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Messages - Davis

#22
Quote from: ldw on Mon 03/05/2004 06:05:51I've just read on Yahtzee's site that it took him three weeks to make Odyessues (sp?) Kent...WTF?Ã,  Not that it's a work of art or anything, but it's a solid game...

That was also his like, 9th game done in AGS. When you're working on your subsequent games, they'll probably come to you faster. Practice makes perfect.
#23
Quote from: MrColossal on Tue 04/05/2004 00:17:46I hear tell it'll even be done some day!

Yeah well, we'll see. And what are you doing posting instead of working on it? GET BACK TO WORK
#24
Quote from: DanClarke on Thu 29/04/2004 23:17:29
Quote from: ElectricMonk on Thu 29/04/2004 09:55:25
Quote
I know I get sick and tired of having to play as a guy in games , so I thought it might upset some guys to have to play as a girl. *shrugs*

;D ;D ;D

I find I don't really mind playing as a girl if I get to see her boobies. And if she's really two dimentional, like, character wise. Really helpless. Helpless and topless. Yeah.
#25
Yeah, what s/he said. LucasArts style==hard to draw.
#26
Quote from: LostTraveler on Mon 26/04/2004 03:27:24
Quote from: miez on Thu 22/04/2004 21:36:40
awesome? better than sex...

and in some peoples cases.... CHEAPER

LOL I went with the 4x5 Graphire3, and dude, it rawks. My sawks. Completely off. The mouse is all but about useless, however, when you've already got any mouse better then like a two button Dell OEM. (I have the Logitech MXâ,,¢900 Bluetooth® Optical Mouse that came with my diNovo keyboard, but, who's counting.)

The pen tho is sweet! And it's got a little double click and left click button right on it! It's like some kind of faerie magick! Or magnets. Either one I'll beleive.
#27
Quote from: Ami on Sun 25/04/2004 21:37:35It could benefit the developer by;

    1. Giving the Project Leader and the Team an incentive to work consistently.
    2. Helping to find animators/programmers/other resources.
    3. Helping to release the game to a wider audience
    4. Promoting adventure games, and amateur adventure games.

It could benefit the publisher by;

    1. Making them known as a site that's 'supporting the arts'
    2. Being able to stick their logo in the games, and getting their name known as publishers of certain games.
    3. Probably other stuff I haven't thought of?

I think your lists alone show that it benefits the game developer quite a bit and Penny Arcade not at all. PA doesn't need their logo in a game that no one would have seen had they not already advertised it in the first place. I mean, they're getting paid to produce a Splinter Cell: Pandora's Tomorrow comic, and then a few kids say hey totally bust your ass to promote our game and you can put your logo on it! I mean, the independant adventure game developer just doesn't bring anything to the table to bargain with.
#28
What was so bad about it? I thought I'd played them all but I don't remember one that was all that racy.
#29
Quote from: Zor© on Sat 24/04/2004 06:46:43I gather you're a N00b, so I'm gonna explain how it works here at AGS:

None of us use other people's backgrounds and sprites, unless it's a joke or a test game. We all make our own sprites, even if we're not that good, as it adds originality and ups the standard of our game.

Quote from: Zor© on Sat 24/04/2004 07:37:29So you might like a reference archive. I think this could be a pretty good idea!

You want to draw a jungle scene, but know what to add in to it. You go to the reference archive, search "Jugle BG" and woila! You can get a few ideas...learn from everyone else!

I say brilliant!

That's a pretty quick 180 there.

I think it's a great idea. An archive of a ton of different sprites, art styles... you know what they say, good artists, um, do something, great artists steal. I don't mean copy paste sprites, but to be able to have all that resource to reference when creating your own art, I think that'd be really useful.
#30
You know, I read that and got this elaborate plan started in my head of taking a picture of me in a bed with the wacom box, and like, my girlfriend catching me, and then realized it would be way to much work.

So, I moseid over to wacom.com... holy crap, those Cintiqs are sweet. But, not what I need. So I'm looking at the Graphire3, and the Intuos2, and it looks like the Intuos is just more pressure sensitive? Or are there any other real benefits to spending another hundred bucks?
#31
Quote from: Vel on Wed 21/04/2004 18:55:00
So, I've been doing this WWtLF? prequel for a while now, and I decided to use close ups very often. Despite my modest drawing skills/especially characters/, I think that it would be better, for closeups give better detail andadd more variety. I will also add much animation and emotions to them /on the main character, mainly/, so that this time it's not only three frames of talking heads. Your opinions on that topic?

I think we've seen good closeups quite often, but my favourite ones are from "Shadow of the comet". They were immensely animated and the characters were really well drawn.

