04/06/2016 17:22:12
Quote from: Amélie on Sat 04/06/2016 16:52:00
Since this is a discussion:  Actually, never liked EGA palette. And this screenshot may not be teached in art schools.  :P
I don't think anyone likes the EGA palette.

Yeah that's my point: NO ONE like the EGA palette. And yet they managed to make something cool out of it. Even better than some poor VGA backgrounds. And that's why they should teach this bg in art schools: how do you maintain color warmth, contrast, and even saturation with a palette of 16 poorly-chosen colors? You don't. Unless you're the guy who drew this.
Exactly! This is exactly what I've been trying to say! (nod)

Also, thanks for the video AnasAbdin, it was quite interesting and fun to watch. :-D
#3380
Quote from: Amélie on Sat 04/06/2016 16:52:00
Since this is a discussion:  Actually, never liked EGA palette. And this screenshot may not be teached in art schools.  :P
I don't think anyone likes the EGA palette. Except the few people who grew up with it, but that's just nostalgia, and nostalgia can make you like anything.
The EGA palette is kind of good from a programmer's perspective, since it gives a lot of colour variance. But as any artist knows, it's not about colour variance, it's about how well the colours ramp, which is why the EGA palette is so completely horrible.

As for this being taught in art schools. I think it would be a good idea, since it teaches you how to use the colours you have, no matter how crap they may be. It also teaches pixel art, which in my opinion is a severally unappreciated artform.
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