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Messages - Darius Poyer

#41


It's an embalming tool

PS.
they REALLY don't look like that.
#42
Critics' Lounge / Re: Is this font alright?
Tue 27/12/2011 13:44:00
Alright, after some input from Tabata, I'm ready to call this complete.

I changed the 'z'. EDIT:added Matti's changes.

If you want it, here it is: DOWNLOAD 500.0
I also updated the downloads page on dariuspoyer.agser.me
#43
Critics' Lounge / Re: Is this font alright?
Tue 27/12/2011 12:31:53
So I've changed the AQ... maybe something else, I don't recall.


Quote from: Radiant on Mon 26/12/2011 20:56:44
I think the uppercase E, H, K, N would look better if the middle part was one pixel higher.[...]
It used to be like that actually. I decided to lower the center line on most letters because it helped the uppercase letters connect to the lowercase ones.
Quote from: Radiant on Mon 26/12/2011 20:56:44[...] On the other hand, I'm not sure why the lower p does have a round corner.[...]
It's a bit complicated. Firstly I wanted to incorporate some slanted lines to add features to some letters. Imagine a font as being structured according to three lines. One marking the maximum height, one for the minimum height, and one for features, like the middle line in the 'e' or 's'. One such structure for lowercase and one for uppercase. Because the 'e' I ended up with here I decided to incorporate two 45 degree lines in addition to the previously mentioned structural lines. Like this:

So when I had this structure I tried to incorporate slanted features wherever I could, without destroying readability.

The other reason is that I read about a font called 'dyslexie'. It was designed for dyslectics to be as readable as possible. The major reason it works is because it strives to give letters as unique a shape as possible.

In normal fonts, the 'p' looks like a mirrored 'q' or an upside down 'b' which in turn looks like a mirrored 'd' etc.

So when I gave the 'p' in the font slants according to my structure it makes the 'p' stand out from the other similar ones like 'b' 'd' 'q'. Making the font a lot more readable.
Quote from: Radiant on Mon 26/12/2011 20:56:44[...]Finally, the lower z looks like it's cursive.
The 'z' looks cursive because it's hard to convey its shape otherwise, the 's' can suffer some simplification because its a letter thats used often in easily recognizable contexts. The 'z' is a pretty rare letter so when it comes up it needs to read very clearly.

Any other permutations just wouldn't read well:
#44
Critics' Lounge / Re: Is this font alright?
Mon 26/12/2011 19:44:06
Ok, I think I've got it.

Instead of a minimun of 3x3 this is 3x4.

Any readability issues?

#45
Critics' Lounge / Re: Is this font alright?
Mon 26/12/2011 17:29:05
Quote from: Dualnames on Mon 26/12/2011 17:01:59
the problem lies with a,e,o.

Doesn't it always?

At least with the letter 'A' you have a lot of variants. With the 'E' you really don't have a lot of options so it ends up being very obscure at lower resolutions.

I created this when trying to slightly increase the resolution, I began with 'E' and 'A', because they are horrible things to minify.


That intermediary 'E' looks terrible to me. I wouldn't want to end up with a font that is small but also looks awful.

It's an interesting challenge though, there might still be some ingenious arrangement to make that slightly larger 'E' not look like crap.
#46
Critics' Lounge / Re: Is this font alright?
Mon 26/12/2011 15:52:18
Sorry about the background, I just took a screenshot of a basic gui in AGS with transparency. It's an easy fix with Photoshop so it should be alright now.

Thanks for the input. The game will be text heavy and I'd like the font to be as small as possible without overextending on lowercase letters, like many of the normal small fonts do.

In the end, any opposition is pretty bad, would be a real shame to release a game where the font makes it unplayable to some. I will have to design a slightly larger font.
#47
Critics' Lounge / Is this font alright?
Mon 26/12/2011 13:57:47
Here is the final product!

If you want it, here it is: DOWNLOAD 500.0




I am working on a new project at the moment and I would like to use this small font I developed. I am just concerned that it may be hard to read for some, so I want to know if nay of you would be bothered if you played a game with a font like this.

Personally I am somewhat dyslectic and I don't know if that makes it easier or harder for me to read it.


same post using the font:


You can download it here if you want to look at it a bit closer, or use it.

EDIT: fixed the background.
#48
I have redesigned the page completely, adding some neat navigation and some downloads. You can now download the full source code for both rein and wanderlust. I also uploaded all the art assets for rein, everything from backgrounds to UI elements. I also uploaded a mini font I designed for AGS that may be interesting to some.

