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Messages - Darth Mandarb

#1701
Critics' Lounge / Re: Company logo.
Fri 15/01/2010 14:29:02
Much improved!

Here is another quick paint-over with a few more suggestions:



The light-source (based on the shadows cast by the utensils) is from the left.  So the right side of the plate should have a hi-light rather than a low-light (unless I'm completely off on the plate's design :))

Added a slight bevel to the outer edge of the plate... not sure it was necessary but punched it up just a bit I think.
#1702
Site & Forum Reports / Re: New AGS Website
Fri 15/01/2010 14:09:35
Quote from: Ali on Thu 14/01/2010 22:05:28I've never played Larry Vales so the character doesn't mean anything to me, and I suspect that the same may be true for others who are less than hardcore oldies. Even if I'm wrong about that, I suspect newcomers will feel the way I do. The images by Ben and Igor images give a sense of the high-quality games AGS is capable of producing. To a newcomer, Larry Vales is just a bit of a crummy character given undue prominence. cup over me and grinning.
Quote from: SteveMcCrea on Fri 15/01/2010 05:47:43How about you play the Larry Vales games before saying he's "just a bit of a crummy character" with no "relevance"?

Aside from my feelings that the "logo" should be just the text and the cup, my problem with including Larry Vales (or other characters) into the logo is that, while he is significant to those of us that have been around awhile, he isn't a face/image that people unfamiliar with AGS will recognize (same with roger, as Lay pointed out).  I think it [the logo] should be something that is appealing to new visitors and Mr. Vales (as memorable and significant as he is to us) doesn't mean anything to the new-comer.

Quote from: cosmicr on Fri 15/01/2010 04:03:13well since no-one commented on my c+c, I'll have my final say; I dont like it. It has too much of a washed out childrens colouring book feel and definitely doesnt ask the user to take adventure gaming seriously (and I dont mean in a non-fun way). each to their own I guess.

Nobody commented because we'd been over [and over, and over, and over] that already many months ago :)

This was the final design/colors decided on after many many rounds of back'n forth.  I completely disagree that it's washed out, it's a totally soothing color palette that compliments the "image" of AGS to a T.

I also completely disagree that it's not modern looking.  I feel it's very modern and up-to-date while maintaining a little of the throw-back whimsy that is AGS.

There are only three fonts being used (and the third is only in the logo) and I had, a few pages back, commented on that (and corrected it).

So unless CJ throws a lightning bolt from atop Mt. AGS and decrees a[nother] overhaul I think we need to stick with this because, like Ryan Timothy said:

Quote from: Ryan Timothy on Fri 15/01/2010 04:16:38So if we start changing colors and everything now, it'll take until 2011 to finally update the old website
#1703
Site & Forum Reports / Re: New AGS Website
Thu 14/01/2010 22:09:14
haha I'm an advocate against the characters on/around the "adventure game studio" text.  I think it should just be the text and maybe a blue cup (in some variety).  I removed larry in most of edits, my last post was re-posting on of loom's designs from way back to show the characters on the right side of the screen!
#1704
Critics' Lounge / Re: Company logo.
Thu 14/01/2010 22:07:11
Haha yeah ... I've never used imageshack (or any of the image hosting sites) because I've always had my own website/servers to use.  Just sometimes they go poo-poo.  It should be showing now (I moved it to another server).

Good to see you too man!
#1705
Critics' Lounge / Re: Company logo.
Thu 14/01/2010 21:55:10
I'm a fan of more subtlety ... so I did this [very sloppy and quick] paint-over:



I removed the question mark.  I like that it's implied that there would be no spoon rather than hi-lighting the fact with the question mark.

Also added a middle of the plate.

Just some thoughts ... I really like the concept!
#1706
Quote from: Snarky on Thu 14/01/2010 15:28:09Actually, there's plenty of things people have long said are impossible that haven't been achieved. Most things, probably. We just tend to hear about the exceptions. Seen people travel in time? Go faster than the speed of light? Have we found a way to stop aging and live forever? What about reducing the entropy of a closed system? Have we achieved worldwide peace and universal equality?

How about if I change it to, "So many times we humans, as a species, have said something is impossible..."

Grammar/phrasing aside, either way, the point is still valid.
#1707
Site & Forum Reports / Re: New AGS Website
Thu 14/01/2010 14:15:45
Ahhh, I didn't realize some of those old revisions were still part of this thread (thought they were all lost to cyberspace when the original thread mysteriously vanished).

