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Messages - Darth Mandarb

#3641
Cluey - good luck with your exams!  Bummer they have to put this one on hold!

I'm going to lock it to prevent useless posts since it's on hold.  When you're back in action let me know and I'll unlock it!
#3642
AGS Games in Production / Re: Hang's Revenge
Wed 11/05/2005 20:36:00
Find a way to save as JPG or GIF and post the screenshots IN the thread (not linking to them) or I'm going to lock this thread.

The screenshots looked VERY rushed to me.

The original GUI is still sitting on the top of the screen.

Have you actually made a lot of progress on this game or did you rush to post too early?

Darth is watching ...

#3643
Critics' Lounge / Re: Purple alien
Wed 11/05/2005 20:12:45
Hey Synth!  I loved the purple alien stuff from the past!  Glad to know you're still working on it!

You should post a request for help in the ACR Thread as you're more likely to get a response in there!

Post some more images of the purple alient for us to see!!
#3644
Critics' Lounge / Re: Perspective issues.
Wed 11/05/2005 20:09:43
A) read the rule about sig files (right above where you enter the sig info) ... that's REDICULOUSLY large

B) what perspective do you want on the floor?  Have you tried it yourself?  I'm not sure what that image is even?
#3645
Quote from: YakSpit on Wed 11/05/2005 10:53:09Lake Placid (crap movie, Oliver Platt kicks ass).

Ha!  I love the part where she calls him a "shit-fuck" ... one of the best lines EVER in a movie!
#3646
AGS Games in Production / Re: Occultas Veritas
Tue 10/05/2005 17:39:24
Kinoko - thank you very much for the compliment!  But as Zooty said this has been (and is) a superb team effort.  I'm just a small cog in the wheel of progress with this game ;)

We've really all come together on this project and it's one of the most rewarding team effors I've ever been involved in.

netmonkey - yes I do have a tendency to use transparecy in my GUIs :)  I was concerned at first that the 'modern' look of it would clash but in-game I really don't think it does.  I'll play around with it ... thanks for the tip!
#3647
QuoteScreenshots as soon as I get my USB-stick and thus can bring them here to the university, don't have an internet connection myself.

Then you should have waited until you could upload them.

PM me when you have them uploaded and ready to post.
#3648



Theme: Sci-Fi space craft
Size: 400x400 max
Colors: no limit

Example:


Animation is a plus, though certainly not required!

Any and all Sci-Fi is allowed.

(I just used Slave I (which I made a long time ago and some of you may even remember it!) as an example 'cause I'm a Star Wars junky and Revenge of the Sith comes out next week!!)

"The radar sir!  It appears to be ... JAMMED!!"
#3649
Eek!  And I was so careful to keep the size restriction ... I have no clue how that happened.

InCreator - your entry was excellent!

I'll start up another Jam pronto!
#3650
Hey how about that?!

Thanks to any and all who threw a vote my way!  Much appreciated.

Congrats to all who won and even to those that didn't.
#3651
State Property

This movie is so incredibly god-awful that it's almost worth suffering through just to make fun of it.  It's a bunch of imbecile street thugs trying to act like ... imbecile street thugs.  They come off looking like a bunch of chumps who my grandmother wouldn't be afraid of.  It's so 'wannabe' that it's laughable.

They somehow managed to get Jay-Z to be in the movie.

And there's good news if you love the movie ...

They're actually making a sequel cleverly titled; State Property 2 ... I tingle with anticipation for another gripping portrayal of life in the 'hood.
#3652
Please keep all posts about this game in one topic.

The new screens look great.  This game has much potential!  Keep up the good work.
#3653
Ummm ....

Why didn't you send him a PM to ask this question?
#3654
You can include A Friend Indeed if you'd like!

:: Download Link ::
#3655
Good ol' Cap'n Jack Sparrow ...



Couldn't get that bloody flint-lock to look right, oh well.
#3656
Some good improvements.

I think the sky should be lightened a bit.  The ammount of light on the front of the brick building, the fence, and the windows of the factory make it feel more 'day-time' but the sky emits a feeling of night (or close to night).

Also, I would dirty up the tops of the smoke stacks.  Even if they're old and unused (as the breaks in the factory window might suggest) the smoke stains from years of use would still be there!

Also, there's a bright green color under the gate in the fence.  I'm sure it wasn't intentional but, in case it was, it really caught my eye.  Bright green and the rest of the image don't mix well ;)

Great work man!  I'm totally diggin' this BG!
#3657
General Discussion / Re: NEW SMILE FACES ?
Fri 06/05/2005 15:10:59
Quote from: Scummbuddy on Fri 06/05/2005 00:34:05I use darth mans blue square smiley set on my forums, plus I made a couple that he didnt have to finish out the set. I really like his, as they go with the forum colors well. But using roger ones really works with this site.
That's cool man!  I didn't know others were using them!  Sweet!

Here they are (in case anybody wants to see them):



I keep meaning to add a few more ... just never seem to get 'round to it.
#3658
This is one of the best BGs I've seen lately!  The newest additions are fantastic!

If I may make one suggestion ...

I would change the sky back to a gradient like you had it before.  However, given the murky feel I would advise against making it the same blue gradient.  Try a gray/dark gray gradient instead.  Give it that smoggy overcast feeling.

I don't care of the photoshop 'clouds' filter looking sky that's there now, but it certainly doesn't take much away from a great background!

Good work!
#3659
proximity - I'm going to leave this thread open since the server problems caused everything to go haywire for a few days there!  But please provide a little more information in the first thread.  Read the FORUM RULES if you don't know what information to provide!

Also, please do not double post.  Use the modify button instead.

Thanks!
#3660
Official Survivor
Congratulations! You scored 79%!

Whether through ferocity or quickness, you made it out. You made the right choice most of the time, but you probably screwed up somewhere. Nobody's perfect, at least you're alive.

That was rather entertaining ...
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