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Messages - Darth Mandarb

#3721
thomasvoss - First of all let me just say "Thank you" ...

FINALLY!  Somebody who, even though not English, read the rules first!

The game looks pretty good ... I actually find the simple graphics very appealing!

Keep up the good work.
#3723
General Discussion / Re: Life Aquatic
Wed 23/03/2005 04:12:25
I have not yet, to my great disappointment, seen The Life Aquatic.

I can relate to wanting to make an AGS fan-game from a movie as you well know!

I was, about the time I started making JP & Cosmo, working on a game-based sequel to The Big Lebowski.



I have the entire story in my head.  Full of (I like to think) the same wit and charm as the movie.  I shall say no more ... other than I still intend on making this game at some point.

Perhaps after JP & Cosmo II is done ...
#3724
AGS Games in Production / Re: October 18
Wed 23/03/2005 00:04:01
FORUM RULES - READ BEFORE POSTING

When you're ready to update this thread (following the rules) PM me with the update and I'll unlock this thread.

Edit - I have updated the thread with screenshots provided via PM, thanks.
#3725
I might be completely off my rocker here ... but it sounds pretty similar (though higher pitched) to "Kiss the Girl" from Disney's The Little Mermaid.

Especially the last 5-6 seconds.

Like Geoffkhan said, "Fa la la la la don't be scared ..." is part of the song.

As is, the last few seconds, "And you don't know why, but you're dying to try, you wanna ... kiss de girl"

Anybody else hear that?

Edit
Sara thinks it sounds like the Beach Boys' I Wanna Go Home.
#3726
Helm - I can see your point about adding complex shading to the character would make it difficult to animate properly.

However, I think the contrast between the style of the characters and the style of the backgrounds is cool.  I think they should have spent a little more time on the characters.  The BGs look mega-professional, while the characters (and not just Roger) look amatuerish.

It's almost like they had deadlines to meet and had their programmer whip up some characters for the game. 

#3727
Actually SQVI was one of the major reasons I started doing pixel art.  The backgrounds were just amazing and inspiring.

You know ... it always amazed me (in Space Quest VI) how meticulously constructed, and beautiful, the background art was yet Roger's character sprite looks like shit.
#3728
AGS Games in Production / Re: HotHands
Sat 19/03/2005 06:13:03
I'm seriously beginning to wonder if people have lost the ability to read ...

Perhaps you missed the secret, hidden thread called:

FORUM RULES - READ BEFORE POSTING
#3729
Been awhile since I entered a competition ... thought I'd throw my hat in the ring for this one.

I present to you ... the Polagirrippo


(polar bear + hippopatumus + giraffe)
#3730
A friendly werewolf wouldn't be a very scary monster now would it?

Anyway ... stay on topic :)
#3731
So all you really need is a story idea ...

Game Name: Story Quest

Plot:  You play as an amateur game creator.  A guy with much ambition who can make his own graphics, compose his own music, and write his own code.  So what's his problem?  He can't come up with his own story!  So ... he sets off on an adventure to find the perfect story.

His goal?  To create the greatest adventure game of all time!!
#3732
Even though you've said this project is on permanent hold I'm not going to lock this topic.

I'm going to leave it open so that as many people as possible can try to convince you to pick it back up.

It has/had much promise, t'would be a pity to see if fall ...
#3733
General Discussion / Re: Many Forms of Piracy
Fri 18/03/2005 15:07:16
@ TerranRich
That's exactly right about passing by the game that costs $60.  If they'd have released it at $30, sure that's 1/2 the price, but they'd probably sell 10 times as many.  How does this not make sense to them?

What I really love is when you see the software in the store for $60 but you see that you can get it cheaper online!  So you check it out when you get home and it's $54.99.  A whole 5 DOLLARS cheaper!!  Only now you don't get the pretty box, the shiney CD/DVD, and the fancy booklet that comes with it.   Wow!  Thanks for letting us know that the materials used for the game only cost 5 dollars.  Now we can REALLY see how badly we're being ripped off.

I understand about paying the guys for developing the game and all that but a 55 dollar mark-up is rediculous.

Mark my words, someday somebody will do what I mentioned in my other post, and all the other software companies will suddenly be 'the bad guys' when people realize how badly they've been scammed over the years!

My feelings towards software these days are right in-line with my feelings towards CDs.  They're far too expensive and I'm not going to 'feed the greed' that is running rampant.