I've got another idea for the logo area that I'll whip up later but it's going to look something like this:


(loom's old version - just the header area I'm referring to)
#1708
General Discussion / Re: RTS with AGS
Thu 14/01/2010 03:46:48
Hey wolf739 people are just givin' you some light-hearted teasing 'cause this question (or one about RPGs) comes up every now and again!

I can't be bothered, but try the search page and I'm sure you'll find some threads about this very topic.
#1709
Every time we humans, as a species, say something doesn't work, or is impossible, within a few years we do/prove it anyway.  Just 10 years ago scientists were 100% positive that, within the laws of physics, it was impossible to bend light (like the predator camouflage) and now not only have they discovered it is possible, someone has actually done it (well, with microwaves, but it's essentially the same thing).

I'm not defending or opposing acupuncture (or any "alternative" medicine) because I am not very educated about it.  I will only say that if it didn't have tangible results I highly doubt it is something that would have remained in practice since before the west was even in existence.

Back on topic...

I can attest that there is a planet-sized difference between a headache and a migraine.  I get headaches all the time (have one now actually).  I haven't had a migraine in years (thankfully) but I, in my early 20s, used to get them so bad that I couldn't see.  I would have to rush home at the first sign of the onset and close all the blinds, turn of all electrical devices, crawl into the bed (putting the waste basket next to the bed for the vomitting), and put a pillow over my head to help snuff out ALL sound and light.  I would know I was in for hours of suffering.

Sadly, Jay, I can't offer any help.  The only thing I could do was soldier through it.  Nothing, and I mean NOTHING, had any effect on it.  I tried countless remedies all to no avail.  I had CAT scans, neuro-tests, etc. There was/is nothing wrong with my noggin, I just unexplainably got them.

On a positive note, they abated and I've not had one for years.
#1710
Site & Forum Reports / Re: New AGS Website
Wed 13/01/2010 21:33:41
Quote from: ProgZmax on Wed 13/01/2010 19:20:00Yes, but oddly enough people complained that it looked retro...as if 99% of the games made with AGS aren't retro! :)
I don't see why the title logo can't cycle between a few fancy designs, though.

I tend to feel that a logo should be something that remains constant to establish a recognizable "brand".

I have to admit, though, that I tend to think of web-pages as a business and try to avoid the things that would make a visitor go, "meh, this looks silly" and leave the site (which I worry about with a bunch of characters that a new user most likely wouldn't recognize floating around the software's logo).  However, as AGS is not a business and isn't hurt by lack of new users I suppose it's not a big deal but I'm still not wild about the idea.  :/

I was particularly fond of the design where the characters were standing on the line to the right of the nav though... brings in that "whimsy" but left the logo alone.

Quote from: magintz on Wed 13/01/2010 21:25:36Looks awesome. Just not sure about the title. I think it might be the font or perhaps it's too simple for how rich the rest of the page is.

I thought that font was final/chosen but I'd be open to a change on it.

edit - was playin' around with an idea
#1711
[echo]

Please read the forum rules before posting in the Games in Production board.

[/echo]
#1712
Site & Forum Reports / Re: New AGS Website
Wed 13/01/2010 15:40:48
Valid point(s) ...

Perhaps we could incorporate all those little characters on/around the "Celebrating 10 Years" part?  That would liven it up a bit up there I think.  And make it feel more festive!  Does anybody have that image with all the little characters?
#1713
Site & Forum Reports / Re: New AGS Website
Wed 13/01/2010 13:00:31
Quote from: cosmicr on Wed 13/01/2010 04:00:18I dont like the inconsistency in the fonts. Can it please have the fonts in this order: Verdana, Tahoma, Arial, Helvetica, sans-serif? And ditch all other fonts

This was what I was referring to a few posts ago.  In my latest edit (below) I unified the font selection a bit more.  I made the headers, "10 years", buttons and navigation the same and all site text is Verdana (those that were editable in my file).

Snarky - that was the one I was referring to.  I seem to recall a bigger version, but that will do for now.  Thanks!



Quote from: Ryan Timothy on Wed 13/01/2010 03:51:12It would be really cool if CJ could make it expand And collapse, instead of it being only one way.  But I've never done anything like that on a website so I'm really not certain how hard it is to create.

It's a very simple thing to accomplish with a dab of HTML and a drop or two of javascript ;)
#1714
Site & Forum Reports / Re: New AGS Website
Wed 13/01/2010 02:45:21


Not thrilled with the blue cup being used in the logo ... I remember loom's version from the old thread that I REALLY liked where it was a silhouette cup that would fit perfectly with this design/layout but dig as I might I was unable to find it in my archives.

