I am a fan of this idea.
I had the same basic idea some years ago. I was in the beginning phases of a game where the character would start in 200X (I think it was around 2007 or so when I developed the idea) and he would travel back in time to 1979, 1983, 1988, 1991, 1995 etc... and each "era" he went to the graphics/GUIs would be reflective of video games of that era. So, for instance, when he lands in 1979 it would be simple 2 color graphics, to CGA, EGA, VGA, SVGA etc... until he landed back in his normal time and the graphics were "modern".
I think it's a neat dynamic and (as mentioned already) if done "right" would be very cool.
I particularly like Ghost's thoughts on how a character's "view" of the world would alter the graphics (IE the dog).
I had the same basic idea some years ago. I was in the beginning phases of a game where the character would start in 200X (I think it was around 2007 or so when I developed the idea) and he would travel back in time to 1979, 1983, 1988, 1991, 1995 etc... and each "era" he went to the graphics/GUIs would be reflective of video games of that era. So, for instance, when he lands in 1979 it would be simple 2 color graphics, to CGA, EGA, VGA, SVGA etc... until he landed back in his normal time and the graphics were "modern".
I think it's a neat dynamic and (as mentioned already) if done "right" would be very cool.
I particularly like Ghost's thoughts on how a character's "view" of the world would alter the graphics (IE the dog).