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Messages - Darth Mandarb

#5381
AreObjectsColliding (int obj1, int obj2)

You'll also want to script something handle the 3rd dimension.

Because if the knife lands at y120 you don't want it to hit the character if he's above or below that point.  So you'd have to script for when objects collide you check the characters Y pos and if he's walking at (or near) y120 the hit occures ... otherwise he's safe.

If you don't do this the knife would/could hit him even if he's lower down than it is because the objects will still (technically) be colliding.

Does that make sense?


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#5382
You know ... deep down I've always wanted to see this!

That's pretty funny.

I think some people just have too much time on their hands.

"Tuh-tuh-Tuh-tuh-Tuh-tuh-too much time on my hands"

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#5383
This looks awesome ...

And I like the description:
"the black horse of war looms over the land, with the ominous Lord Ironcrow at the reins"

Totally sweet sounding!

I'm really looking forward the ocean diving!

More screenshots!!!!

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#5384
Well you could make him invisible as you suggested and use the SetCharacterProperty command to make him non-interactable.  Like this:

SetCharacterProperty (EGO, CHAR_NOINTERACTION, 1)

This is a property you set in the character editor (either 1 -or- 0 for on -or- off)  So you can set it up so that the character is invisible and isn't interactable at first, then when you do what you need to do, you set him back to interactable.

- Another possible way would be to have him located off-screen and then use MoveCharacterDirect when the goal is accomplished.

- Or even another way would be to add an object that covers the character and when you accomplish the goal you just remove the object.  The object would just be a square identical to the ground below.

I think the first option is the most elegant!

Hope this helps!

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#5385
Do you mean a way to show or not show certain buttons that are already on the GUI?

Like a GUI that has a button to perform an action, but if that action isn't available the button doesn't show up on the GUI at that time?

I was a little confused by your request :)

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#5386
See first post for updates!

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#5387
Looks pretty good!  I'm not usually into that color of green but it's complimented well with the other elements/colors.

Just a few suggestions ...
* Maybe center the navigation/logo on the top of all pages?  (Also wouldn't hurt to center the footer too!)

* Move 'Links' (in the navigation) over and under the triangle looking thing (which doesn't do anything by the way?)

* On the gallery page, maybe swap the lower frames so the thumbnail images are on the right side of the screen with no border between the two frames (so the green just blends together) and the scroller would be on the far right?  I don't like scroll bars in the middle of the screen is all!

* I'm not a huge fan of Times New Roman, but at least it's consistant!

Off to a good start and I think I'm gonna download some of your stuff ... oh ... and do those pictures have anything to do with your icon?  (the fellow in the dress)

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#5388
Quotewhat is the easiest game to play?
Tetris ... ;)

I have to agree with you about the simplicity of point and click style games though.  I got a gameCube for Christmas and I just can't figure out which buttons to push!  There's like 125 buttons on that thing!

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#5389
Critics' Lounge / Re:BG for Critique...
Tue 06/01/2004 21:35:49
Man I love EGA lookin' graphics (like the top one!)

The bottom one seems off to a good start.

I would make the bottom of the little river/stream/brook/creek a little wider than the top of it (where it meets the water) because it makes it look like it gets wider as it approaches the water (does it?)  Even just a few pixels wider should do it.

The top of the buidling on the right (our right) has a wierd looking roof ... I think it's the downward slope by the bottom right corner.  It's off perspective/angle or something.

Thant's all ;)

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#5390
Welcome ShockingBlue!

As 12431 said, check the tutorials to see if they can help.

Aside from that your best bet would be to create something, work on, work on it some more, then post it in the Critics Lounge.  

Trust me ... we'll help you then :)

What graphics proggy do you use?  I make backgrounds by just throwing pixels (on a layer) into the scene to get a really rough outline of what I want.  Then, again in layers, over top of it I begin refining.

I'm a stickler for details ... so I usually spend a long time just pumping details into the scene.  My background files have, on average, about 50-60 layers!

Anyway ... good luck with your backgrounds and we'll see you in the Critics Lounge!!

cheers,
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#5391
Thanks for all your help Scorpiorus!

I think that 'Direct' function should, for now at least :), do what I need!

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#5392
For stuff like this I use variables.

There's probably another (easier way) but I am used to doing it like this.

You create a variable called janitor (whatever you want to call it) and it's set to 0 to start.  When you try to talk to the janitor first check the variable.  If it's 0, run the dialogue options.  

When the janitor get's knocked out, set the variable to 1.  When you try to talk to the janitor and that variable = 1 you display "He's not saying much ... 'cause he's out cold!"  Or something like that!

