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Messages - Danvzare

#3601
Quote from: Yitcomics on Mon 28/03/2016 19:53:19
Quote from: Danvzare on Sun 27/03/2016 17:20:20
Technically there's a third one as well.
What's the third one?

Quote from: Danvzare on Sun 27/03/2016 17:20:20
The second image you showed (which is of Rufus from Deponia) also has the typical front, back, left, and right views, as well as those two diagonal views which you displayed in the picture.
I was just searching any images that I can use and deponia just pop up.I haven't yet had the chance to play it yet :-[(too many games so little time)

The third one is having front, back, left, right, and diagonals. Making eight directions in total. I was trying to say that Rufus from Deponia uses that type. :-D

Also I highly recommend the Deponia series. If you ever get a chance, you should definitely play it.
#3602
Here you go, the most random story I could come up with. A rather disturbing one at that as well. Enjoy! :-D


It was a beautiful summer morning and Jake Goodright was eager to get to work. Today was a special day for him because he just knew that he was going to get that promotion he had been longing for, for so many years now.

Jake was a rather average man; average height, average build, average intelligence. He was so average that many of his friends often forgot that he even existed. And it was this averageness that cemented the fact in Jake's mind that he was going to earn that promotion today. You see, the average amount of time it takes to get a promotion had passed, so if he got the promotion today he would remain the most average man in the world.

But something decidedly unaverage happened to Jake as walked down the street he always took to work. A crazy scientist with a poofy afro ran into him, screaming at the top of his voice “I've done it! I've done it!” “Done what?” Asked Jake, bewildered by the scientist's exclamation. “I finally managed to pass the kidney stone through my urethra!” Responded the mad scientist.

Jake rolled his yes, shook his head, stepped to the side, and proceeded to walk past the mad man. “Oh, that reminds me. I need a test subject.” Proclaimed the scientist, as he turned around and stabbed a syringe into Jake's neck. Jake's vision quickly became a blur as everything darkened around him. Suddenly Jake opened his eyes again, only to now find himself in a dark and dank room. In what felt like mere seconds had actually turned out to be days.

Jake was in a cage, in what appeared to be a dungeon. Around the dungeon was various lab equipment. The mad scientist was also there, tinkering away with some chemicals he had in glass vials. “What are you going to do to me?” Asked Jake, worry in his voice. “Oh nothing much, I just want to test out these two inventions of mine.”

The scientist quickly grabbed two glass containers, one full of a blue liquid, and the other full of a green liquid. “One of these vials will make you puke for the rest of your life!” Exclaimed the scientist. “And the other?” Asked Jake who was now desperately looking for a way to escape. “The other… I don't know. Maybe make you immortal. Let's find out!” The scientist then threw both containers at Jake, causing them to shatter on Jake's face.

“Ahhhh!” Screamed Jake, as he quickly took glass shards out of his face. But suddenly, he felt a churning sensation in his stomach, and without any control whatsoever, he hurled out a strange glowing green liquid. But he didn't stop hurling it out; it just kept going and going in a constant stream until finally the whole floor of the dungeon had a few inch deep pool of this strange glowing liquid. Jake tried in vain to say something, but the endless stream coming out of his mouth made it impossible.

“Oh don't fret, I'm sure you'll die soon. After all, you can't exactly breathe while puking.” Said the scientist nonchalantly. But Jake didn't die, and Jake didn't stop puking. The pool grew deeper and deeper until eventually the scientist, in all of his mad curiosity, decided to take a taste of the glowing green liquid coming out of Jake's mouth. He dipped his finger into the pool, and then placed his finger into his mouth. “Hmm, not bad.” He exclaimed shortly before hurling endlessly as well. Whatever that stuff was, it was infectious, and now both Jake and the scientist were puking this green stuff out for all eternity.

Slowly the liquid built up and spilled out of the dungeon and into the streets above. It went down the street, and into the sewers. It entered into entered the water supply, and began infecting many people. Soon the entire world was endlessly puking. Years passed and the earth became surrounded by the green glowing liquid as every living creature on it puked it out at a constant rate. Millennia passed, and the liquid had made its way to other solar systems, and was in turn infecting aliens. After nearly a million years, the entire universe was filled with this green goop.

Inside the universe filled with the green glowing liquid that made you create more of it for all eternity, was a final speck of hope. A spaceship with the last non-infected lifeforms in the entire universe. But the hull was weakening, and it wouldn't be long until they were infected too. They were working on a way to traverse dimensions, so as to escape their cruel fate.

Their dimensional jumper was nearly ready, but the ship's hull gave way mere moments before completion. Since it was their last chance, they activated what was finished, and hoped for the best. The ship suddenly disappeared, and a void was left in its place. A void which was quickly filled with the green liquid.

The unfinished dimensional jumper worked, but it had ripped the ship apart during the jump, leaving nothing but a single speck left floating in the cosmos of another universe.

The speck was tiny, almost microscopic. It was green, glowing, and a liquid. And it had just been spotted by a passing research spaceship that was eager to see what it was.

The end.
#3603
The Rumpus Room / Re: *Guess the Movie Title*
Mon 28/03/2016 13:02:09
The Da Vinci Code?
Or it's sequel... Angels and Demons I think it was called.
#3604
Thanks for this.
Definitely interesting stuff. I had no idea any of this (except the Maniac Mansion stuff on Ron's website) had even been uploaded.

