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Messages - Darth Mandarb

#4381
Advanced Technical Forum / Re: Character skips
Wed 04/08/2004 19:31:11
As I understand it:

When the character stands still (not moving or when it stops moving) it uses the first frame in the loop (of the direction it's facing).  If where the character stops moving happens to be on the middle frames of the loop it skips back to the first frame.  This leads to that 'skip' that you're seeing.

I think that's what is causing this.
#4382
try changing it so it doesn't do that when you test it.
#4383
2) Couldn't you just create the transparency within the alpha channel?Ã,  Instead of the alpha channel being black for the main parts of the sprite/character just use a shade of grey (depending on what level of transparency you want.)Ã,  Shouldn't that work?

I haven't played around with the alpha blending in AGS much.
#4385
General Discussion / Re: AVP the movie...
Mon 02/08/2004 19:19:26
I'm hoping they keep it in the spirit of Aliens (and not Predator) because the aliens shouldn't be around during the time of the first two predator movies.Ã,  So I'm hoping they stick with the Aliens time line.

My fear is that they're going to throw a bunch of shitty hip-hop in there to appeal to the brainless masses and make it so ghetto it'll scarcely relate to the other movies in their series.Ã,  But hopefully it'll be good hip-hop like Geraldo and Vanilla Ice.

They rated it PG-13 which basically kills it for me in the first place.

Now I must say, I have such low expectations that I might (MIGHT) be suprised by it.Ã,  Usually when I go in anticipating something is good I get disappointed when it blows chunks.Ã,  But I don't think this'll be good ... so who knows??
#4386
Critics' Lounge / Re: Tubby Little Guy
Mon 02/08/2004 19:08:28
I've been slackin' lately in my CL duties!!

I think the legs are fine where they are ... I think the head/shoulders should be more in line with the legs.



- moved the head forward to line up with the legs
- cleaned up some double pixels (weren't too many)
- outlined the hair in black (if you're gonna outline in black might as well do the whole thing!)

The only thing I wanted to change (but didn't) were the arms ... they look a little wonky to me?  Is he supposed to be clasping (or trying to) behind his back?  Wasn't sure what you were going for so I didn't want to mess with it!

Hope it helps!
#4387
Yeah, I'm gonna have to go with Igor on this one.  The first one had loads of personality.  The second, while good, doesn't have the character that the first run did.

There are only two crits I have:
The shading seems inconsistent (as was mentioned)
I might add 2 frames to the side-view.  It might stream line it just a little bit more

Other than those, I think I'd say go with the first batch.

Just my $0.02 :)
#4388
General Discussion / Re: Paraguay mall and all
Mon 02/08/2004 17:16:49
That's a damn shame ...

Capitilism will destroy the world.
#4389
No problem!Ã,  Glad to help.

Edit your first post and put [SOLVED] or something in the title so people know your question is/was answered! :)
#4390
If you're not a programmer I would suggest staying out of the script.

Just use the interaction editor in AGS (it's the "i" button in each room).

So, if you want the player to move to a different room (at specific coordinates) use this interaction from the list:

Player - Go to a different room (at specific co-oridnates)
Once you select this, it's pretty self explanatory to make it work (you'll see!)

If you want the character to do the move when you step on a region, select that region's interactions (by clicking the "i" while you're in the region editor and on the specific region's color you want to perform the interaction)

If you want the character to move to a different room when he walks off the edge of the screen use the room's interactions (by clicking the "i" in the general area for the room)

Good luck.
#4391
This question is asked about once every other week ... but this is the wrong forum it!

- Big List of Paint Programs
- Tutorials

These two threads should help you find what you're looking for.Ã,  Good descriptions of the various proggies we all use, and some tutorials on how we do it.

You can also check out the Contribution Thread which has some templates you can use to do paint-overs of to get some nice looking characters.
#4392
Look up NewRoomEx

It's what you're looking for.
#4393
Quote from: Paul on Sun 01/08/2004 22:23:39??? Hey tell me how to make a new game?????????
Create the story, create the graphics. put them together in AGS.
#4394
Make sure to wear your environment suit at all times!!

Because, as we all know, Africa is nothing but Ebola/Lassa/Hanta/AIDS floating around everywhere!!  Oh and Hemmorhagic Fever ... don't forget that one!

I kid.

Have a great time Master Flippy D.
#4395
I used to, back in my single days, have no problems what-so-ever talking to the ladies.Ã,  Being shy was never in my nature ... I was the 'opener' whenever we'd go out.Ã,  The 'point-man' if you will.

However, I had a friend who just couldn't talk to women.Ã,  So I used to coach him.Ã,  I told him that if a woman said, "Hi" to him (as in your case) he would say something clever like, "I'm too shy to come up with something clever to say."Ã,  That got him a few girls 'cause then they thought he was cute for being shy around girls (disclaimer: some women don't like the 'shy' type!)

The key is to just do it ... talk to them.Ã,  Sure your first few attempts may end in disaster but the more you do it, the more comfortable and easy it becomes and before too long you'll be Cassanova!

Good luck and, most importantly, NEVER let failure get you down ... just keep trying.

#4396
I particularly liked the Pen Tricks video on that site!Ã,  I can spin a pen with some skill ... but this is insane!
#4397
I'm with BerserkerTails on this one!

Let me just say, "Thank you for this post!"

The graphics look great and refreshing.Ã,  The plot, though perhaps a little simple, sounds interesting enough.Ã,  I do love taxidermist witches you know!?

How's about showing us some character animation ;)

Welcome to the forums and I hope you stick around!


#4398
Quote from: Rave on Thu 29/07/2004 19:31:29Darth, your a moron...
I believe you meant, "Darth, you're a moron..."

I don't believe I own anything called 'a moron' and, even if I did, that would then be an incomplete sentence.
#4399
I really wanted to attend.Ã,  I was, however, busy fighting Imperial oppression in a galaxy far, far away ...

#4400
Advanced Technical Forum / Re: Walk on walls
Thu 29/07/2004 18:17:50
Quote from: Proskrito on Thu 29/07/2004 10:06:39
Have anyone tried to use SetAreaScaling, changing the scaling depending on the x position of the character? it could only work well with one character in the walkable area, but maybe its worth a try
I looked through the help file but was searching for SetScaling and SetCharacterScaling ... didn't search for SetAreaScaling!

That is exactly what I was thinking about when I first read this ... the greater the X the greater the scaling (or the opposite).  Thanks!
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