I'd like to know if anyone is having any issues with the design, functional or aesthetic. I've never used jQuery before this so there could be issues there.
#50
Quote from: WHAM on Sat 22/10/2011 01:29:26
Didn't want to bump the 2 year dormant thread from slumber, so I'll post this in this thread instead:

http://www.youtube.com/watch?v=fqiyDzjZHrk

I made a Let's play / developer's commentary of my first ever game: Infection - Episode 1 - The Ship. Take a look and feel free to let me know what you think either through commenting the video or sending me a message or something. :)

I'm in the process of watching this now. I have it on in the background on another screen while pixeling some stuff. There's something very interesting to me about people lets-playing their own games, I'm enjoying this one a lot.
#51
This is another let's play I've enjoyed. It's by some fellow by the name of 'chuggaaconroy' on that youtube. it's got about 600000 views so I bet it will be familiar to some here. Its pretty interesting though. It's not just some reactionary piece of shit LP, he really tired to highlight the game in its entirety. Like all the little things you could have missed while playing it for the first time.

http://www.youtube.com/watch?v=Szoz6h8pUTE
#52
General Discussion / Re: payment options?
Sun 16/10/2011 15:17:02

I've seen a lot of indie devs using http://www.fastspring.com/ (VVVVVV for instance). It seems like a good and board service that would give people a lot of options in regards to how they want to pay for things.

#53
it's my name.
#54
I'm glad you all seem to enjoy it. All that stuff was just gathering dust on my hard-drives anyway.

Quote from: tzachs on Mon 10/10/2011 19:09:35
I have just read the script for Nosferatu. The writing is beautiful, the art is breathtaking and since the scope is really small I see no real reason not to carry on with this game. Admittedly it will be short and the gameplay is limited, but the experience will definitely be worth it, it has a lot of character in it.
That script is very old, so when I read it again I was surprised as well. I enjoyed a lot of the odd double entendre's and campy dialogues. I'm very glad to hear you've read the script.
Quote from: Diath on Mon 10/10/2011 20:47:10
I would really love to see that Nosferatu game come into fruition, it looks and sounds very good!
You can read the script and basically get to see what the game would be. Sadly, it seems, I wouldn't revisit that one. I wrote it probably more than a year ago.

Quote from: Eggie on Mon 10/10/2011 17:20:45
They're so pretty!

I really want to play Alchemist, there's plenty of cool little stories you could get out of that mechanic!
Don't worry, I will be going down the RPG route in some way. It won't be Alchemsit, but something similar.
Quote from: abstauber on Mon 10/10/2011 13:56:08
Haha, that page is soooo emo  :=

But very nice artwork there, I would have loved to play at least one of these.

edit: Oh wait, I can play Wanderlust :)  D/L
Hey! what's that supposed to mean? Just cause its pink black and white...
oh...
well what did you think of wanderlust?

Quote from: NickyNyce on Tue 11/10/2011 01:04:44
You sound a bit like you are your own worst enemy. You have an awesome talent and should make something small to light your fire. Hopefully that will get you into gear so we can be rewarded by playing your games.
It's an odd problem, what I demand from myself keeps changing so I end up abandoning projects earlier. I'm just not content with something that's functional, it has to be something interesting and new.

Quote from: Peder Johnsen+ on Mon 10/10/2011 22:05:10
I love how you used the agser.me service for something this awesome ;D.
Thank you Peder, that's all I could hope to do.

Quote from: dkh on Mon 10/10/2011 13:43:34
Wow, some really mindblowingly awesome stuff there! Breaks my heart to hear that these are all 'failed' attempts but an excellent decision to put these up for everybody. Very inspiring! Thanks.
I would personally love to see this kind of thing happening more often myself!
#55
Quote from: Lord Hemlock on Mon 10/10/2011 19:50:49
I started a thread like this over in the Critic's Lounge, but I suppose this would be a better place to put it. 

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44594.0
Your topic is specifically about your LP work though. This would cover Let's plays in general, especially the gems people may have found digging through the dirt.
#56
General Discussion / Let's share Let's Plays.
Mon 10/10/2011 19:46:23
I tried searching for this kind of topic but I didn't go too deeply, so I hope that I'm not adding any trash here.

So here's the deal, I really enjoy watching a good let's play, but they can be hard to find. I was hoping that perhaps we could post some of your personal favorites in this thread and create a nice archive of goodies.

I will begin.

Video LPs:
Alone in the Dark by Malorie on lparchive.org.
Alone in the Dark 2 by Malorie on lparchive.org.
Penumbra Collection by Khad on lparchive.org.
Everything by Little Man and Big Face aka Hello it's Dan and Lithuanian Dad on http://v.lp.prinny.co.uk/.

Screenshot LPs:
Animal Crossing by Chewbot on lparchive.org.

I am definitely forgetting something, but those are all really good ones.
#57
Hello everyone,

Since Peder Johnsen gave me some web-space on his agser.me site I've been trying to figure out something to do with it.

I decided to put together a chronicling detailing my failed attempts at making games with AGS. It features a lot of unused artwork, a playable alpha and a full script.

You can read it at: dariuspoyer.agser.me.

It should be noted that they are not in any chronological order.

I hope this interests somebody out there.


UPDATE: I have redesigned the page completely, adding some neat navigation and some downloads. You can now download the full source code for both rein and wanderlust. I also uploaded all the art assets for rein, everything from backgrounds to UI elements. I also uploaded a mini font I designed for AGS that may be interesting to some.
#58
Voting for Darkdan.
#59
Not really interested in participating, so this is not a real entry, but I did this:
#60
Let's just wraps this up shall we.

Adrian, you win this .

The next chapter in the colorball belongs to you.
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