Somebody posted an article a little while ago about the future of adventure games and what they need to do to 'evolve'.
It really got me thinking ...
I completely reworked the dynamics of a game I'm working on because of it.Ã, I have decided to make the game completely non-linear.Ã, You can go anywhere you want (almost) at any time (almost).Ã, There are, obviously, some limitations (you can't go somewhere at the beginning of the game that you don't yet know about IE, if you are playing the game a second time you can't type in the coordinates to the 'secret' place even if you know them from playing before (because they change each time you play!!))
I am also scripting in much more in-depth character interactions.Ã, How you treat NPCs throughout the game will effect a) the ending of the game and b) how they'll help/hurt you throughout the game.Ã, Say, for instance, you are rude to 'John Doe' character towards the beginning of the game, then when you meet him again later on you continue being rude, at some point in the game if you need his help he'll tell you to bugger off.Ã, But if you had been nicer to him earlier in the game, he would have helped you out!Ã,Â
And always being nice isn't the answer either because some characters will take offense if you 'coddle' them ... so it's going to be quite interesting to see how this plays out.
What does this have to do with this topic?
Well, I feel that that's basically what RPGs have done to remain so strong in 'market' place.Ã, People are still playing RPGs because they have 'evolved' where (most) adventure games have not.Ã, And all of us here at AGS (or rather a vast majority) prove that point daily.Ã, We still use 320x200 graphics!!Ã, While I love the retro ... it's not moving forward and is why, I think, the genre has dropped off the scene.
Don't get me wrong ... if Adventures never get back to prominance, and the AGS community stays on as it has I'd be more than happy.Ã, I rather like being 'underground' and 'retro' as it were.Ã, But at the same time, I'd really like to see an Adventure game rock the world again!
I think the next step that would be cool, would be to make a true, 3D, adventure game.Ã, I've fiddled about with the Half-Life level editor (a few years ago) and with the programming aspect you could really make a kick ass FPAG (First Person Adventure Game) ... or with Max Payne 2's level editor and scripting engine you could make a kick ass TPAG (Third person adventure game) which I think is the better option.
It's not focused on runnin'n'gunnin' ... you must solve puzzles, find clues, hide, stealth, travel, etc.Ã, And then occasionally you might have to use a gun (or a bat, bow & arrow, staff, club, etc.)Ã, Basically it's just an adventure game, but with a lush, 3D environment.
I know that's probably not too popular a thing to say ... but if done right, it could be REALLY cool.
Just some of my (scattered) thoughts ...
It really got me thinking ...
I completely reworked the dynamics of a game I'm working on because of it.Ã, I have decided to make the game completely non-linear.Ã, You can go anywhere you want (almost) at any time (almost).Ã, There are, obviously, some limitations (you can't go somewhere at the beginning of the game that you don't yet know about IE, if you are playing the game a second time you can't type in the coordinates to the 'secret' place even if you know them from playing before (because they change each time you play!!))
I am also scripting in much more in-depth character interactions.Ã, How you treat NPCs throughout the game will effect a) the ending of the game and b) how they'll help/hurt you throughout the game.Ã, Say, for instance, you are rude to 'John Doe' character towards the beginning of the game, then when you meet him again later on you continue being rude, at some point in the game if you need his help he'll tell you to bugger off.Ã, But if you had been nicer to him earlier in the game, he would have helped you out!Ã,Â
And always being nice isn't the answer either because some characters will take offense if you 'coddle' them ... so it's going to be quite interesting to see how this plays out.
What does this have to do with this topic?
Well, I feel that that's basically what RPGs have done to remain so strong in 'market' place.Ã, People are still playing RPGs because they have 'evolved' where (most) adventure games have not.Ã, And all of us here at AGS (or rather a vast majority) prove that point daily.Ã, We still use 320x200 graphics!!Ã, While I love the retro ... it's not moving forward and is why, I think, the genre has dropped off the scene.
Don't get me wrong ... if Adventures never get back to prominance, and the AGS community stays on as it has I'd be more than happy.Ã, I rather like being 'underground' and 'retro' as it were.Ã, But at the same time, I'd really like to see an Adventure game rock the world again!
I think the next step that would be cool, would be to make a true, 3D, adventure game.Ã, I've fiddled about with the Half-Life level editor (a few years ago) and with the programming aspect you could really make a kick ass FPAG (First Person Adventure Game) ... or with Max Payne 2's level editor and scripting engine you could make a kick ass TPAG (Third person adventure game) which I think is the better option.
It's not focused on runnin'n'gunnin' ... you must solve puzzles, find clues, hide, stealth, travel, etc.Ã, And then occasionally you might have to use a gun (or a bat, bow & arrow, staff, club, etc.)Ã, Basically it's just an adventure game, but with a lush, 3D environment.
I know that's probably not too popular a thing to say ... but if done right, it could be REALLY cool.
Just some of my (scattered) thoughts ...