Okay ... so I'm working on an unannounced project.Ã, Here is a background from the project.Ã, The game is mostly all in this style and I realized while working on it that I might have a problem.Ã, So I thought I'd post and get some feedback ...
NOTE: This is still a WiP as there are a few more things to add (details to the doors, some objects here and there, and some more lighting/shadowing)

1) do you think not scaling the characters will matter as they approach the foreground?Ã, (I'm afraid it'll look like one of those 'forced perspective' rooms where you look REALLY tall by the time you reach the end of the hall - or in this case REALLY short.)
2) overall c&c - is this an appealing bg style?Ã, I've been looking at it/working on it so long I can no longer tell.Ã, I'm definately pleased with the direction, but I guess I could use some encouragement.
(In game this is actually two backgrounds as the game is designed at 320x240)
NOTE: This is still a WiP as there are a few more things to add (details to the doors, some objects here and there, and some more lighting/shadowing)

1) do you think not scaling the characters will matter as they approach the foreground?Ã, (I'm afraid it'll look like one of those 'forced perspective' rooms where you look REALLY tall by the time you reach the end of the hall - or in this case REALLY short.)
2) overall c&c - is this an appealing bg style?Ã, I've been looking at it/working on it so long I can no longer tell.Ã, I'm definately pleased with the direction, but I guess I could use some encouragement.
(In game this is actually two backgrounds as the game is designed at 320x240)