Like Snarky said, Visionaire is targeted more towards high-resolution games.
So if you're making a game with modern 2D graphics, then definitely go with Visionaire. If you're planning to use pixel art though, I suppose AGS could be a better choice.
You've used them both, so you must have some sort of idea of which one you prefer. So just choose the one you like more.
Personally I'd use AGS, but then again this is the AGS forum, so there is bound to be some bias in my opinion there.
Just remember that neither will be easier to use. Every game creation utility has its own pros and cons. Your best bet is usually to just pick one and stick with it, and try and overcome any difficulties you encounter rather than switch to something else. But neither AGS nor Visionaire are that difficult to learn, especially if you have prior programming experience. Just go through a few tutorials and you should be good to go.
So if you're making a game with modern 2D graphics, then definitely go with Visionaire. If you're planning to use pixel art though, I suppose AGS could be a better choice.
You've used them both, so you must have some sort of idea of which one you prefer. So just choose the one you like more.
Personally I'd use AGS, but then again this is the AGS forum, so there is bound to be some bias in my opinion there.

Just remember that neither will be easier to use. Every game creation utility has its own pros and cons. Your best bet is usually to just pick one and stick with it, and try and overcome any difficulties you encounter rather than switch to something else. But neither AGS nor Visionaire are that difficult to learn, especially if you have prior programming experience. Just go through a few tutorials and you should be good to go.