As I understand it:
When the character stands still (not moving or when it stops moving) it uses the first frame in the loop (of the direction it's facing). If where the character stops moving happens to be on the middle frames of the loop it skips back to the first frame. This leads to that 'skip' that you're seeing.
I think that's what is causing this.
When the character stands still (not moving or when it stops moving) it uses the first frame in the loop (of the direction it's facing). If where the character stops moving happens to be on the middle frames of the loop it skips back to the first frame. This leads to that 'skip' that you're seeing.
I think that's what is causing this.