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Messages - Darth Mandarb

#61
WOW!  8-0

I think this just might be a new record! Well over an eight year old necro-post by a member who hasn't logged in for over five years!!

Sledgy - haven't you done this before? Please don't dig up old threads mmmmmkay?

Move along people... nothing to see here!
#62
Please review the forum rules and update your post accordingly.

Good luck w/ the production!
#63
It is with great sadness (tinged with extreme joy) that I will turn the key and lock this thread.

A massive congratulations on the release.

Your hard work and dedication has been a shining beacon in the GiP and I will miss seeing this thread pop up every so often.

Best of luck and success, you've certainly earned it!
#64
Is this being made with AGS?

Also; if it is being made with AGS please include 2 in-game screenshots (in the original post) as required by the forum rules.

Thanks and good luck with the production.
#65
AGS Games in Production / Re: FALL (RELEASED)
Tue 06/10/2020 16:40:14
Congrats on the release!

Since this is now publicly available please move all bug-discussions into PMs!
#66
I like this a lot.

I second what Jack was saying about the wood texture though... I didn't think, on my first glance, that it was a desk/wood I thought it was on the ground/dirt with some weird linear shadows running across it (like the light source was behind some bars/poles).

I had a thought after staring at it for a minute. It's hard to explain in text (and feel free to disregard entirely) but I think it might look better if the logo wasn't on the desk like that... maybe just arrange all the items in a nice way and have the camera pull-back slightly and then have the logo sort of  fade in overlapping everything but not a part of the scene... just an overlay so its perspective is perpendicular to the camera so then you can fade the desk/items out to black leaving only the logo. I can imagine what I'm talking about far better than I can type it :D

Also... the item selection seems a tad dominated by Lucas Arts games. How about a little Sierra love?? :D Maybe add in the astro-chicken from Space Quest 3 (the greatest adventure game of all time)? Just a thought :D
#67
General Discussion / Re: Where is everybody
Sun 13/09/2020 13:41:31
Quote from: Darth Mandarb on Mon 31/08/2020 15:38:51I worry that the AGS forums have become too... elitist. Too stringent. Too unfriendly and new users are put-off by it.
#68
General Discussion / Re: Where is everybody
Wed 02/09/2020 14:40:06
My work here is done...
#69
General Discussion / Re: Where is everybody
Wed 02/09/2020 00:28:38
I get what you're saying. You feel that you can't get along with some forum members and that you meant no insult with the festivus image.

Can you see how your response (w/ the image) could be interpreted as insulting and/or dismissive though?

Even if it wasn't your intent can you at least acknowledge the possibility that some might see it as such regardless of how sure you are that they should have seen it your way?
#70
General Discussion / Re: Where is everybody
Tue 01/09/2020 22:38:52
So any forum members who have concerns about the state of things around here are a joke and should be made fun of?

We feel this is acceptable behavior?

#71
General Discussion / Re: Where is everybody
Tue 01/09/2020 15:45:53
Quote from: LimpingFish on Tue 01/09/2020 02:52:53Hi, Darth. As we've discussed in the past, I know you largely consider the hazards of an"open" forum as a necessary evil within a vital community, but could you elaborate on these points? Especially in regards to "unfriendly".

I have noticed unfriendly behavior in the treatment of new members (as I mentioned in my previous post) as well as general unfriendliness towards any member who holds views that don't align with the broader views of forum goers. There's a general sense of suppressing unpopular opinions. Almost no effort is made to engage in civil discourse they are just brow-beaten into silence. No room for discussion or understanding.

We aren't quite an echo chamber here yet but I see it looming on the horizon.

Now I'm not defending the right to sing the praises of national socialism and the Nazis I'm more condemning the self-righteous attitudes and, equally abhorrent, behavior exhibited in response to it! There's a sense of it being acceptable (even noble) to exhibit the very behavior you're condemning so long as the thing you're condemning is generally considered to be "bad".

Maybe I'm just overly sensitive? Maybe I'm biased? I am always willing to have my mind changed on the matter but, so far, I've only seen more and more of the same. The end result is an old-time member who rarely engages with the community and only, really, comes around to check on the GIP.

Makes me sad.
#72
General Discussion / Re: Where is everybody
Mon 31/08/2020 15:38:51
Quote from: BarbWire on Mon 31/08/2020 14:51:01Surely it doesn't hurt to bump games to the top,
if you think they are worthy.

That way the game won't be missed by people
who probably just glance at the first page.  :)

Umm...

Quote from: Games in Production Forum RulesDO NOT dig up old threads!!
If you're interested in an old thread* about a project don't post asking about the progress.  Send a PM to the game's author.  If the project has been cancelled and/or abandoned there's no point in bumping the thread!

I don't think there's any rule about "necro" posting in the Completed Games forum though (if that's what was meant)?

Though I've been considering loosening that restriction a bit because I too have noticed the severe decline in forum participation (I remember times, years ago, when I would login and the "users online" area would be HUGE... now it's rare to see maybe 5 others online).

I worry that the AGS forums have become too... elitist. Too stringent. Too unfriendly and new users are put-off by it. I have seen so many times where a new user posts an honest (innocent) question that has, admittedly, been asked countless times and they get hammered down for daring to ask! Or a slight rule violation brings down the wrath of the community! A little on-the-nose coming from me (for my strict enforcement of the GIP rules) but I've loosened up a LOT in recent years. We want to expand our beloved community. Not chase people off with draconian rules and attitudes. A few years ago I had a conversation with somebody (I think it was on pixeljoint) and they specifically mentioned they love AGS (the program) but can't stand the attitudes of the community.

