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Messages - Danvzare

#3601
Ooh, this looks interesting.
Keep up the good work. And if you ever need help with coming up with puzzles, or perhaps drawing inventory icons, feel free to ask. :-D
#3602
The Rumpus Room / Re: *Guess the Movie Title*
Thu 24/03/2016 11:09:45
The Great Escape?
#3603
Kumpel
Spoiler
Is Stupot+ the murderer who killed AnasAbdin? He's the only one large enough to kill someone with the leaning tower of Pisa.
[close]
#3604
Quote from: Snarky on Wed 23/03/2016 07:53:08
No, sorry. Irrespective of the character, it's just not a very good performance. It's probably partly the way the actor is trying to do a "hard-boiled" voice, but you also have several stumbles and half-swallowed syllables that just don't sound professional. E.g. in the first sentence, she doesn't enunciate "were prepared" properly, and then when she gets to "I arrived" it comes out more like "I 'rive'". I don't think anyone is able to follow her rushing through "a victim of the violence we bring on each other in pursuit of our dreams turned to nightmare" on first listen, but the writing is just as much to blame for that. But then next you get "junior agent Reyes" all slurred together as well, and there's no excuse for that, unless it's that it's just way too much monologue in way too short a time.

You must have a very keen ear, because I don't think anyone can hear any stumbles or half-swallowed syllables (or at the very least, nowhere near as many as you can). The voice actor seemed to speak quite clearly to me, although you make it sound like she was talking with the strongest Yorkshire accent imaginable.
#3605
Congratulations Avirosb. You deserve it! :-D
#3606
Yep, that code is written perfectly. :-D

As for why you can't move your character and the scaling not working. I'm guessing your character isn't in a walkable area. You might want to try changing the coordinates that the character goes to when you change to that room.
#3607
I think I might know what the problem is.
It's got nothing to do with the door, the problem is when you leave the room.
In the "Leave room" field in the Events tab of the room, is something that's pointing to a function called "room_Leave" which apparently doesn't exist.
So just take out that call to "room_Leave" and you should be good to go.
#3608
Hmm... I'm not sure what the problem is. The code you gave definitely works.
Just to clarify, you are using the hand icon on the door aren't you?
You've got this code in the interaction function of the door, so you need to actually interact with the door.

If that isn't the problem, can you confirm that "hDoor_Interact()" is in the "Interact object" field on the object in the room editor?
#3609
AGS Games in Production / Re: Unavowed
Tue 22/03/2016 09:59:43
Wow, this sounds like it's going to be awesome!
And that artwork, simply beautiful. I can't wait. :-D
#3610
Kumpel
Spoiler
I know this is going to sound stupid, but is the murder weapon the leaning tower of Pisa?
[close]
#3611
I Personally prefer the bottom one. It matches more with the artstyle.
#3612
General Discussion / Re: Insomnia?
Mon 21/03/2016 16:46:16
Maybe someone should lock the thread.
#3613
Quote from: Emont on Mon 21/03/2016 08:50:29
I'm considering doing one this time, but if I do it will be a short joke "not a game" type of game, so it won't be any stiff competition! (roll)

I wouldn't sell yourself short.
I rather enjoy short joke games. :)
#3614
AGS Games in Production / Re: Nobody Cares
Sun 20/03/2016 21:41:51
Ooh, looks interesting.
Keep up the good work! :-D
#3615
Because I'm asking about something you put in spoiler tags, I'm going to put my question in spoiler tags.
Spoiler
You say you need to look for and click on the enemy snipers, thus creating a Where's Wally type of gameplay. But won't that be really easy with how the sprites pop out from the background?
[close]
#3616
Wow, that background is incredible. I wish I could draw backgrounds that good.
#3617
The Rumpus Room / Re: *Guess the Movie Title*
Sun 20/03/2016 10:06:56
Where The Wild Things Are?
#3618
The Rumpus Room / Re: *Guess the Movie Title*
Sat 19/03/2016 14:58:16
Wes Craven's New Nightmare?
#3619
Quote from: jwalt on Fri 18/03/2016 19:30:24
Odd ball question: Did the original intent of RoN actually involve a canon, or any sort? I initially thought it was offering up a group of "actors" that non-artistic folk, like me, could use to build games and tell stories. Seems like the "canon" is interfering with that, now. I'm not up to speed on the canon, and since some of the games are no longer around/runnable, there will always be holes in my RoN universe. I think, maybe, we should fire RoN's canon, and begin treating the assets as assets.

Like Retro Wolf said, there's nothing stopping you from simply ignoring the canon.
Personally though, I think nuking the canon would be a bad idea, since people will no doubt be attached to it. A better idea would be to create a whole new RoN type series. Although that might be a bit difficult to do in terms of assets.
#3620
It seems as though everyone has very similar ideas about how a Webisodic Adventure game should be like. So my best advice would be to try and average out our responses.
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