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Messages - Danvzare

#3701
The Rumpus Room / Re: The Points Game
Sun 28/02/2016 11:12:07
1
#3702
The Rumpus Room / Re: *Guess the Movie Title*
Sun 28/02/2016 09:19:57
Quote from: Ben X on Sun 28/02/2016 08:36:04
That was on my watchlist for ages but I never got round to it because I doubted it was worth watching. Is it any good?

I've watched it (on TV), it's a pretty decent film.
#3703
The Rumpus Room / Re: The Points Game
Sat 27/02/2016 19:04:06
...
#3704
The Rumpus Room / Re: *Guess the Movie Title*
Sat 27/02/2016 17:07:20
Is it "Into the Woods"?

Of course this is just a wild guess, since I've yet to watch that film.
#3705
The Rumpus Room / Re: Name the Game
Fri 26/02/2016 13:41:51
What? Seriously? I was right?
Wow! I only knew about that game, because last year I was trying to look for a particular game that was very similar to Solomon's Key (I never did find what I was looking for).

Ok, let's see if anyone can guess this one:
[imgzoom]http://orig03.deviantart.net/7568/f/2016/057/5/d/you_will_never_guess_by_danvzare-d9t5lqn.png[/imgzoom]


EDIT: Should I choose a different game? No one has even so much as taken a guess at this game.
#3706
The Rumpus Room / Re: Name the Game
Fri 26/02/2016 12:08:13
Troddlers?
#3707
Critics' Lounge / Re: Spriting a Seal
Thu 25/02/2016 10:05:38
Easy, all you have to do is give him a flipper. Seals have flippers.
He shouldn't have feet, he should have a tail.
If you do that, he should look perfect.
#3708
The Rumpus Room / Re: Name the Game
Wed 24/02/2016 20:58:29
Freelancer?
#3709
Quote from: Crimson Wizard on Wed 24/02/2016 10:30:22
You are allowed to do common script commands in dialog scripts, if you indent them by a space.

Oh, thanks for that. You learn something new everyday. :-D
#3710
Hmm, I can't fathom what the problem is, because having no dialog options certainly works for me.

The test code I'm using is as follows:
Code: ags
// Dialog script file
@S  // Dialog startup entry point
ego: "I am very happy today because it's my birthday."
cChar1: "No you're not!"
ego: "Yes I am!"
stop


and in the talk interaction of a character I made:
Code: ags
dDialog0.Start();


It works without a problem. So unless your code doesn't conform to that standard in some way, it should work.
Unless... you haven't got multiple starts and stops do you? Like this:
Code: ags
// Dialog script file
@S  // Dialog startup entry point
ego: "I am very happy today because it's my birthday."
stop

@S  // Dialog startup entry point
ego: "I'm very sad today because it's not my birthday."
stop

@S  // Dialog startup entry point
ego: "I'm dead."
stop


Because AGS doesn't work like that. You can only have one start and one stop in each dialog script. Otherwise the program won't know where to begin.

If you post the code for one of these non-working dialog scripts of yours, I should be able to point out the problem much quicker. :)
Although right now, I'm starting to think that maybe you've been using functions to move the characters around and do things, inside the dialog scripts. Which if you have, well... there's your problem.
#3711
Wow, there's some great entries in here now!

Mandle, yours fits the shape perfectly. Really well done. ;-D

And AnasAbdin, I love your use of the EGA palette. Yours was also instantly recognizable as being related to Space Quest (it was mostly the purple ground that gave it away).
Great story too. I love multiple solutions in classic adventure games. Although they're kinda rare.
#3712
Quote from: Michael Davis on Tue 23/02/2016 01:16:28
This game looks awesome but when I downloaded the .rar from the link provided my Windows Defender software said the archive had a Trojan virus:

http://www.microsoft.com/security/portal/threat/encyclopedia/entry.aspx?name=Trojan%3aWin32%2fSpursint.Ahreatid=2147705703&enterprise=0

Maybe you should check your system, Gurok :/

It's probably a false positive.
You'd be surprised at how unreliable antivirus software can be. Still, I'd always recommend having one installed.

By the way, I've downloaded it and tested it with both AVG and Malwarebytes, and haven't gotten anything. So definitely a false positive.
#3713
It looks like you've just made a character creator for either Wolfenstein 3D or Doom.
And I like it! :-D

I look forward to messing about with the web version.
#3714
Quote from: Mandle on Sun 21/02/2016 22:21:01
This must have garnered massive respect from your family, or extreme worry. Either way (or both), is there a plaque on a wall somewhere in your house? :P

And: great contest entry!

Nope, no plaque. But I was congratulated. And seeing the ending was reward enough I think.

By the way, thanks you two for the kind words. :-D
#3715
The Rumpus Room / Re: Name the Game
Mon 22/02/2016 11:22:09
Redguard?
#3716
I started working on this on the 14th of February. I more or less finished it yesterday, but I made a few small quick adjustments today.
I'm not much of an artist, and this is the first time I've ever done anything like this. Overall though, I'm quite proud with how it came out.

[imgzoom]http://orig06.deviantart.net/ccb2/f/2016/052/2/b/puzzle_piece_by_danvzare-d9skrkn.png[/imgzoom]

The reason for my picture:
The hardest puzzle I've ever played so far in a game, has got to be the squeaky bed puzzle in Day of the Tentacle. This puzzle was so difficult, that it took me several years to figure it out. It took me so long to figure out, that I had solved all of the other puzzles in the game, except the ones which required the solving of that one particular puzzle. And as for those puzzles I couldn't solve, I had already figured out how to solve them, I just couldn't until I got that damn mouse from that damn cat. >:(

It took me years just to figure out how to swap mattresses. And because of that, this is the hardest puzzle I've ever faced in an adventure game and by far the most memorable as well. I am so glad I figured it out on my own and didn't resort to using a walkthrough. Definitely one of my proudest moments. :-D

Oh, and my entire family was stuck on that puzzle, since we were all more or less playing the game, and figuring out puzzles. But I was the one to solve that impossibly difficult puzzle (years after everyone else gave up)!
#3717
Quote from: SilverSpook on Sat 20/02/2016 17:34:02
Ok, so if Wait(1) takes 1/40 of a second, the max sprites you could preload that way is 40 per second using a single object or GUI thing etc, correct?  Is there a way to redraw a sprite for only a single game frame, so you could load faster?  Or would it be better to have say 2, or 5 objects preloading sprites so you can do 2x40 or 5x40 sprites per second?

I don't know about redrawing a sprite for only a single game frame, but if you wanted to speed up the game to its absolute maximum, you'd use SetGameSpeed(1000).
#3718
Can't you just run the game at its native resolution in window mode, and take a screenshot then (press ALT + PrtScrn). It'd probably save you the hassle of recreating a screenshot.
#3719
Wow, that's a beautiful improvement!

Just seeing that new screenshot, makes me want to play the game.
#3720
I vote for Grok and Scavenger. Mostly Scavenger, but it's your top two... so.
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