I also think it's possible that because programs like Unity, Game Maker, Godot, etc have done a better job staying modernized (while maintaining the ability to be "retro") and work on modern platforms (Android, iOS, etc) while AGS still really only works on PCs. People want their games to be seen by a lot of people and the PC gaming market isn't what it even just 10 years ago.
#73
AGS Games in Production / Re: Strangeland
Thu 13/08/2020 19:54:41
Durq - are you a member of the team or did you just dig up a thread that hasn't been posted to in almost a year?

I'm going to lock this.

Pinback - if you're still out there (reading this) and you (or a team member) want to post an update let me know and I'll unlock it.
#75
I'm guessing this isn't being developed with AGS?
#76
Hello ltcolonel97062... this thread was inactive for more than 90 days. As the forum rules state it should not be posted to (instead send the author a PM) after 90 days. Thanks!

Leisure Suit Harry - if you're still in production with this game (and I hope you are) feel free to PM (include a link to the thread) when you're ready to post an update and I'll unlock it!
#77
Good to know we have another member in the Tremors fan-club :D

Oh boy... The Core. Such an enjoyable mess of a film! Good pick!

A movie I like to recommend to people is Dangerous Beauty (1998). I will, in full disclosure, admit that I only rented it because somebody told me it showed Catherine McCormack, of whom I'd had a big thing for since Braveheart a few years earlier, naked (which it does). The idea of the movie didn't appeal to me at all originally. I was pleasantly surprised at how genuinely good the movie is. I could almost (almost) wish the nudity wasn't in the movie because fickle American audiences tend to be squeamish about boobies and think it cheapens the movie (which, admittedly, can sometimes be the case (Wild Things, Showgirls)) but this movie shines. I can't speak for its historical accuracy as I'm not an expert on 16th century Italy but it is surprisingly enjoyable and the set pieces are breathtaking. It's one of those movies I find interesting that it wasn't more well received (perhaps the nudity made people think less of it?).

Another movie that I loved despite thinking I'd rather dislike was Tristan + Isolde (2007). The setting (England after the Romans left) has always been a fascinating one to me. The production really sunk their teeth into it. Pre-superman Henry Cavil was great. Rufus Sewell (who was also in Dangerous Beauty) owns it. And James Franco and Sophia Miles Romeo and Juliet style chemistry is amazing. It's not a "feel good" movie by any stretch and, spoiler alert, if you're looking for a happy ending to the tale look elsewhere, but still, it's a really good movie. Even though it's anachronistically inaccurate the inclusion of one of my favorite poems of all time, John Donne's "The Good Morrow", works perfectly for the story. I actually had the theme "Love So Alike" play at my wedding rather than the traditional wedding music.
#78
Without a doubt I would have picked Tremors for this topic.

I have a long history with this movie! I had just turned 14 and we went to see Teenage Mutant Ninja Turtles (march of 1990) on its opening weekend but it was sold out. So we took a chance on a movie we'd barely heard of that was approaching its end-time on the big screen (had been out for a few months I think) and wandered into the smallest screen at the cinema and sat down ready to be disappointed that it wasn't mutant turtles. I was mesmerized by Tremors from the start to the end. I used to have this gauge for how much I enjoyed a movie (in a theater setting) where if I ever looked at my watch or noticed my butt was sore from sitting so long it meant the movie wasn't great. When the ending credits rolled on Tremors I had no idea nearly 2 hours had passed. I wanted more! The movie left theaters almost immediately after that and it was around 6 months (an eternity to a teenager) before I could get it on VHS (I still have my old original copy in my collection, it has long since been unplayable). I have owned the movie on VHS, Laserdisc, DVD, HD-DVD, Bluray and digitally (and now it's on Netflix). It's my go-to movie when I need a pick-me-up! About six years ago when my son was born he had a small (we didn't know it was small) infection that was detected and necessitated 15 days in the NICU for treatment. It was horrible! My wife and I spent our days going back and forth from the hospital for every visiting hours period and in between we tried to fill the time and take our minds off our little man we couldn't bring home yet... one of those outlets was Tremors. We watched that movie over and over (seriously I'd wager the only movie I've seen more is Star Wars). So it will always have a very special place in my life.

Another thing I'd mention about it was the editing/continuity. I am an absolute stickler for tight editing and consistency and will pick a movie apart finding all the mistakes (not being critical or insulting, it's just something I enjoy doing). I found only two, very minor, mistakes. Two. That's it. The attention to detail by the cast/crew is mind-blowing when/if you pay attention to it. The scene that stands out the most to me is the first time we see Burt (Michael Gross) and Heather (Reba McEntire) and they're loading up their supplies from Walter's shop. Pay attention to the orientations of the supplies from cut to cut. It's always spot on identical how they're placed on the counter and/or in the box. Whoever was in charge of continuity on that set should have won an Oscar (I've always felt that should be a separate award at the Oscars).

If you haven't seen this movie you should definitely check it out. It's the definition of movie making to me. No politics or agenda nonsense that has ruined Hollywood in modern years. Just an enjoyable good time of a movie that you can tell EVERYbody involved in making really loved working on.
#79
Looks interesting! Please include 2 (in-game) screenshots in the original post please.
#80
This looks fantastic. As much as I hate to do it I have to move this as it's not an AGS made game!

This topic has been moved to Adventure Related Talk & Chat.

https://www.adventuregamestudio.co.uk/forums/index.php?topic=57972.0
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