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Messages - Danvzare

#41
A quick update letting you all know what the current progress is with my game.

I'm halfway done with the voice work, 5000 lines recorded, with only 5000 left.

Also, here's a quick screenshot showing off the recently implemented scrolling dialog options. (I got bored of constantly doing voice work.)
Besides, it's been a while since I last posted a screenie.  :-D

#42
Quote from: fire7side on Sat 01/02/2025 19:40:54I did all that but I think it needs more frames.  I am going to actually add frames to the animation.  The down looks ok because it's 640 x 360, so the frames don't stutter when the character walk looks right, but I can't get the left/right to not stutter when the walk looks right because it is moving too far, unless it's just the long size of the pixel, but I'm pretty sure I can make it look a little better if it has a few more frames in the sideways animation.  Anyway, I want to experiment so it looks the best.  Thanks for the comment.
Khris is absolutely right, adding additional frames is just going to mess things up. Especially since you can just mess with the animation delay not only for the entire view, but for the individual frames.

If you've done that and it's still not sorted it for you, and since you're complaining about stuttering, is it possible that the thing you're complaining about is actually the MovementLinkedToAnimation setting? (It's something that comes up as a problem constantly with newcomers. At least once a year judging by my post history, since I usually chime in whenever it comes up.)
Try setting it to false and then messing with the animation delays. With it set to true (which it is by default), you get a very jerky movement that you may be interpreting as "stuttering" but is actually an anti-gliding effect (to make the movement more like the classic point and click adventure games).

Here's a comparison with it set to True and False, so you can see what I'm talking about:

#43
Quote from: Jay Dee on Thu 30/01/2025 13:21:24Ater watching many films gone bad
They've not gone bad. It's just that you've seen it all. Spread your wings and start looking for the weirder and poorly-made stuff. Look at stuff made in other countries, the indie stuff, the art house stuff, the old stuff. You've just gotten bored of the mainstream stuff is all. It's not changed, you have.
It's what I've had to do with games. There comes a point where you graduate from a movie-goer to a film-buff, a reader to a bookworm, a gamer to a gaming-enthusiast. Where everything looks like copy-pasted trash. Except for actual trash, which for some reason ends up holding a strange appeal for you.
Either that, or I've just become a cynical asshole... yeah... it's probably that.

Quote from: Jay Dee on Thu 30/01/2025 13:21:24I guess im really trying to figure out, and asking for input onto my thoughts about the game industry, is how to make the genre a full time thing and for it to be more acceptable, be you poor, wealthy, unable to program a game or just not sure, it could be very much like a puzzle.
What do you mean exactly?
How to make money from making games? I have no idea.
How to make games more mainstream? They already are, that's why niche titles have been slowly dying out and getting replaced by indie titles.
What the game industry is about? It's a cesspit.

Quote from: Jay Dee on Thu 30/01/2025 13:21:24what makes a game these days really funny, interesting, exciting, the best art you will ever see of any description, old, wasted regarded and forgotton, and what are your thoughts?
That all depends on the person.
Although it seems that philosophical games that make you question everything from your own personal beliefs to reality itself, tend to be rated higher than your average game. But they're also very difficult to do right (they require a lot of skill to depict the nuance), which is why you don't see a lot of them.
People also seem to like games that are basically just movies pretending to be games. Usually giving you a bunch of choices and then making the plot about how choice is meaningless.
Oh and of course people absolutely love those simplistic platformers with an ambient soundtrack and a big black blob somewhere in it that represents anxiety. Those indie darlings always get a lot of praise.

Personally though, I like games that try to simulate everything or go into way to much detail simulating one tiny inconsequential aspect, especially when they really shouldn't be simulating something like that for the type of game it is. The Hobbit for the ZX Spectrum comes to mind for the simulation of the world, but so does the Creatures franchise with it's simulation of genetics.

