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Messages - Darth Mandarb

#3921
Yeah ... if you could post the original image (resized with code) it would make paint-overs easier too!

I think the sideburns need a little work ... they bump right up against the eyes which looks a little wierd.Ã,  Maybe move the ears and sideburns out 1 pixel.Ã,  That might be just what's needed!Ã,  (in my opinion).

Maybe shorten the torso just a little more as well ... the arms still look a little long to me.Ã,  Well, in comparison with the legs.Ã,  Maybe making the legs longer might help too.Ã,  Not sure.

Good work though ... it's some pretty good pixeling.
#3922
General Discussion / Re: Doubts about my gift.
Tue 07/12/2004 20:33:47
Quote from: Eleazar on Tue 07/12/2004 20:26:16Should I change it for Windows Me? (my favorite OS).
This might just be an historical comment!!  Have we found the one fan of Windows ME??  Could it be?

XP (if you're gonna use Windows) is the way to go.

As for the other stuff ... a graphics card with only 64 MB RAM??  I would definately updgrade that.

Oh ... and happy birthday.
#3923
I used to make Doom levels with an editor called WADed years ago.Ã,  It was easy to use.

I was in Borders the other days and found a book in the bargain bin about Doom and it came with a CD which included WADed ... It was like 3 bux or something.Ã,  I almost bought it ... but then realized I didn't want to make Doom games anymore.

Though once we made a game about our dog Duffy (god rest his soul) and replaced the chainsaw model with Duffy and when you would cut people with the chainsaw it would growl and bark and chew.Ã,  It was hilarious.

Anyway ... if you can find WADed you'll probably like it.
#3924
General Discussion / Re: I need some help
Tue 07/12/2004 18:46:10
Probably should have just posted in the ACR thread ...

Anyway.Ã,  I must say unless the story writer comes up with something amazing I am not sure this environment would make a good adventure game?Ã,  Are you going to offer some kind 'build your own bike' thing into it?Ã,  What type of adventure do you have in mind?Ã,  I have to admit that I wouldn't really want to play the game if it's like that show.Ã,  I don't know that it would be any fun ...

Now ... if in the game you have to ride a chopper somewhere (like in Full Throttle) and go on some type of adventure (with the American Chopper characters as the players) that could be interesting I guess.Ã,  Maybe you could have several of the theme bikes they've done as options to ride in the game?

Another idea would be that maybe Billy Lane (a rival chopper fabricator) has lost his marbles and has kidnapped Mikey and said he'll kill him if OCC doesn't quit making choppers!Ã,  And Paul, Paulie, and Vinnie must find and rescue Mikey.

Something silly like that might work I guess ... but a game about fabricating bikes while getting yelled at ... just doesn't appeal to me I guess.

Good luck!
#3925
Quote from: SpacePirateCaine on Mon 06/12/2004 07:38:36Putting two of him in the room, one at the top of the stairs and one down near the foreground door would be a good idea to fathom how important scaling may be in the creation of the rooms.
I have done this ... it looks pretty obvious when they're both on the screen (top and bottom) at the same time, but I think it's going to be okay.Ã,  In game I'll try to avoid having characters standing at the extremes.Ã,  Of course, in the whole game there's only 2 or 3 backgrounds with this perspective.Ã,  The rest are similar, but smaller rooms.

Quote from: viktor on Mon 06/12/2004 19:03:30But something looks odd with the clock. I think it looks realy flat. Why not add a little roof to it (if you know what I mean). Becouse all the grandfather clocks I hawe seen were like that and this one looks realy boring and dosn't stand out. But maybee that's just me, your art is realy briliant and I hope you'll keep making more.
I will make some modifications to the grandfather clock.Ã,  And thanks for the kind words!

Thanks again.
#3926
Have you searched the forums?

I did it for you: Custom Inventory GUI.

There's a lot of information in there about making this work and should answer your question(s) for you.Ã,  There's also links to some tutorials which could/should help you out.
#3927
General Discussion / Re: Kuwait!
Mon 06/12/2004 07:01:01
Glad to hear it buddy!

Wooo for surviving indeed.

I'll save the welcome home for later, but how about 'Welcome to Kuwait' for now ;)
#3928
Quote from: MrMasse on Sun 05/12/2004 21:52:40
maybee the clock should have hands? and i think most cloks only have two weights (one for the clockwork and one for the ding-dong) and the piece of furniture to the right with the vase on looks very modern and seems a little wrong in such a 'classic' hall...
The clock does have hands ... I just forgot to turn that layer on :)Ã,  Oops!Ã,  The image has about 70 layers, it gets hard to keep track of them all!

Quote from: MrMasse on Sun 05/12/2004 21:52:40the piece of furniture to the right with the vase on looks very modern and seems a little wrong in such a 'classic' hall...
That's funny ... 'cause I searched Google for '1930's decoration' and that was (similar to) one of the images it turned up!Ã,  I will work on it!

