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Messages - Darth Mandarb

#3341
FORUM RULES

edit - thanks for the update!
#3342
SPAM ALERT!!!
#3343
Critics' Lounge / Re: Bath-house
Sun 11/09/2005 02:12:15
Yeah ... I meant to comment on the bases of the columns (in my edit).  I didn't adjust them for perspective.  They were just "scribbled" quickly and copy'n'pasted!  You'll definitely want to correct the perspective on them.

The new textures are a step in the right direction!

Now add some shading and hi-lights and this'll really start coming together!
#3344
Please post another screenshot (two are required by the Forum Rules) and make sure it's an "in-game" screenie and not a title/menu screen!

Thanks!
#3345
A nice little demo ...

Some things:

1) the "nice hat" option in the dialogue always stays on there when talking to the guard.  Is this intentional?

2) when the same person/object is "speaking" the picture (and text box) goes off then back on for each statement.  It's a little confusing because it seems, to me at least, that it would then be somebody else talking instead of the same person/thing?

I like the interface, although finding the inventory took me a few seconds.  Maybe put some sort of indicator on the bottom?  To let people know it's down there?

Great graphics and nice environment!  Keep up the good work!
#3346
Critics' Lounge / Re: Bath-house
Sat 10/09/2005 15:26:01
As Yak pointed out, there are some perspective issues which need addressing.  I didn't touch those in my edits.

However, the biggest problem that I have with the image, is that the architecture isn't very roman ... looks more middle eastern maybe?  Also, the layout of a Roman bath house was slightly different than that (though this is a minor thing).

Here is a Google Image Search on "Roman Bath House" to give you some ideas.

Here's a quick edit I did to show what I mean:


Suggestions
- work on the perspective a bit
- add stone/brick textures to the walls and floors
- correct the architecture a bit
- avoide the black lines (unless you use them everywhere)

Hope this helps!

edit - posted at the same time as your edit
#3347
Here are some characters from the game:




(Nataly Buchannon, Avery "Hawk" Hawkins, Wilson Buchannon III, Alan December, Bartholomeux LaCroix, Inphitrion, and Domitian)
#3348
Good sweet lord in heaven!!

This thread was last posted in over a year ago!!

piperhcombs - take some advice, read the sticky threads (and the forum rules) in ALL the boards, thoroughly before posting again.

** sigh **

SSH - if you ever decide to continue, let me know and I'll unlock this thread.
#3349
Quote from: Corey on Fri 09/09/2005 14:51:56i thought Stefano's demongirl would win , its such a pro one  :D althought demonwomans are not really superhero's

It was quite excellent, only it was almost 4 times the size restrictions!

Congrats Mr. Schlaepfer on your victory!  By the way ... I saw some of your work over at PixelJoint, great stuff!
#3350
I usually sign up for a new forum on the internet ...

Then I go in and dig up threads that have been dead for 6 months.

DISCLAIMER: (before anybody jumps down my throat, I'm only teasing!)
#3351
General Discussion / Re: the ipod nano
Fri 09/09/2005 04:45:56
Quote from: Vince Twelve on Fri 09/09/2005 02:30:44Congratulations!  That day has come! (specifically, it was the same day the iPod was released)  I don't know what you're talking about.  The iPod has always allowed mp3 in addition to offering their own proprietary format (that you can turn off with the click of a check box.)

I stand corrected!

This is actually great news, as I rather like the iPod's design and functionality.  I'm not one of those "anti Mac" guys.   I was told by a friend of mine (who owns an iPod and is, usually, a good source of information) that you have to use iTunes and you must "convert" all your mp3s to AC3 (or some such format) before the iPod will allow you to upload them.  And he wasn't the only person/place I heard this from.

This seemed beyond rediculous to me ... so I decided I wouldn't buy one.

Quote from: Vince Twelve on Fri 09/09/2005 02:30:44Don't be mad at Apple for putting out a product and ALSO making the best tool for interfacing with that product.

Well ... I wouldn't say I was mad at Apple.  Just disappointed.

Quote from: Vince Twelve on Fri 09/09/2005 02:30:44They wouldn't have such a domination on the market if they made their customers jump through hoops to use their product.

I must say, I was often wondering about how they keep managing to sell the shit out of the things.  I just chalked it up to dumb consumers who just don't know any better.

Perhaps, in light of your information, I shall go out and buy an iPod now.
#3352
General Discussion / Re: the ipod nano
Thu 08/09/2005 19:03:21
While I must admit I find the technology interesting ... being a person with big fingers I find that, the smaller they get, the harder of a time I have using them.

