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Topics - Darth Mandarb

#121
Disclaimer:
I wasn't sure if this is the right forum to post an idea I have for a game.  So if this needs to be moved I apologize for the inconvenience.

I have this idea, which I am already working on (behind the scenes), as an online (Flash designed) cartoon series.  But I was wondering if you all thought it would make a good adventure game.

So here's the idea:
You play a character (who I've actually not come up with a clever name for) who finds a time traveling device.  He doesn't know what it is when he finds it.  It is just a silver box (think remote control size) with 1 single red button on it.  He, being slightly stupid, presses the button and is transported back in time.  Everytime he presses the button he's transported to a different part of history and must keep pressing the button until he gets back to his own time.  

The problem is, everytime he transports in time, he loses the box and must locate it.  It's always close by (in the next room or so) but he must solve a puzzle to get to the box.  Every solution to the puzzle (to get the box) causes something to major to happen at that point in history.

But here's the catch, the result(s) of solving the puzzle are what actually happened in history.

For example:
He teleports back to April 14, 1912 to the deck of the Titanic and he must locate the teleport box.  He over hears EJ Smith talking to Bruce Ismay telling him he found a wierd object with a red button and figured it had to do with the new telegraph system thing so he had it taken to the radio room.  So you must get to the radio room.   You enter the radio room and spy the device sitting on the table next to the telegraph machine.  You must distract the radio men in order to get the box.  After distracting them you grab the box and as you do you knock a telegraph message off the counter and it falls behind the desk.  The message was to alter course and there is an iceburg in their path.  But since you knocked the message off the table it will never be delivered and thus, the Titanic hits the iceburg and the rest is history ...

See what I mean?  And you go through this several times.  Visiting several points in history and causing it to happen the way it's supposed to happen.  Finally you'll get back home and vow to never use the device again ... until the sequel of course.

Let me know what you think!

dm
#122
Critics' Lounge / Sprite Advice ...
Wed 16/07/2003 07:43:25
Okay ... I wasn't going to post these, 'cause they're part of a game I'm working on which isn't near completion.  I have been working on this game for a few months and I decided last week to completely change the style/feel of the game.  (Some of you might remember the game from Games In Production forum a few months ago)

The game isn't really near completion but I wanted to get some advice/comments/critiques on these.

I'll post a few at a time:

 
Luke Skywalker - Return of the Jedi


Han Solo - A New Hope


Stormtrooper - All 3 Movies


Darth Vader - All 3 Movies

I decided to change style and do the game in the style of old Nintendo RPG's but with an Adventure Game interface.  So the characters look like old school sprites from RPGs but the game functions like a Space Quest.  Haven't decided about the background look/feel yet.  Any suggestions?

I also have Boba Fett, Chewbacca, a Gammorian Guard, Jabba the Hutt, and Yoda completed so far.

Let me know what you think of these and if you want to see more.

dm
#123
Critics' Lounge / G.I.Joe Pixel Art
Wed 09/07/2003 05:47:09
I'm not working on a game for G.I.Joe (though I have been thinking about it) right now.  But I was talking on the phone and I started doodling characters in Photoshop and this is the result.  I know they're blocky, but I like it.

What do you all think?




Any and all C+C is welcome. ::)

dm

EDIT - Edit was to the title
#124
I'll be the first to admit that I never played Monkey Island ... but that's not what this post is about.

Check this out.

I have been seeing this woman (Sara) for about 2 months now.  Today, while she was looking at my fish tank, she asked me what the fish were named.  I told her and she commented that they had clever names.  I told her that when I get my next dog, I'm going to name him Diogi and she responded, "I want to name my dog Guybrush ... or Threepwood"

Now, from posting in these forums that name jumped out at me as familiar.
I said, "Is that from a game?"
She replied, "Have you ever played Monkey Island?"
I was cracking up that because, as it turns out, she's a HUGE fan of Monkey Island!

We've been dating for over 2 months and in all that time I never knew she was into Adventure Gaming ... so I'm introducing her to AGS this week.

Now I know this must be love  :o

I know a lot of you in these forums are huge fans of the Monkey Island ... so I just thought you might get a kick outta this little story!

cheers,
dm
#125
General Discussion / The 4th of July
Fri 04/07/2003 16:03:31
To all true Americans on these forums (or any non-Americans who care!)

Happy 4th of July!
God bless the USA!!

What are all of your plans for our nation's birthday?  Fireworks, beer, etc??

My family has a family reunion every 4th so we all go down to visit them in Ohio (I'm in Michigan) and my uncle Les lights off about 2grand worth of fireworks.  Good times!

Cheers,
dm
#126
I remember playing Sierra games back in the early 90's and always wanted to see a Star Wars game in that style.  So that's what I've decided to do.  So, I'm announcing:

Star Wars: Rebel Spy - A Prelude to Hope
Basic Plot:
You're a Rebel Spy (hence the title) and you've got a mission.  The Empire is supposedly creating a super weapon and you're assigned the task of finding out what and where it is.  Your journey will take you from Dantooine to the Bespin system, from the planet Despayre to Yavin 4, all in search of the Empire's ultimate weapon.  You must find the plans and deliver them to the Rebellion.

This story takes place before Ep. IV A New Hope and will end, pretty much where aNH ends.  I'm planning on tying the plot points of aNH into the game (just from a completely different perspective) so that it will all tie together perfectly.  I'm pretty much throwing out anything but what's in the movie (no Expanded Universe stuff).  I'm sure this subject has been touched before, but I'm making it my own.  I've got 90% of the plot complete already.  I'm basically just focusing on graphics right now.  Then I'm going to focus on the scripting part (which will be my biggest challenge)


Here is a sample to whet your appetite and entice you to click the links below:

Some characters Let me know if you like how they look, your favorites, what could be improved, etc.
A few of the ships There are only two here, 'cause these take some time, but let me know what y'all think.
Backgrounds (environments) These are some backgrounds I'm planning on using.

I plan on using existing Star Wars music.  I haven't decided if I'll go with mp3 or Midi yet.  I'm leaning towards mp3 just 'cause I think it'll sound better, but we'll see.  I'm studying the scripting part of AGS (as the only real programming I do is Cold Fusion) because I really want to make this something cool.

I just posted in another area that I wouldn't post too soon about a project I'm working on, but I thought I'd do it anyway.  I really want to see what y'all think of this beginning.

I appreciate all your input!
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