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Show posts MenuQuote from: Ponch on Tue 03/05/2022 02:55:48We're on a forum for a 20 year old game engine whose primary purpose is to make point and click adventure games.
I'm very much a physical media kind of guy, which makes me a dinosaur, I suppose.
Quote from: Ali on Tue 26/04/2022 01:46:54Wait, what? People are throwing that much of a hissy-fit over the graphics!?
To keep this on topic: I hope the recent disappearance of Ron Gilbert's website isn't a bad omen. While I'm not won over by the new art, I hardly think it warrants a backlash.
Quote from: AndreasBlack on Fri 22/04/2022 10:33:14Quote from: Babar on Fri 22/04/2022 08:42:13
I think it is simply vector art with bones, set up in a vector art animation program like what Ali suggested: something like Moho or Toonboom. Or it could be using the 2D functionalities of Blender too, I guess. I wouldn't really call it 3D.
I'm happy that it's a much better done iteration of the same style used in the Special editions. Would I have been happier with pixel art? Maybe. I never really cared for the CMI art (or feel, or voices, or story), so it doesn't bother me that they didn't go that way.
Yeah, that's probably the word i was looking for actually. Vector art.I don't care how it's done. Bottom line is, it's graphics 2d 3d or vector or whatever it is, looks bland. End of discussion.
Quote from: Khris on Tue 12/04/2022 12:07:48It looks about right to me. I'd be willing to bet that it would look the exact same with or without the mask mandate. But I guess we'll never know. (Personally, I'm of the opinion that keeping a 2-meter distance is more effective than reusing a single-use mask that's made to prevent the spread of bacteria during surgery, and that the masks simply made people relax on the whole distance thing. But that's just my humble opinion.)
Just from looking at this, you can tell exactly when they dropped the mask mandate.
Quote from: Khris on Tue 12/04/2022 12:07:48Now THAT is the real terrifying prospect!
We're living in the dumbest timeline, but soon it won't matter anyway because we will not start reducing carbon emissions by 2025 so we'll all have got bigger problems soon anyway.
Quote from: WHAM on Thu 07/04/2022 10:46:44That skepticism is definitely well earned. I can think of many more bad examples than good ones. But I suppose I'm an optimist.
Not all of these "old master returns to beloved franchise" projects are bad, but there are enough bad examples that I tend toward scepticism rather than optimism. Funny thing is I just recently played through MI1 and MI2 with a friend of mine. A lot still holds up nicely, though especially to non-native english speakers some of the puzzles can seem a bit confusing.
Quote from: WHAM on Wed 06/04/2022 16:04:56Meh, as long as they don't draw the games in the CalArts style, I'm fine with however they decide to make it look. But maybe that's just me. As long as it's got a good story and good gameplay, it doesn't matter what it looks like to me.
I feel pretty conflicted. The art style seems weird to me, and appears to take the style of the MI remakes and then exaggerate it even further.
Quote from: WHAM on Wed 06/04/2022 16:04:56Well I mean, Thimbleweed Park was pretty decent, so there you go. A single case where that's succeeded.
Still, always curious to see what happens when the old guard steps back up to pick up where they left off. So far I can't recall a single case where this has succeeded so far... (Phoenix Point, Star Citizen, Peter Molyneux's entire existence, Double Fine for an alarmingly long time)
Quote from: stu on Mon 04/04/2022 18:29:25Tales of Monkey Island was pretty decent! Sure it was simple in terms of puzzles. And the constantly reused character models was tiresome. But it was a fun game with a fun story. Definitely leagues better than Escape from Monkey Island.
I know CMI isn't a RG game, but I still feel it earned a place in the "proper" line-up. Escape from MI and Tales of MI I don't include in that.
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