When/If he wakes back up be sure to reset the variable to 0.

Hope this is a good way of doing it!

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#5393
Quote from: AGA on Tue 06/01/2004 05:04:59Steve-O isn't the crocodile hunter. Steve Irwin is the crocodile hunter. Steve-O is the one off Jackass...
Don't they call him Steve-o on the show sometimes?

Speaking of Steve-O from Jackass ... I used to like that show.  Now it's so frickin' boring!  How many times do I need to see steve-o staple his ass cheeks together?  Time to hang it up Jackass!!  (and that new Bam show ... whatever it's called)

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#5394
Well what would I know ... I'm just some munchkin from the land of Oz.

But since you asked;  The guy is nuts.  But he knows what he's doing.  I thought it looked a little odd sure ... kind of reminded me of Michael Jackson hangin' his kid over the balcony ... but I'm sure Steve-O's kid was in no danger.

Then again, people change when they want to keep their viewing audience and for me, since all the shows are staying at the zoo, I watch it less and less.  

So who knows?  Perhaps it was just a way to spark interest again.

Crikey!

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#5395
Thanks for the quick replies!  I think, for some things, those two options could work.

However ...

The problem that made me think of this option was I was moving an object off the left side of the screen and it kept getting stuck with a little bit on the screen (because the control point was off the screen the rest just stopped [even when I made the move to coordinates WAY off the screen])

The work-around I made was that once it reaches that point just making it disappear but, though it did work, it looked clunky!  

I'm too much a perfectionist to allow this ;)

I want selectable control points because if I want to move an object off the left side of the screen it doesn't work (unless I'm just not thinking of something)

So if I wanted to move and object(s) off the left side of the screen I could set the control point to the bottom-right and move it to 0 and it would then completely move off the screen.

Have any of you ever had that problem?  If so, how did you work around it?

Thanks!!
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#5396
Critics' Lounge / Re:A gnarly tree stump
Tue 06/01/2004 00:42:21
When that picture first came up I saw it before reading the post and I was like, "If he did that by hand I'm quitting right now!"  I could never hand draw/pixel art something like that!

That's really neat looking!

What 3D software do you use?

I think as long as the elements all fit together seemlessly it would look great!  A lot of people throw 3D objects together into scenes and it looks horrible!

The ground around the base of the tree looks incredibly realistic!

The bark (at the top) looks a little like plastic and smooth rather than rough like bark!

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#5397
I'm looking for a way to control where the object (and/or character) is controlled from.

It's 'control point'.

I think right now all objects (and characters) are controlled from the bottom right pixel.  Right?

I'm wondering if there's a way to set that control point manually.

If not, I'd like to make that a suggestion.

Something like this:


It could work like the baseline feature where you just click where you want the control point, or it could just be a drop down with options:
Bottom Left, Bottom Right, Top Left, Top Right, Top Center, Bottom Center, Left Center, Right Center, Middle Center

This would give a little more flexibility to animating (moving) objects and characters (especially the NPCs).  The characters control point would be in the characters editor (Maybe under the Blinking View button).

If this is already possible with scripting I can do it that way too!  I just couldn't find it in the help or by searching around the forums!

Thanks,
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#5398
There's a function of walkable areas where you can adjust the scale of the character.

So make the walkable are where you want the character to be smaller (or you can make it smooth scaling as well) and there are options for scaling.

Hope that helps!

Oh ... and (Sorry couldn't resist)

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#5399
Quote from: Farlander on Mon 05/01/2004 18:03:54Nobody espects for Monkey Island 1.5?  :'(
You beat me to it!!  I was gonna say that!

- Monkey Island 1.5
- Pirate Fry 2 (c'mon Squink!!!)
- Devco Quest
- Bad Timing
- Tablet of Altheria
- Awakening of the Sphinx
- Keptosh (v2.0)

and of course ...

- Darth Mandarb's Planometric Insanity (title pending)

I'm sure I left some off ... so don't be offended ;)

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#5400
I think we should change the Sticky by Erica McLane to say "NEED HELP?  How to start an Adventure Game with AGS" instead of "READ FIRST: Beginner's Help"

This might have better results in keeping the new (and excited) people from posting the same question(s) over and over.

gandalf654 - There are a lot of threads asking this already and they have a ton of useful information in them.  Just try scanning through the first 5 or 6 pages of the board and you'll find plenty to help you out.

Also, here is the Thread I commented on from above:
Beginner's Help

Good luck with your game!!

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