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Messages - Darth Mandarb

#3401
Critics' Lounge / Re: from sketch to color
Sat 20/08/2005 16:33:50
posting a lot is okay ... just maybe keep it in one thread.  Make a TslilTamim's Art Thread type thing :)

I'm not much of a critic on this type of art, but I'd say it looks pretty good.  A little washed out perhaps.  Is that marijuana burning??
#3402
I think they're nice ...

I wouldn't mind seeing a bit more shading/hi-lighting going on.  But they have a nice style/feel to them.

Good job!

#3403
Your GeoShitties website has exceeded it's allotted data transfer.

Please find someplace else to host the screenshots pronto!

- Neole's Upload Space

Or use imageshack or some other file hosting place.

edit - seems to working now?
#3404
Quote from: Anarcho on Thu 18/08/2005 22:52:14No I really like your character art...but I'm not sure if the styles mesh.  Actually, I think the problem might be that she isn't effected by the light...she her colors changed when she walks away from the light it would help a lot.

I'm not sure if I'm going to create a "hued" character for when she's in/out of the light, but we'll definitely be using the AGS lighting system to darken her when she walks into the shadow areas.

Here's the [small] update, as promised:


- added some shadows
- changed the water a bit
- altered the lighting a bit

When I have free-time this weekend I'll be adding some objects and more details, I just don't have the time right now :(
#3405
Quote from: mitchellman on Wed 17/08/2005 00:37:42Hey can neone tell me 2 things? what is Chris Jones email so i can email him, and how do you compile your games into .EXE files so you can distribute them?
Somehow I get the feeling you missed the point of this thread ...

#3406
Sounds interesting ...

A bit Harry Potter-ish, but that's okay.  I dig Harry Potter.

Will there be different "directions" in life for him to choose from dependent on how you play the game out?  That would be cool.
#3407
loominous - thanks again for your continued help!  You've shown me how to take this background from "okay" to "great".  I, selfishly and gladly, will use the CL for this :)

While your edits definitely make the image look more realistic, I have decided to forego some of the changes.  Just because I really like the look I've achieved.  (just some slight alterations from what you suggested)

I'm at work, and can't post them now, but I will when I get home tonight.

Again, thanks for all your help and advice, I consider it priceless!

Quote from: Anarcho on Thu 18/08/2005 21:17:39Darth---you should really do a background tutorial.  Those backgrounds look fantastic.  I don't know how you create those rich textures, but I'd love to know!
Gosh ... I could probably make a tutorial.  I never really thought about it.  The problem is finding the time :)

Quote from: Anarcho on Thu 18/08/2005 21:17:39My one question though---does the character blend in well with the background?  She seems so cartoony next to your background art.
My team and I were discussing this the other day.  I rather like the contrast between the cartoony character and the richer backgrounds.  I've never been a fan of the uber-detailed characters.  The characters, as I have them now, in conjunction with the backgrounds gives it a style that I totally dig!

Do you not like the way it looks?

Quote from: aussie on Thu 18/08/2005 21:25:21I must say if I ever managed to do something half as good, I'd be cracking down on the next bg without ever looking back.
Don't sell yourself short.  I totally dig the art of Chick Chaser.  Sure it's different, but it definitely has a very nice style!

And ... I'm aching to start a new background!!  I just don't have the time :(  Work is crazy!  But trust me, I'm really looking forward to continuing on in this style.  It's a lot of fun to work with.

Oh ... and thanks :)
#3408
** sigh **

How hard is it to read the freakin' FORUM RULES and then to follow the freakin' rules?

Your first screenshot is not an IN-GAME screenshot ... that's a title/menu screen which the rules clearly state does not count as a screenshot.

Update the post with another IN-GAME shot, or I am going to lock this thread.
#3409
Congrats on finishing the game!

