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Show posts MenuQuote from: ldw on Mon 03/05/2004 06:05:51I've just read on Yahtzee's site that it took him three weeks to make Odyessues (sp?) Kent...WTF?Ã, Not that it's a work of art or anything, but it's a solid game...
Quote from: MrColossal on Tue 04/05/2004 00:17:46I hear tell it'll even be done some day!
Quote from: DanClarke on Thu 29/04/2004 23:17:29Quote from: ElectricMonk on Thu 29/04/2004 09:55:25Quote
I know I get sick and tired of having to play as a guy in games , so I thought it might upset some guys to have to play as a girl. *shrugs*
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Quote from: LostTraveler on Mon 26/04/2004 03:27:24Quote from: miez on Thu 22/04/2004 21:36:40
awesome? better than sex...
and in some peoples cases.... CHEAPER
Quote from: Ami on Sun 25/04/2004 21:37:35It could benefit the developer by;
1. Giving the Project Leader and the Team an incentive to work consistently.
2. Helping to find animators/programmers/other resources.
3. Helping to release the game to a wider audience
4. Promoting adventure games, and amateur adventure games.
It could benefit the publisher by;
1. Making them known as a site that's 'supporting the arts'
2. Being able to stick their logo in the games, and getting their name known as publishers of certain games.
3. Probably other stuff I haven't thought of?
Quote from: Zor© on Sat 24/04/2004 06:46:43I gather you're a N00b, so I'm gonna explain how it works here at AGS:
None of us use other people's backgrounds and sprites, unless it's a joke or a test game. We all make our own sprites, even if we're not that good, as it adds originality and ups the standard of our game.
Quote from: Zor© on Sat 24/04/2004 07:37:29So you might like a reference archive. I think this could be a pretty good idea!
You want to draw a jungle scene, but know what to add in to it. You go to the reference archive, search "Jugle BG" and woila! You can get a few ideas...learn from everyone else!
I say brilliant!
Quote from: Vel on Wed 21/04/2004 18:55:00
So, I've been doing this WWtLF? prequel for a while now, and I decided to use close ups very often. Despite my modest drawing skills/especially characters/, I think that it would be better, for closeups give better detail andadd more variety. I will also add much animation and emotions to them /on the main character, mainly/, so that this time it's not only three frames of talking heads. Your opinions on that topic?
I think we've seen good closeups quite often, but my favourite ones are from "Shadow of the comet". They were immensely animated and the characters were really well drawn.
Quote from: Ashen on Thu 22/04/2004 13:59:13
I think this is a very good idea, but I see one potential problem. As a lurker in the Beginners forum, I've noticed a lot of posts that can be answered with 'It's in the manual', or 'Read the tutorials tread', and the danger would be that anyone who agreed to be a helper would get an inbox full of this kind of question, lose interest, and not bother helping someone who actually needs it. Alternatively, it might weed out those who bother to read the stickies and follow rules from those who don't, which can't be a bad thing.
Quote from: TheDude on Tue 20/04/2004 14:51:54
Well, it was supposed to be a funny death penalty where criminals are hung by their neck and cars drive into them...
Quote from: Migs on Tue 20/04/2004 19:34:03Quote from: SSH on Tue 20/04/2004 18:22:40
"Memento: the game", eh? Just make the main character a different ex-Neighbours guy to avoid copyright problems. How about Dr Gibbons?
In Memento, didn't the guy still travel forward in time rather than backward? I don't know, it's been years since I've seen that movie. If you ask me, characters with amnesia are terribly overused. But people seem to like it...might as well do it.
EDIT: Oh wait, you're right, he did travel back in time. You can't copyright the basic concept like that, so there isn't a problem. Oh well. There are reasons why it's an "unwanted idea."
QuoteIf you come back there, know that one of my next games will be call of cthulhu related
Quote from: Dark-of-Night on Fri 16/04/2004 01:56:35
As much as i love today's high performace computers. There is one computer that will always have a special place in my heart.
The Tandy 1000.
That was an amazing machine for its time, and the first computer i ever used to write my own adventure games in BASIC.
I used to use an old program called Micro-Illustrator to draw my graphics in and then import them to BASIC, so i could use them in my games.
I'm thinking about looking on Ebay to find one of them.
Oh, how i miss it.
Quote from: Migs on Fri 16/04/2004 00:09:24
His grossest error is that he appeals to seniority, which is a logical flaw. If AGS_guy truly has the skills to create a masterful game, with all the "mature" nuances Davis mentions, he should be able to do so. However, AGS_guy has yet to demonstrate this, and I feel it's rather safe to conclude AGS_guy is lacking in aforementioned skills.
QuoteThe real problem, as I see it, is that AGS_guy presumes to seize leadership in an area where he has no prior experience. This problem has already been stated, and I believe it's at the heart of this whole question of AGS_guy's legal claim to team leadership. Leaders typically don't jump to the top without stepping on a few rungs of the proverbial leadership ladder.
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