I have the inside tip on Apple's next-gen iPod ...

The iPod Organo:


Of course all this is pointless to me ... because I will never buy an iPod until they allow mp3 rather than the proprietary crap forcing you to use iTunes yadayada. ...
#3353
AGS Games in Production / Re: .EXE Quest
Thu 08/09/2005 18:43:58
What is the game about?
#3354
Since you aren't going to continue ... I'm going to lock the thread!

If you decide to continue (recover the HD) let me know and I'll unlocky.
#3355
This is not okay.

It's not abandon ware and thus, if you want it, you must buy it.

Check eBay.
#3356
AGS Games in Production / Re: Amulet of Kings
Wed 07/09/2005 21:38:34
Quote from: splat44 on Wed 07/09/2005 21:32:02Are you saying Occultas Veritas name being change to this game?

Quote from: Darth Mandarb on Wed 07/09/2005 21:04:18This is the game that was once called "Occultas Veritas" ...

However, we decided to change the name.
#3357
AGS Games in Production / Re: Amulet of Kings
Wed 07/09/2005 21:04:18
This is the game that was once called "Occultas Veritas" ...

However, we decided to change the name.

The backgrounds are new and the story has changed since then.

ProgZ - it'll be sometime before we get to a BETA, but I'll let you know when we do!

Visit the website to view the backgrounds in full detail!
#3358
General Discussion / Re: Bye Bye Gilligan.
Wed 07/09/2005 14:44:55
Oh man, a sad, sad day.

So long little buddy ...
#3359
Quote from: Las Naranjas on Wed 07/09/2005 00:58:39Darth, if you read what I'm saying, I'm largely supporting you arguments, but I do think this is one of the greatest historical ambiguities and "what ifs" we can think of. Great for debate, but a STRONG opinion [as opposed to a measured one], like any strong opinion where hypothesis is involved, is foolish.

Roger that!  I think I just misunderstood you.  No worries.

About the hurricane ...

I heard today that there were 3 Walmart trucks full of bottled water and a Coast Guard chopper with fuel (for generators and the like) that were trying to deliver to the area around New Orleans and that FEMA, for whatever reason, turned them away.

This seems a little far fetched to me ... it was on Air America.

I also heard today that they are letting people back to their homes, in some areas, but they must then leave again by Sunday.  That most of the houses are a total loss.  As is the case with most of the buildings.  That the city is a total loss (except for the slightly elevated French Quarter).

I still haven't heard any excuse from the White House explaining the delay in their response to this.
#3360
Quote from: Las Naranjas on Tue 06/09/2005 13:24:04Was the right decision made? We don't know now after 60 years of hindsight (I'm not foolish enought to have a strong opinion as to which option would have had greater deaths), I fail to see that the Americans were in a great position to make a decision, but they made one, which shouldn't be judged with exceptionally simple moral abolutism. There is no morality in war.

Are you calling me foolish?

Let's look at some of the Island Hopping campaigns that led up to the eventual invasion of mainland Japan:

The Battle for Guadacanal (7 august 1942)
American deaths: 1,500
Japanese deaths: 15,000 KIA (9,000 more from malaria)

The Battle on Tarawa (21 november 1942)
American deaths: 1,300
Japanese deaths: 4,700 (only 17 survived)

The Battle of Saipan (15 june 1944)
American deaths: 3,500
Japanese deaths: 21,000 KIA (8,000 suicides)

The Battle of Iowa Jima (19 february 1945)
American deaths: almost 7,000
Japanese deaths: almost 21,000

Now these are just a few of the many, many more islands that were taken on the road to Tokyo in the Pacific theater.  And ALL of these islands were much smaller and much less populated/fortified than mainland Japan.

If there were that many casualties on small little islands, it's only logical to assume that casualities on a march larger,  much more heavily defended island would dwarf all previous D-Days in the Pacific.

Will we ever know, with any certainty, what the outcome would have been had we invaded rather than dropping the bomb?  No.  We can only speculate.  I would say, given the statistics of the war up until that point (particualarly in the Pacific theater) that there's more evidence which suggests an allied invasion of Japan would have been FAR more costly than dropping the bombs.

My belief that the dropping of the bombs saved lives is no more foolish than anybody claiming the opposite.

Should it not be the goal of the participants in a war to win that war with as few casualities as possible?  Obviously, yes, it should.

The Japanese started the war.  We ended it.  They made it our decision.

To quote Gene Hackman in Crimson Tide:  "By all means, drop that fucker ... twice!"
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