Quote from: Jay Dee on Thu 30/01/2025 13:21:24Im also, planning on learning how to do this, any one with insight would be helpful.
Download AGS and go through the tutorial in the manual.
#44
Quote from: Marion on Wed 29/01/2025 15:21:53Thank you for your kind words!
But there were games I don't want to keep online any more, for various reasons :)

Not much of a preservationist are you?  :-\

So how is it putting your games onto DeviantArt?  :-D
Also, can I ask why you decided to abandon Itch.io in favour of DeviantArt? I always assumed it'd be better to put your games on a site dedicated to games.  ???
#45
Quote from: Danvzare on Sun 26/01/2025 20:37:23I'm not sure if it's related to the new site, or if I just mis-clicked a bunch. But clicking the last post link on the forum, sometimes took me to the first post instead. It seemed to be completely random as well.
Just so you know, it's still happening, and now I'm certain it wasn't because I mis-clicked a bunch. This time I've recorded which threads it happened with as well.
🏆 AGS Awards 2024 - Nominate!
Fireflies - Objects And Best Way to Turn Them Off or On
AGS 4.0 - Alpha 18 for public test
ENGINE PLUGIN: Clipboard v0.4

I usually like to open up tabs for the latest replies of all of the threads, whenever I visit the forum. So it's very noticeable when I suddenly end up on the first page
#46
I'm not sure if it's related to the new site, or if I just mis-clicked a bunch. But clicking the last post link on the forum, sometimes took me to the first post instead. It seemed to be completely random as well.

None the less, the new game site looks brilliant. Very fancy and modern looking.  (nod)
Thanks AGA and everyone else involved in the new site.  :-D
#47
Quote from: Joacim Andersson on Thu 23/01/2025 11:23:40That it doesn't process any input on a GUI during wait, is the first thing I noticed, since I tried something like this:
Code: ags
gMyGui.Visible = true;
while (gMyGui.Visible)
  Wait(1); 
But then I, unfortunately, couldn't use the GUI. So I guess I have to rethink my approach and develop another solution. But thank you anyway for your reply.
There are ways to work around it, or "fake" it. Although they are difficult to implement and quite error prone if you haven't considered every contingency.
As such, it usually is better to just rethink your approach.

But if you really wanted to keep to the same idea. The way I'd try and tackle it, would be to store the necessary variables just before showing the GUI and then essentially ending the interaction. Then when you press to close that GUI, it takes those variables and sends them to a function that essentially finishes off the interaction that had started. I think that would accomplish what you described.
I'm not sure how you'd generic-ify it though. So it'd probably quite a lot of bespoke programming.  ???
#48
General Discussion / Re: What to do?
Tue 21/01/2025 12:37:19
Quote from: Durq on Mon 20/01/2025 18:38:49I have a huge backlog and wishlist, so I just play different games until something grabs me. I try not to force myself to continue playing a game I'm not enjoying just for the sake of completion. I started playing BioShock Remastered recently but had to stop. Objectively, it's an amazing game, but I wasn't enjoying my time with it, and I have no idea why because I should love it.
That's definitely happened to me before. For example, with Stardew Valley.
Sometimes a game doesn't click with you, and sometimes it's just not the right time for you to personally get into it.  (nod)
#49
Quote from: Khris on Fri 17/01/2025 14:55:32Characters have a setting called AnimationDelay; this number specifies how many frames each walk cycle frame is displayed on screen.
If MovementLinkedToAnimation is true, the character only moves when AGS switches to the next walk cycle frame, which means that an AnimationDelay of 4 causes the character to only move every 4th frame, as opposed to every frame. This means that walking is 4 times slower than movement.

A perfect solution to this discrepancy requires you to 1) have a distinct walk cycle frame for each game frame (i.e. four or five times as many frames for each direction), 2) reducing the AnimationDelay to 1 (or 0?), and reducing the MovementSpeed to 1 (i.e. the number of pixels the character moves per walk cycle frame).
This is only feasible for high-res games though, and obviously a lot of extra work, unless you let Blender render your walk cycle frames or something.
Another solution would be to multiply the MovementSpeed by the AnimationDelay and set that as the new MovementSpeed before using the Move command, then setting the MovementSpeed back to it's original value after the fact. It could even be easily made into it's own function to automate the process.

Or just set MovementLinkedToAnimation to false. But then you run into another set of problems.  (laugh)  (Boy I wish that the MovementSpeed was a floating-point number.)



