I think adventure games (for me) are just an extension of me. I make the games I want to make ... and for me, I like a serious line, with comedy interjected.
To answer the deeper question you ask ...
I don't think that making them more serious would help the genre. At least not a 2D (psuedo 3D) adventure game. The sad reality (as I see it) is that we are now in the 3D world. I think there's a market for adventure games sure (as the genre still is appealing) but to be commercially viable (mainstream) I just don't see making them more serious as a way to put them on the shelves of Best Buy.
I have been wanting to make FPS type environment, but Adventure game-play style game for years (even started on it a few years back with the HL2 engine) but I think the modern trend is "if I'm not running and gunning I'm not interested". I think the "pace" of adventure games just doesn't sit well with today's gamers.
To answer the deeper question you ask ...
I don't think that making them more serious would help the genre. At least not a 2D (psuedo 3D) adventure game. The sad reality (as I see it) is that we are now in the 3D world. I think there's a market for adventure games sure (as the genre still is appealing) but to be commercially viable (mainstream) I just don't see making them more serious as a way to put them on the shelves of Best Buy.
I have been wanting to make FPS type environment, but Adventure game-play style game for years (even started on it a few years back with the HL2 engine) but I think the modern trend is "if I'm not running and gunning I'm not interested". I think the "pace" of adventure games just doesn't sit well with today's gamers.