Also, the shading on the walls was on my agenda, I just hadn't gotten around to it yet :)

Quote from: InCreator on Sun 05/12/2004 21:05:00Problem is - you're too fond of brown color, 90% of stuff I've seen is colored with tones of brown. This bg suffers under it enough to make it matter, so I...
I was feeling it was a little too brown myself ... but the reference material I was using looked like all the wood was the same color, though it was hard to tell as it was in black & white.Ã,  But I think lightening the floor might just take the over done browns down a bit.Ã,  I'll play around with it.

Quote from: Daz on Sun 05/12/2004 19:37:23Are the two things to the left going to be doors or book cases, because if they are doors, they are bloody huge.

other wise, all you need now is some kind of light source.
They are doors, and when the character is in front of either they're not quite so huge!Ã,  I'll post a shot with a character in it with the edits.

I'm torn as to how to create the lightsource because I want it to be in the center of the ceiling ... but I'm not sure how to display that?Ã,  I'll try a few things.

Quote from: SpacePirateCaine on Sun 05/12/2004 08:51:09One more point, the gray plate at the lower left side of the screen, I'm imagining that this is some sort mat near a doorway, or something of the sort, as inspection of the area below it shows a black break in the brown 'wall'. It's a little hard to notice, at least it was for me, to which reason, I would perhaps suggest adding the wooden flooring a little further down, showing the floor continuing, or something of the sort to make it stand out a little more.
I was worried about that part as well.Ã,  It's why I didn't mention it in the post, I wanted to see if anybody would notice/comment about it.Ã,  It IS a door, but I wasn't sure it was obvious enough.Ã,  I'm glad you found it hard to see and pointed it out.Ã,  I shall add this to the edit!

Thanks guys, I'll post an update soon!Ã,  I appreciate it.

EDIT - I have been working on it for the last couple of hours.



- added in one of the characters for scaling comparisons
- took out the vase thing, it just wasn't working for me.
- added more shadows/shading
- added a wood grain texture to all wood faces.Ã,  I didn't want to do this at first, but once I tried it, I thought it looked really good.
- lightened the floor
- extended the wood floor into the next room
- extended the wood floor into the door at the bottom to make it more noticable
- added some more details/objects (banner, phone, chair, pictures)
- shortened the desk (with the phone on it)
- took out one weight from the clock

Thanks again, I feel like this is a much improved image now.Ã,  Any more thoughts/improvements?
#3929
General Discussion / Re: Brain implants
Sun 05/12/2004 16:11:26
Some would argue that our advances in science, technology, medicine, etc. are also a bad thing.

I can't remember where, but I read something once that I adapted a little, which basically says; the earth is like the human body.Ã,  It's a gigantic system with a heart, blood, skin, etc.Ã,  Human beings are like an infectious disease to mother earth.Ã,  We started out small and have slowly, and now VERY rapidly multiplied.Ã,  She (mother earth) started to defend herself by causing sickness designed to kill us off (the plague, etc.) but as we've advanced we've built immunity to her sicknesses (pennecilin, etc.) so she's come up with better sicknesses (AIDS, Ebola, etc.) which we can't stop.Ã,  Earth is trying to rid herself of the human parasite but our advances in science, technology, medicine are making it difficult for her to do that.

So eventually the human parasite will reach a point where mother earth can no longer survive and the planet will die.Ã,  OR ... she'll unleash something we've never seen before and the earth will have a major plague wipe out 1/2 the planet.Ã,  Something like that.Ã,  Something that a chip in the brain can't protect against :)

Now this is all just a doom's day thing of mine ...

I actually think the idea of brain implants is pretty cool and can think of countless ways it can improve life (thus making me lazier, but still).Ã,  I remember a few years back (about 10) when I HATED cellphones ... I thought, "I don't want people to be able to reach me whenever they please!"Ã,  Now, I can't imagine life without a cellphone.Ã,  If I ever forget it when I go out I feel like I'm missing my arm or something.Ã,  I hate this because there's still that part of me that feels the way I used to ...

We're all slaves to the machines ... in some way.Ã,  I fear it'll only get worse.
#3930
Critics' Lounge / Opinions on BG needed ...
Sun 05/12/2004 01:56:16
Okay ... so I'm working on an unannounced project.Ã,  Here is a background from the project.Ã,  The game is mostly all in this style and I realized while working on it that I might have a problem.Ã,  So I thought I'd post and get some feedback ...

NOTE: This is still a WiP as there are a few more things to add (details to the doors, some objects here and there, and some more lighting/shadowing)



1) do you think not scaling the characters will matter as they approach the foreground?Ã,  (I'm afraid it'll look like one of those 'forced perspective' rooms where you look REALLY tall by the time you reach the end of the hall - or in this case REALLY short.)