But something like that would be incredible sitting next to this logo.
#1715
General Discussion / Re: RTS with AGS
Wed 13/01/2010 00:21:55
What I've always wanted to know was if I could make an RPG with AGS!  Or an FPS with AGS!!
#1716
Site & Forum Reports / Re: New AGS Website
Tue 12/01/2010 19:23:48
Quote from: Snarky on Tue 12/01/2010 18:03:39Also, why does it need to say "Celebrating 10 years of Game Making" anyway? Doesn't really seem like something anyone else would care about, and it's hardly the most compelling "selling point" for AGS. But the logo is just a placeholder anyway, right?

I think it's nice to have something that says "celebrating 10 years" but maybe not so prominent?  Just not attached to the logo like that.  I have an idea I'll mock-up later tonight.

As for the logo ... I was kind of hoping that this wasn't the final, FINAL version.  I was never really crazy about the character sticking off the side of it.  I don't dislike the character, just personal preference I'd like just the blue cup next to the logo.  ProgZ, do you have a version of your cup (larger) that is used in the ratings?

I don't dislike the font of the logo but between the logo, the sub-logo, the headers, the nav, the buttons, and the site content/links we're starting to get a little font-crazy with this.  I'm probably one of a very small percentage that would be bothered by this though :P
#1717
Site & Forum Reports / Re: New AGS Website
Tue 12/01/2010 14:39:29
Quote from: GarageGothic on Tue 12/01/2010 13:34:281) The yellow of the "Celebrating 10 Years of Game Making" banner still irks me. If orange doesn't look good I'd at least settle for a more golden finish to it than that the very bright yellow, which in my opinion cheapens the look of the site.
Quote from: Ben304 on Tue 12/01/2010 13:40:42That yellow mixes with the blue in a way that is slightly reminiscent of the colour of bile

Yeah ... I struggled with that a bit.  To be honest I don't really like it overlapping like that anyway.  I'll mess around with it a bit more this evening (at work right now and the development file is on my laptop at home)  There's plenty of room up there to do something a little more ... catchy ... with it I think.

Quote from: GarageGothic on Tue 12/01/2010 13:34:282) I'd much prefer the game title and credits to be left aligned than centered. Centered text, especially as the top item on the page, really disturbs the flow of reading when there's so much other text surrounding it and makes it even harder to identify the text field divisions.

I'm glad you said that!  I originally kept it left-aligned and was going back and forth on it.  I ended on this to try and tie in the centered logo/nav up above it but you're right.  I think it's better suited to the left.  As with the above, I'll tweak it tonight!
#1718
Site & Forum Reports / Re: New AGS Website
Tue 12/01/2010 13:10:09
I'm big on symmetry so I like to keep things "in-line" ... so the way the "what do people think" is off in alignment with the screenshot box jumps out at me!  I think we're moving in the right direction though.  I restructured a bit, moved some stuff around, etc.


- cleaned up the "10 years..." part
- moved the "brought to you by" part under the [now] centered game title
- moved the screenshot/download to the left to balance the large white box on the right (originally had the download button above the screenshot(s) but just didn't feel right to me)
- changed "what do people think.." to "public opinion" (wasn't so long) and moved it under the rating/content stuff
- aligned the rest under them

I think this streamlines it a bit and better organizes the [great amount of] information :)
#1719
Site & Forum Reports / Re: New AGS Website
Tue 12/01/2010 04:20:27
I took a deep look at the games page ... there has just been something about it that didn't jive with me.  I think it wasn't ... polished ... enough.  Not to dredge it up again with more revisions but we've come so far I felt like some more attention to detail was necessary.

I bounced a few ideas/layouts around and this was the one I settled on:


- added more "borders" to the content to separate it more and give it a more structured feel
- moved the download option below the screenshot
- moved the filesize/download count into the ratings/content area
- shifted the "welcome" text to a less stand-out area
- loved the "10 years making games" but it was hard to read so I did some work on that as well
#1720
Please read the forum rules and update your post (2 IN-GAME screen-shots) or this will have to be locked!

I did say please :P  As stated in the rules, the "in game" screen shots don't include cut-scenes or menu screens.  So, technically, you still haven't met the rules ... but since you have three shots, and we're so welcoming around here, I'll let it slide.

Good luck with the beta test!
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