Thanks again.
#3605
AGS Engine & Editor Releases / Re: AGS 3.3.5
Mon 28/03/2016 12:38:10
Quote from: Muyfa666 on Mon 28/03/2016 09:18:35
http://imgur.com/VCY6w19
These does not do anything at all for me:
Filter
Mouse speed
Enable side borders
Enable top & bottom
Smooth scaled sprites

Example of think lines of text:
http://imgur.com/paJTqjz

Those problems have been affecting Maniac Mansion Deluxe whenever you run the game from acwin, for a long time. And so have nothing to do with the currently released version.
In my opinion, it's because the game is too old. I find it best to just run the game as is through the default executable, although I'm guessing that isn't an option for you.
#3606
Technically there's a third one as well. The second image you showed (which is of Rufus from Deponia) also has the typical front, back, left, and right views, as well as those two diagonal views which you displayed in the picture.

Overall, which type you choose, depends on how much time you want to spend making art assets.
#3607
AGS Games in Production / Re: Neofeud
Sun 27/03/2016 13:13:35
Ooh, nice!
I love the contrasting nature between the top and bottom. :-D
#3608
Critics' Lounge / Re: heretic comic
Sun 27/03/2016 13:05:27
It looks nice, and personally, I like the paneling.
The dialog seems a bit... off though. It doesn't sound right. For example, when the guy says "humbug" or the entire thought bubble on the last panel of the last page. It just doesn't match the artstyle, perceived time period, and tone of the comic.
#3609
Quote from: CaptainD on Sun 27/03/2016 11:27:35
a "sloth survival game" could be kinda fun maybe! :grin:)

It would certainly be a slow game. (laugh)
#3610
AGS Engine & Editor Releases / Re: AGS 3.3.5
Sat 26/03/2016 10:34:01
Brilliant CW! :-D
And thanks to everyone who helped bring this to fruition.
#3611
Quote from: pharlap on Sat 26/03/2016 03:49:36
Hi Eric

Many thanks for producing all of these and for offering them up for free. It is hugely appreciated.

I have no musical talent myself but would like to try my hand at creating my own. Can anyone recommend a free downloadable music making software for dummies- ive looked at some of them and they seem extremely complicated. So im wondering if theres a nice simple one out there designed with us novices in mind?

The simplest one I've ever found is BoscaCeoil, which you can find here: http://www.boscaceoil.net/
Unfortunately, you still need to have some basic knowledge in making music. But I suspect it would be a good start for anyone wanting to learn the basics.
By the way, I have no musical talent as well. So if you find a good easy way to learn how to make music yourself, please share. :)
#3612
The Rumpus Room / Re: *Guess the Movie Title*
Sat 26/03/2016 10:26:46
The Naked Gun?
#3613
Ooh, looks interesting. Downloading now. :-D
#3614
The Rumpus Room / Re: *Guess the Movie Title*
Fri 25/03/2016 11:22:18
Quote from: Mandle on Fri 25/03/2016 01:48:21
I'll lets slide that you didn't specify "original" or "remake" as, let's face it: The original is the only true DotD, although the remake is pretty good (but just an action-flick at heart).

Wow...That took longer than expected...What's wrong with you kids these days not knowing your classic rattenfrabbin' zombie movies...What they teachin' you in them fancy schools anyways?

Obviously it's the original. Just look at the film quality. It's clearly recorded with an old camera.
And you can't blame us for taking so long. You said so yourself, that it was the one shot that didn't instantly give away the film.

Now to guess the current film.
Hmm...
Dr. Who and the Daleks?
(Yeah, I doubt that, but hey, at least I'm guessing.)
#3615
Quote from: Traveler on Fri 25/03/2016 02:43:03
Thank you for making this - great arcade game idea and I'd totally want to play an arcade pack in CGA theme. I may even be willing to buy a game like this for my daughter, given that difficulty / volume can be controlled and there are different games in the pack.

I think if you have the time to make a game like that, you have a winner on your hands.

Ooh, that does sound good.
+1 (nod)
#3616
The Rumpus Room / Re: Happy Birthday Thread!
Fri 25/03/2016 11:15:20
Happy birthday Anas. :)
#3617
Ooh, this looks interesting.
Keep up the good work. And if you ever need help with coming up with puzzles, or perhaps drawing inventory icons, feel free to ask. :-D
#3618
The Rumpus Room / Re: *Guess the Movie Title*
Thu 24/03/2016 11:09:45
The Great Escape?
#3619
Kumpel
Spoiler
Is Stupot+ the murderer who killed AnasAbdin? He's the only one large enough to kill someone with the leaning tower of Pisa.
[close]
#3620
Quote from: Snarky on Wed 23/03/2016 07:53:08
No, sorry. Irrespective of the character, it's just not a very good performance. It's probably partly the way the actor is trying to do a "hard-boiled" voice, but you also have several stumbles and half-swallowed syllables that just don't sound professional. E.g. in the first sentence, she doesn't enunciate "were prepared" properly, and then when she gets to "I arrived" it comes out more like "I 'rive'". I don't think anyone is able to follow her rushing through "a victim of the violence we bring on each other in pursuit of our dreams turned to nightmare" on first listen, but the writing is just as much to blame for that. But then next you get "junior agent Reyes" all slurred together as well, and there's no excuse for that, unless it's that it's just way too much monologue in way too short a time.

You must have a very keen ear, because I don't think anyone can hear any stumbles or half-swallowed syllables (or at the very least, nowhere near as many as you can). The voice actor seemed to speak quite clearly to me, although you make it sound like she was talking with the strongest Yorkshire accent imaginable.
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