2) overall c&c - is this an appealing bg style?Ã,  I've been looking at it/working on it so long I can no longer tell.Ã,  I'm definately pleased with the direction, but I guess I could use some encouragement.

(In game this is actually two backgrounds as the game is designed at 320x240)
#3931
General Discussion / Re: Brain implants
Sat 04/12/2004 21:22:29
I don't know if I like this ...

It seems to me that human kind gets more and more lazy the more technology we invent ...

* First we wandered the planet in search of food.Ã,  Then we discovered farming and stayed in one place and had to work the fields toiling in back breaking labor. The we develop tools to make farming easier and less physical, then the industrial revolution, now-a-days farmers reap the harvest in air-conditioned plowers listening to satelite radio and surfing the web while GPS steers for them.

* We used to have to run great distances to deliver information/news/gossip, then we start using horses, then cars.Ã,  Then we develop telegrams, telephones, and now video conferencing so we never have to leave home.

* We used to have to go to a theater to see a play/entertainment, then movies, then TV.Ã,  We had to get up to change stations on the TV ... now we have remote controls for everything so our lazy asses don't have to get up from the couch.

* We used to have write everything down, then type writers come along, the printing press, the computer ... now-a-days an indivudual can send a file to a printer and they can actually make the book for him.

The one constant through-out all this increase in laziness was the use of our hands in some way ... now they're telling us we no longer have to use our hands either?Ã,  In a few millinium you're going to see humans evolving into slug-like creatures who have stumpy little arms and legs that serve no purpose.Ã,  These Sluggos just sit in one spot mind-controlling everything they want.

I'm starting the "Save Human Legs and Arms Group" or SHLAG for short, to stop this insanity from progessing!!

I am now accepting applications.Ã,  Join now!Ã,  Before it's too late!!!
#3932
Cain - I'm glad you had some fun at my expense.Ã,  I didn't really take offense (thus the use of the wink smiley).Ã,  Besides, I don't have to take offense ... I can just delete the post ;)

However, from this point on all off-topic posts will be deleted without warning or comment.

Since Blackthorne has updated the thread, you may now openly comment on the game if you'd like.Ã,  You can even call it "bon-diggity yo!!!1111111" if you so desire.Ã,  But please refrain from any more fun at other's expenses.

Thanks
#3933
Critics' Lounge / Re: Drawing hands: Help!
Fri 03/12/2004 17:02:37
Hands are my worst nightmare ... they're the part I have the hardest time with.


- raised one eyebrow
- lowered the other
- leaned head forward
- altered mouth slightly to a more (IMO) "What the hell?" look
- reworked hands
- made sleve turned as well

Making hands isn't easy for me ... and these have problems.  But the way he's holding his hands looks more 'questioning' ... although I must say your first attempt didn't look all that bad to me.

Hope I helped ...
#3934
Critics' Lounge / Re: Cave background
Thu 02/12/2004 21:52:18
Is that a face in the top/left rock area ...

A rock-face?

It looks like a face and the path looks like his arm stretching out.

The path looks like it doesn't continue across the rock outcropping.Ã,  The outcropping (arm) seems to get tubular as it extends.

I think the texturing is good.

As evil said the light seems wrong, unless you're going for 'other worldly' ... in that case it's great!

The clouds look too solid to me, but again, if you're going for other worldly, who's to say?

just my $0.02
#3935
Yes, could you please update the first post to show the screenies?

If you can't, for whatever reason, include them in the post, at least correct the links.

Thanks!
#3936
You dug up and old post for no reason other than to say "bon-diggity yo!!!11111111"

If you are part of the team and want to post an update for the project, that's fine. Ã, Otherwise, do some 'detective work' and read the rules. Ã, It's always a good place to start ;)

Edit - No more off-topic posting.Ã,  If you have more to say (off-topic) then login and send me a PM.Ã,  I'll be happy to discuss it further there.
#3937
AGS Games in Production / Re: ACART
Thu 02/12/2004 21:26:03
Let me know when you are with time.
#3938
I think, artistically, it's a nice enough looking background.

I question the function of it in a game.

The tree smack in the center of the foreground covers 50% of the screen.Ã,  Unless this is just a turn around screen (meaning you do nothing here other than walk to another screen) it seems like it would be hard to have anything happen while in this 'room' which wouldn't be covered up by the tree.

And a walk behind would be tough to create on something so anti-aliased as that tree.

I might suggest (if you've doen this all on layers) moving the tree to the top of the path (maybe shortening the trunk to keep the pretty leaves in the picture).Ã,  This way the tree doesn't consume the foreground so much.

This is, of course, just my opinion on the background ;)
#3939
** sigh **

L Mary-achee, whoever you are, please read the forum rules.

The last post in here was over 4 months ago for Pete's sake.
#3940
Only a year old?  I feel like I've been going there forever!

I love that site.  I go there often to listen to that King's Quest MIDI on the King's Quest page.

Happy Birthday!
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