** Darth inserts key ... **
#3410
No more chatter in here unless it's related to this game ...

Please take all off-topic discussions into PMs.
#3411
You should fill in the background with other things ... make it an actual background and the apple is "whole" with a door on the front.  Then when you click on the door (or however you do it to enter the house) the front of the house "fades" out as you enter the door.  (like I did in JP & Cosmo).

Just a thought :)
#3412
This is pretty sweet!  As others have said already, details are the name of the game!

It does look a lot like Frisby's style (which is a good thing!)

Quote from: Pablo on Tue 16/08/2005 18:13:05Also you should consider adding more shadow layers to the wall.
I don't know about that ... I rather like the minimal use of colors.
#3413
Ozzie - I don't want to make it one big scrolling background because the perspective gets wierd looking.  I put them together in photoshop and it's just not a pleasing result. 

And yes ... I'm moving on to the next one very soon (just a few more details to add (objects mostly)).

Ali - The whole of each background will not be on the screen at the same time (as they are twice the width of our game's res) so I'm pretty sure that effect you mentioned won't happen due to the scrolling.

However, we haven't put them into AGS yet so if it's a problem, as you said, we'll do a fade out!

Thanks!
#3414
Here is the latest edit:


- added some holes and more cracks
- added some hi-lights here and there
- added some rubble on the ground
- some more details to come (though I don't want to clutter these images up too much, but a few more bits here and there will be okay)

With the weekend over I won't have much time to work on this during the week.  But I really feel like I'm almost done with it (them).  We have over 80 backgrounds planned for this game and if I spend too much time on each we may never finish the darn game!

#3415
Sheesh!!

Not reading the rules in the Games in Production board AND not reading the stickies in here either ... way to make a splash!

Welcome anyway.
#3416
Dorcan - Thanks for the French lesson :)

About the darkness ... I'm on a different computer (visiting my parent's house) and the background is so totally dark that you can see almost no details.Ã,  Is this a problem for anybody else as well?

On my screens at home it's much lighter and I'm wonderin' if my father just likes to keep his screens darker or if I keep mine too light? (we both have dual-monitor setups in case you're confused about the plural).

Haddas - I want the water to be stagnant ... it's essentially immobile and just sits there and stinks.  This part of the story is the old abandoned sewers which aren't used anymore.  So they're in bad shape.

I am going to distress/damage some of the bricks as well as add lots of other bits of details to each!  Thanks!
#3417
Quote from: SteveMcCrea on Sun 14/08/2005 16:55:50Since it's a scrolling background you could have a couple of smaller, fatter pipe elements that hang from the ceiling or protrude from the bottom, and that move with parallax.
You read my mind!  That's exactly what I was thinking ...

I'm also trying to figure out a way to make the sludge move ... just slightly.  Just to add a little more 'life' the background.

edit - Updates:


- changed the water a bit
- added some shading to the foreground elements

I plan on adding lots of little details, such as:
- barrels
- rubbish
- flotsam
- signs (faded)
- maybe a skeleton here or there

These sewers are in Paris ... Any French speaking people know how I would phrase "Exit" as in a painted EXIT on the wall with an arrow pointing the last screen?  I looked it up on a translator but there were 40 options and I wasn't sure which one to use!
#3418
General Discussion / Re: House of wax
Sun 14/08/2005 16:15:59
As long as Paris Hilton gets whacked ... it's worth going to see.

I despise Paris Hilton.

I didn't know millionaires could be so much white trash.
#3419
Man I thought I had replied to this thread but I haven't ...

fovmester - this game looks very nice!

It even appears to be a step up from the Farmhand games (and they were quite excellent!)!

Keep up the good work!
#3420
Looks quite excellent!

I remember that background of the university (from the CL?) ... I believe I asked if that was a Quidditch pitch!

The game sounds interesting and I always loved the 'ranking' system stuff in games!

I would love to beta test ... but I just don't have the time!  Sorry!

Looking forward to seeing it in the completed games section.
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