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Show posts MenuQuote from: Ben X on Sun 28/02/2016 08:36:04
That was on my watchlist for ages but I never got round to it because I doubted it was worth watching. Is it any good?
Quote from: Crimson Wizard on Wed 24/02/2016 10:30:22
You are allowed to do common script commands in dialog scripts, if you indent them by a space.
// Dialog script file
@S // Dialog startup entry point
ego: "I am very happy today because it's my birthday."
cChar1: "No you're not!"
ego: "Yes I am!"
stop
dDialog0.Start();
// Dialog script file
@S // Dialog startup entry point
ego: "I am very happy today because it's my birthday."
stop
@S // Dialog startup entry point
ego: "I'm very sad today because it's not my birthday."
stop
@S // Dialog startup entry point
ego: "I'm dead."
stop
Quote from: Michael Davis on Tue 23/02/2016 01:16:28
This game looks awesome but when I downloaded the .rar from the link provided my Windows Defender software said the archive had a Trojan virus:
http://www.microsoft.com/security/portal/threat/encyclopedia/entry.aspx?name=Trojan%3aWin32%2fSpursint.Ahreatid=2147705703&enterprise=0
Maybe you should check your system, Gurok :/
Quote from: Mandle on Sun 21/02/2016 22:21:01
This must have garnered massive respect from your family, or extreme worry. Either way (or both), is there a plaque on a wall somewhere in your house?
And: great contest entry!
Quote from: SilverSpook on Sat 20/02/2016 17:34:02
Ok, so if Wait(1) takes 1/40 of a second, the max sprites you could preload that way is 40 per second using a single object or GUI thing etc, correct? Is there a way to redraw a sprite for only a single game frame, so you could load faster? Or would it be better to have say 2, or 5 objects preloading sprites so you can do 2x40 or 5x40 sprites per second?
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