Quote from: Crimson Wizard on Fri 17/01/2025 14:43:15
QuoteMove's actual speed may be different from Walk if you have "movement linked to animation" setting. In which case the character's walking speed is restricted by animation speed during Walk, but not during Move.

You never mentioned if you have this setting on or not.
It's on by default and hidden away. So it's safe to say that yes it is.
Whenever anyone makes a post complaining about any problem involving moving characters in any shape or form, this setting is almost always the culprit, because people are unaware of it and its function.
#50
General Discussion / Re: What to do?
Fri 17/01/2025 13:27:57
Quote from: Jose363 on Fri 17/01/2025 12:03:41What do you do when you're at home all the time, there are plenty of games to choose from, but you don't want to play anything?
You just don't want to do anything at all.
What do you do with yourself? :confused:  :confused:
What I usually do is either watch something (either a Youtube video or a TV series), or just pick a random game to put on and force myself to play it a little bit (perhaps getting bored after ten minutes and trying a different game until one finally clicks).

Thankfully I've piled so many things onto my schedule that I'm never bored. There's always something there for me to avoid working on.  (laugh)
#51
Quote from: cat on Mon 13/01/2025 12:22:40How are you getting along with nominations? The first votes have already arrived, but we need many more for a meaningful result.
Is the nomination page working alright or did someone have technical difficulties?
I'm personally waiting until closer to the deadline, so I can make a more informed vote.  (nod)
(Since I would've had more time to play through games and think things over.)
#52
The Rumpus Room / Re: *Guess the Movie Title*
Fri 10/01/2025 17:29:56
Quote from: Mandle on Fri 10/01/2025 15:51:50Space Cop?
You got it, your turn.  :-D
#53
Quote from: Ponch on Thu 09/01/2025 01:03:04
Quote from: lapsking on Mon 06/01/2025 06:00:30
Quote from: Ponch on Mon 06/01/2025 01:16:11
Quote from: cat on Sun 05/01/2025 12:10:44I don't hunt or eat meat, but if I ever happen to come to South Africa, I'll drop by for some broccoli  :)
I would love to take part in a broccoli hunting safari! Any excuse to wear a pith helmet, really.  :cheesy:
You are more than welcome. And I'm serious. Bring your AK47.
7.62mm for wild broccoli? A light round like that may be suitable for feral Brussels sprouts or wild celery, but I wouldn't use anything less than an express rifle to take down a stalk of untamed broccoli stampeding towards our Land Rover.  :=
What about a USAS-12?
I mean, shooting 10 to 20 shotgun shells in super sudden succession should surely suffice.  (laugh)
#54
The Rumpus Room / Re: *Guess the Movie Title*
Wed 08/01/2025 15:15:58
Quote from: Stupot on Tue 07/01/2025 22:13:22Citizen Kane?
You got it!
...
Just kidding.  (laugh)

Quote from: heltenjon on Tue 07/01/2025 23:29:17The Gun Ninja and the Jedi Cowboy Part II: The Reckoning
With how many strange movies exist in the world, I have to ask, is that a real movie?




Another screenshot for you.
#55
That's awesome Crimson Wizard.  8-0
Even I can think of a couple of scenarios from the top of my head where I could use that functionality, so I can't imagine how useful that would be to others.
#56
The Rumpus Room / Re: *Guess the Movie Title*
Tue 07/01/2025 17:46:12
Quote from: Gilbert on Mon 06/01/2025 12:13:08GI Joe?

(Just a random guess.)
Nope.
#57
The Rumpus Room / Re: *Guess the Movie Title*
Mon 06/01/2025 11:39:55
Quote from: TheFrighter on Sun 05/01/2025 18:27:07Got it Davnzare! The colors of the clothes was an hint! Your turn!
As someone who used to be a fan of the show, but have never watched the movie. The colours of the clothes were the hint that gave it away.  :-D

Let's see how long it takes for someone to guess this one.
#58
I love the Pokemon aesthetic you've got going on.  :-D
#59
The Rumpus Room / Re: *Guess the Movie Title*
Sun 05/01/2025 13:00:49
Power Rangers?
#60
The Rumpus Room / Re: *Guess the Movie Title*
Sat 04/01/2025 13:53:55
Dora the Explorer?
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