Disclaimer:
I wasn't sure if this is the right forum to post an idea I have for a game. So if this needs to be moved I apologize for the inconvenience.
I have this idea, which I am already working on (behind the scenes), as an online (Flash designed) cartoon series. But I was wondering if you all thought it would make a good adventure game.
So here's the idea:
You play a character (who I've actually not come up with a clever name for) who finds a time traveling device. He doesn't know what it is when he finds it. It is just a silver box (think remote control size) with 1 single red button on it. He, being slightly stupid, presses the button and is transported back in time. Everytime he presses the button he's transported to a different part of history and must keep pressing the button until he gets back to his own time.
The problem is, everytime he transports in time, he loses the box and must locate it. It's always close by (in the next room or so) but he must solve a puzzle to get to the box. Every solution to the puzzle (to get the box) causes something to major to happen at that point in history.
But here's the catch, the result(s) of solving the puzzle are what actually happened in history.
For example:
He teleports back to April 14, 1912 to the deck of the Titanic and he must locate the teleport box. He over hears EJ Smith talking to Bruce Ismay telling him he found a wierd object with a red button and figured it had to do with the new telegraph system thing so he had it taken to the radio room. So you must get to the radio room. You enter the radio room and spy the device sitting on the table next to the telegraph machine. You must distract the radio men in order to get the box. After distracting them you grab the box and as you do you knock a telegraph message off the counter and it falls behind the desk. The message was to alter course and there is an iceburg in their path. But since you knocked the message off the table it will never be delivered and thus, the Titanic hits the iceburg and the rest is history ...
See what I mean? And you go through this several times. Visiting several points in history and causing it to happen the way it's supposed to happen. Finally you'll get back home and vow to never use the device again ... until the sequel of course.
Let me know what you think!
dm
I wasn't sure if this is the right forum to post an idea I have for a game. So if this needs to be moved I apologize for the inconvenience.
I have this idea, which I am already working on (behind the scenes), as an online (Flash designed) cartoon series. But I was wondering if you all thought it would make a good adventure game.
So here's the idea:
You play a character (who I've actually not come up with a clever name for) who finds a time traveling device. He doesn't know what it is when he finds it. It is just a silver box (think remote control size) with 1 single red button on it. He, being slightly stupid, presses the button and is transported back in time. Everytime he presses the button he's transported to a different part of history and must keep pressing the button until he gets back to his own time.
The problem is, everytime he transports in time, he loses the box and must locate it. It's always close by (in the next room or so) but he must solve a puzzle to get to the box. Every solution to the puzzle (to get the box) causes something to major to happen at that point in history.
But here's the catch, the result(s) of solving the puzzle are what actually happened in history.
For example:
He teleports back to April 14, 1912 to the deck of the Titanic and he must locate the teleport box. He over hears EJ Smith talking to Bruce Ismay telling him he found a wierd object with a red button and figured it had to do with the new telegraph system thing so he had it taken to the radio room. So you must get to the radio room. You enter the radio room and spy the device sitting on the table next to the telegraph machine. You must distract the radio men in order to get the box. After distracting them you grab the box and as you do you knock a telegraph message off the counter and it falls behind the desk. The message was to alter course and there is an iceburg in their path. But since you knocked the message off the table it will never be delivered and thus, the Titanic hits the iceburg and the rest is history ...
See what I mean? And you go through this several times. Visiting several points in history and causing it to happen the way it's supposed to happen. Finally you'll get back home and vow to never use the device again ... until the sequel of course.
Let me know what you think!
dm