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Messages - Darth Mandarb

#4361
Yes, please review this thread: FORUM RULES - READ BEFORE POSTING

Once you have more to go on ... send me the info and I'll re-open this for you.

Until then ...
#4362
If you don't want to use graphics I think the command is SetGUITransparency.

You can create a fading effect using this as well.

SetGUITransparency(GUI,X); // GUI = The GUI you want to use and X is the % of transparency

One way to do it:

GUIOn (1); // turns on the gui you want
Ã,  Ã,  Ã,  Ã,  Ã, while (GUITran <= 100) {Ã,  Ã, 
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  GUITran ++;Ã,  Ã,  Ã,  Ã,  Ã,  Ã, 
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  SetGUITransparency (1, GUITran);Ã,  Ã, 
Ã,  Ã,  Ã,  Ã,  Wait (1);
Ã,  Ã,  Ã,  Ã,  Ã,  }
#4363
Excellent!  Another Ben Jordan case!!

If you had released this without a spooky tree I would have been very disappointed!

Looking forward to it!
#4364
Quote from: Blitzerland on Sun 08/08/2004 01:35:18
I agree..mostly. Some people (myself no longer included, thank the lord...and my service provider) have no way to post screenies(no way to host them, AKA no website, or too small of a website).Ã,  Just a thought.
Well ... there is upload space provided for all AGSers by Neole Quick Upload Space for AGS Game Screenshots and MIDIs for just that sort of thing!

Not to mention the How to POST SCREENSHOTS Sticky thread as well.

The problem is, as I see it, that most don't seem to read/notice them.Ã,  Or, if they have a question, they don't think to check the stickies first.
#4365
Make sure that image(s) you're using for the buttons are the same size as the button you created on the GUI.

Meaning, if you create the button graphics at 80x40 you need to make sure the button you create in the GUI is the same size.Ã,  Otherwise the mouse will detect the button before you're over the graphical area.

Double check that the sizes match up first ... that would be my guess.
#4366
You didn't annoy me :)  You just didn't give us much to go on!

Have you created any walkbehind areas?  If so, check to make sure their baselines are set properly as objects will disappear behind them if not!

Also, a BG = background!

Any luck?
#4367
Quote from: Pumaman on Fri 06/08/2004 23:06:15Darth Mandarb, would you mind being a moderator for this forum? Sounds like it's time we got tough and just locked any rogue threads straight away.
I wouldn't mind at all!Ã,  Sign me up.

Thanks!
#4368
Sounds good to me.

I've often wondered how you keep up with the to-do list anyway ... so this makes sense. 
#4369
Pretty vague ...

But make sure, in AGS, "Object is inititally visible" is checked for each object you've added.

That, due to lack of details, would be my first guess.
#4370
Quote from: SteveMcCrea on Fri 06/08/2004 00:44:16
My girlfriend loves fountain pens... (I can't use them easily because I'm left handed.)
Thanks! I'll point her at that site.
I too am left handed ...

I remember when I was in 6th grade and we were finally allowed to use pens (we weren't in elementary school) it was about the time when erasable ink came on the scene ... well I couldn't use the pens 'cause it would just smear ALL over the place.  I was so jealous, I resented being left handed for a bit ... but just a bit!

I've started asking my family members and friends how they feel about fountain pens and, suprisingly enough, quite a few of them really like them!  How odd is this ...
#4371
A really good read.

I have fallen away from FPS since Quake came out.Ã,  It was like ... they all just seemed the same to me, just that the graphics were getting better.

I prefer games that make you think anyway.

I'm glad he wasn't blaming the violence in the world on Video Games ... I've always thought that video games weren't the source of violence, but rather a convenient outlet for it.

I mean, the 14 year old terrorist that straps a bomb on his back and blows up a bus didn't learn that from a video game.

Human beings are, in my opinion, genetically violent creatures.Ã,  It would be nice if we'd have evolved past that but it just isn't the case.Ã,  ALL humans can be pushed into being violent ... it's just [still] in our nature.Ã,  We may be getting closer ... but we still haven't been out of the trees long enough.

The mother of this kid probably blames it on something other than she was a shitty mother who didn't pay enough attention to her kid and didn't know what was going on in her son's life.Ã,  "He was such a quiet kid ..."Ã,  - heard that before.

Thanks for the link Remixor, it was a good read!
#4372
For what it's worth, I think it sounds pretty darn good.

I love the indy theme mixed in there.Ã,  It was a good volume and seemed to fit right in.
I know nothing about music composition ... so my opinion is just the average non-musical player opinion.

#4373
I'm glad somebody finally said it!!

I've been posting, "So ... no screenshots?" in [seemingly] every thread being opened in here (with some exceptions of course).Ã,  Not being a mod I didn't want to start a thread like this, but I sure was hoping somebody would!

I think threads that say, "I'm working on this new game ... it's going to be so awesome." and have no screenies (more than 1 even) should straight away be locked.Ã,  It would save bandwidth and irritation.

QuoteWell, of course many people post about their games too early... but to be honest, I dont really think that hurts anyone.
It clutters up the forums and wastes bandwidth (which comes out of CJ's pockets).Ã,  The rules are there for a reason ...

I know (and understand) how it's inspiring and you just want to share with the community your great idea but PLEASE wait until you actually have something to show ... not just an idea.

If you want to share your idea, use the Critics Lounge to get feedback on the idea.Ã,  An idea does not constitute a 'Game in Production' ... it's just an idea.
#4374
QuoteIn other words do I hawe to add pixels on both sides of the image?
Yes, that's what I would do.Ã,  If the widest frame is 60 pixels wide, and the thinnest is 40 pixels you should add 10 pixels to both sides keeping the character centered.Ã,  Or close to center ... I mean ...

This is confusing.Ã,  All frames should be the same width.Ã,  The character, throwing a punch, is maybe going to step back or something like that.Ã,  That's okay as long as the frames don't get wider ...

Summary:Ã,  Just make all the frames the same width ... that should solve the problem.

Hope I haven't confused you more!!
#4375
You shouldn't have to resize all the images ... just the canvas size (speaking in Photoshop terms).

Find the widest frame (arm all the way outstretched) and get the width of that image.  Then just add pixels to the left and right of the other frames to make them the same width.

Is that what you meant?  Perhaps I misunderstood?
#4376
I love this style ... it's very Zelda-ish, ChronoTrigger, Secret of Mana-ish ... which is they style I had in mind when I did JP & Cosmo!

These screens look great!

The interior shot ... when I first looked at it, I thought the wood beams were like support struts and the purple and orange thing was a path behind them.Ã,  In other words ... it didn't look the the bricks were the wall.Ã,  Then when I saw the pictures/paintings hanging there (and the window) it came together.

I know this isn't the CL ... just wanted to share!

I think these look great!

May I be nosey and ask what the in-game interface looks like?
#4377
Interesting ...

I suppose it's better than an obsession with drugs and violence or something equally "bad".

I do enjoy a fountain pen ... just not quite this much.
#4378
This was the only thing I could find ...

[li]Quest For Glory IV @ Gamezone[/li]

. I didn't dl and/or test it.Ã,  So I don't even know if it's the Window's version.
#4379
Did you search these forums?Ã,  Because this question is asked about once a week.

Anyway ...

The best place I know of is juncSource.Ã,  It has many for you to choose from.

Also there are several 'sticky' threads throughout the forums that can help you along as well, from tutorials to resources.
#4380
General Discussion / Re: It's Been Awhile..
Wed 04/08/2004 20:48:57
I wasn't here 2-3 years ago ...

But welcome back anyway!
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