Firstly, dig the sprites.Ã, They look cool.
Alright ... onto the question.
I went through this debate a few years back when flash intros were all the rage on websites.Ã, How long is the perfect intro ...
Well, when it comes to adventure games, I think (my opinion coming up) that there's really no set length to adhere to.Ã, If the cutscene is interesting/well put together, it could be ten minutes and I wouldn't care.Ã, As long as it holds my interest.
I think it's similar to the graphics or story debate ... well, with intros, if the story is gripping and interesting the length of the intro isn't what you notice.
Short answer, I don't think there should be a set length, but a set quality level.
If an intro doesn't hold my interest, 10 seconds is too long and I'll just skip over it.Ã, If it's good, I'll just keep watching.Ã, But I'm also like you where I like my games to be more like interactive movies.
Alright ... onto the question.
I went through this debate a few years back when flash intros were all the rage on websites.Ã, How long is the perfect intro ...
Well, when it comes to adventure games, I think (my opinion coming up) that there's really no set length to adhere to.Ã, If the cutscene is interesting/well put together, it could be ten minutes and I wouldn't care.Ã, As long as it holds my interest.
I think it's similar to the graphics or story debate ... well, with intros, if the story is gripping and interesting the length of the intro isn't what you notice.
Short answer, I don't think there should be a set length, but a set quality level.
If an intro doesn't hold my interest, 10 seconds is too long and I'll just skip over it.Ã, If it's good, I'll just keep watching.Ã, But I'm also like you where I like my games to be more like interactive movies.