When CDs are $2 each and software is $10 each I'll start buying them again.
#3734
General Discussion / Re: Many Forms of Piracy
Fri 18/03/2005 02:54:37
Quote from: InCreator on Fri 18/03/2005 00:58:08edit: And nowadays, games suck anyway. In golden DOS age, a game was released when it was ready. Now what the fuck do you mean by "update", "patch" etc words anyway? So, we pay for game, ISP - so we can do validation/registration, and also the damned updating every month? So basically we buy uncompleted and buggy crap! And pay further so we can move step-by-step (time-internet-updates) to a thing we actually wanted to buy in the first place.  And it is so with most games, ain't it?
For me, this is a double edged sword.

I think the idea of 'updates' being made is a good idea in principle.  The internet is a great tool for allowing that sort of thing.  The problem, as I see it, is that now-a-days developers hide behind that as a reason to release a game before it's finished.

Also, related to that, I remember what a pain in the ass it used to be to make games work in DOS mode.  We used to have to set up different loading methods to run certain games, editing config.sys and autoexec.bat and messing with files and buffers and dos=high umb.

Back then the game makers made the games to run a certain way and you had to make your computer work that way in order to run the game.  Now-a-days all games must be made to work on a million different combinations of setups and I think that's why they're so buggy.

QuoteAs long as the cost of developing the copy protection is less than the profit they make from additional sales, copy protection doesn't raise the price of the game. Pirating a game instead of buying it does.
If I get a pirated copy of their game for free, and I was never going to buy it in the first place, they haven't lost money.

I can't wait for the software company that markets themselves the right way ... they begin developing a game which they are ONLY selling online.  Cut out the retail stores, deal with it ALL internally.  No booklets, no CD/DVDs, just a download for 10 dollars.

They'd sell MILLIONS of them.

With some clever marketing (say around 300-500 dollars a month for SEO and Pay-per-click advertising) they would get their name out there and they'd be millionaires.  (that's assuming, of course, that it was a good game.)

It could easily be accomplished this way and prove that over-priced software is ripping people off big-time.

Sincerely,

Cyberobbin Hood
#3735
General Discussion / Re: Many Forms of Piracy
Thu 17/03/2005 19:52:54
Quote from: Ghormak on Thu 17/03/2005 19:42:02The most simple kind of copy protection at least stops the clueless casual gamers, who don't know much about computers, from burning copies of the games for their friends. I don't think they should give up copy protection completely.
Yeah ... the old method of having to look on a page in the manual ... something like that works for me.

I don't have a problem paying for things.  I have a problem paying too much for things.
#3736
General Discussion / Re: Many Forms of Piracy
Thu 17/03/2005 19:38:32
Copy-protection that's invisible is no better than obvious copy-protection.

My problem with copy protection is that it causes the price of software to rise.  There's so much R&D into it that in order to cover the cost of the R&D they must tack on to the final cost.

Software is rediculously over-priced (as are CDs) and I'm never going to be convinced that a CD, and a little booklet, in a box is worth $59.99.  Even with marketting, distribution, etc.  It's way over priced.

#3737
Yummy ... pixel goodiness!

I'm a regular reader of - http://www.chrisdiclerico.com/ - blahblahblog ... I don't post there, just read.  He's got some great pixels there as well, and he's pretty funny sometimes.
#3738
General Discussion / Re: Many Forms of Piracy
Thu 17/03/2005 17:58:58
Software companies need to stop spending (wasting) time and energy on copy protection shit ...

It's a complete waste of time.

For every hour they spend trying to stop the masses from pirating it's another dollar added on the price of the software.  And then, five minutes out of the gate, somebody has cracked the protection and it was all for nothing.

Just develope the game, put it out there for a much cheaper price, and you'll sell twice as many of them.

It's the same thing with the CD industry ... they'll just never learn.
#3739
General Discussion / Re: The not-FOREGOs
Wed 16/03/2005 18:08:13
Quote from: Andail on Wed 16/03/2005 17:59:10Ah, Darth, you're just working on being nominated to some sort of "most helpful"-something category :)

Hah!  I told Dart I would make the Forego's website only if we added a category "Best AGSer who designed this year's FOREGOs website"   I'm hoping to win that category :)
#3740
General Discussion / Re: The not-FOREGOs
Wed 16/03/2005 16:15:29
I sent Dart a PM, but haven't yet heard back from her.

I have created the site, but don't know if she wants to use it or not?

So just hold out a little longer guys ... as soon as I hear from her, I'll (or she'll) provide the link!
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