This has been bugging me to no end, and it's on my list to fix, so I guess I can tick that one off and save some well-needed time. Thanks, greatly appreciated

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Show posts MenuQuoteNote: Gemini Rue can be enormously difficult to get running on a computer running Windows 7, 64 bit. There are workarounds, but the troubleshooting process is more trouble than it’s worth, and finding a machine running an older version of Windows is preferable.
QuoteI trust Henrik to do a good job with the character animation, he is a very talented and experienced artist and should -with the sufficient amount of pain inflicted upon him- deliver excellent quality.I'm certainly looking forward to seeing the result!
QuoteWhat was this game you canceled? I'm intrigued.I hope you'll find out before too long as I haven't cancelled it completely
Quote from: barefoot on Sun 03/04/2011 14:36:02Scenario: you pick up an inv item in room 3, you need to use it in room 7... now if you don't pick up the inv item what do you do when you need it?A, but ideally B. I have a few B's in one of my designs but it does add that extra time, and use it too often and the player starts expecting the solution is always nearby.
A: hint and allow the player to go back and get it?
B: give player another option to the solution?
Quote from: barefoot on Sun 03/04/2011 14:36:02I also notice that some games refuse to let you leave that room without having picked up an item in that room..I'd do that as a last resort, "I have a strong feeling I shouldn't leave quite yet..." or something. Give the player hints a couple of times, and if they still leave, feel free to punish them later. Though hopefully I've designed my game well enough that these issues don't arise.
Quote from: barefoot on Sun 03/04/2011 14:36:02A: Arrows depicting exitsA, this depends on the rest of the art direction. If UI elements like these are common in the game, I don't have a problem with it.
B: Mouse over Hotspots
C: Combining more than 2 inv items
QuoteI guess you don't want to have lots of duplicate code, right?That was my main concern, yeah
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