As far as I see, this is a total non-issue. AGS is a far superior program to SCI Studio, and there is a reason.
AGS is updated constantly and is not meant to restrict your style. You can make any type of adventure game you want.
SCI Studio has one specific purpose: to allow you to create old-looking, text-parser games in the code of old Sierra games. They are meant to be old! AGS is meant to be.... whatever you want it to be!
As for the graphics editor in SCI Studio, it leaves some to be desired. It is more complex than paint to figure out, but the end result is just the same. When I used SCI Studio (for a short time) I used a different graphics program anyway (namely Paintshop 5, at the time that was the version I had).
AGS is updated constantly and is not meant to restrict your style. You can make any type of adventure game you want.
SCI Studio has one specific purpose: to allow you to create old-looking, text-parser games in the code of old Sierra games. They are meant to be old! AGS is meant to be.... whatever you want it to be!
As for the graphics editor in SCI Studio, it leaves some to be desired. It is more complex than paint to figure out, but the end result is just the same. When I used SCI Studio (for a short time) I used a different graphics program anyway (namely Paintshop 5, at the time that was the version I had).