In film school, the lack of close-ups is called "master shot theater," referring to in tradional movie shooting, you film an entire scene from beginning to end in a master shot, a not too far off not to close camera setup, then you go back and shoot close ups and far away shots, and drop those into the master shot. Anything you forgot to shoot as a close up or a specialty shot, at least you have the master shot in the editing room. Well, people are terrified of getting in close with their cameras as students, so student films end up being all two shots of people from their knees to some headspace above the actors.

What any of that has to do with adventure games is, a lot of times when your cut-scenes are strictly in-engine, you end up with the same thing. I mean, not to knock in-engine cut-scenes, almost all the LucasArts games (and almost every single AGS game I've ever played) uses them, I mean, they're easy, just put some text above the head of the characters. But if you did use close-ups, even with moderate art ability I think it would really broaden your ability to present a dramatic story.

So, long post short, um, good idea.
#32
Quote from: Ashen on Thu 22/04/2004 13:59:13
I think this is a very good idea, but I see one potential problem. As a lurker in the Beginners forum, I've noticed a lot of posts that can be answered with 'It's in the manual', or 'Read the tutorials tread', and the danger would be that anyone who agreed to be a helper would get an inbox full of this kind of question, lose interest, and not bother helping someone who actually needs it. Alternatively, it might weed out those who bother to read the stickies and follow rules from those who don't, which can't be a bad thing.

Yeah, it's one of those things that sounds good on paper but never pans out, like communism. Or using condoms. Heheh. Just kidding. About communism.

Anyhow, that's a great idea in a perfect world, but out of the apprentices assigned to mentors, there'd be those ass-clowns who would ask HOW DO I MAKE PATHS!!!!HOW DO I MAKE HOTSPOT WHERE DO BABIES COME FROM and they would ruin it for the rest of us.
#33
Well, I'm not the world's greatest artist, but I am the world's greatest lover of gadgets, and I've been thinking about getting a wacom for a long time... They're actually decently priced now for an entry level board, and I was wondering if the current artists of AGS had much experience using them and hand any thoughts on their awesomeness or lack thereof. Any suggestions or warnings against purchasing one or urgings to definately do so?
#34
Quote from: TheDude on Tue 20/04/2004 14:51:54
Well, it was supposed to be a funny death penalty where criminals are hung by their neck and cars drive into them...

Taken out of context, that is the greatest sentance ever.
#35
The new site looks much better then the old layout. Much more professional looking.
#36
Quote from: Migs on Tue 20/04/2004 19:34:03
Quote from: SSH on Tue 20/04/2004 18:22:40
"Memento: the game", eh? Just make the main character a different ex-Neighbours guy to avoid copyright problems. How about Dr Gibbons?

In Memento, didn't the guy still travel forward in time rather than backward?  I don't know, it's been years since I've seen that movie.  If you ask me, characters with amnesia are terribly overused.  But people seem to like it...might as well do it.

EDIT: Oh wait, you're right, he did travel back in time.  You can't copyright the basic concept like that, so there isn't a problem.  Oh well.  There are reasons why it's an "unwanted idea."

He didn't travel back in time, the movie just played backwards, showing the last scene first, and then the second to last scene next. Your idea sounded actually pretty cool, you'd have to puzzle through each day... I think it would be cool if it was something abstract, like, saying Day 8 and Day 7 and each morning you wake up with the chance to work through the day to go back one, not like, at the end of the day the main character says, "Well, time to get into my time machine and go back!" More like he's going crazy or something. I dunno. But I liked the idea.
#37
Completed Game Announcements / Re:Beasts
Fri 16/04/2004 22:12:41
QuoteIf you come back there, know that one of my next games will be call of cthulhu related  

Well I will be 'bout it 'bout it, friend. I love Lovecraft. (Ho ho.) Seriously, his stories are hawsome.
#38
1. Monkey Island.

2. An inventory.

3. If we all listed all the developers and titles we knew, there would be a LOT of redundancy.

4. Monkey Island 1, the Space Quest about time travel (I think IV), Sam & Max, the entire Quest for Glory series (except V), DOTT.
#39
Quote from: Dark-of-Night on Fri 16/04/2004 01:56:35
As much as i love today's high performace computers. There is one computer that will always have a special place in my heart.

The Tandy 1000.

That was an amazing machine for its time, and the first computer i ever used to write my own adventure games in BASIC.

I used to use an old program called Micro-Illustrator to draw my graphics in and then import them to BASIC, so i could use them in my games.

I'm thinking about looking on Ebay to find one of them.

Oh, how i miss it.  :(

Dude, I still have one in my basement. My dad brought it home when I was 7, the Tandy 1000 is what I taught myself how to type on, my first computer I used BASIC on... I feel you. Ours had an "optional upgrade" of a 20 meg HDD for like, a trillion bucks. Fortunately my dad was a previous generation geek.
#40
Quote from: Migs on Fri 16/04/2004 00:09:24
His grossest error is that he appeals to seniority, which is a logical flaw.  If AGS_guy truly has the skills to create a masterful game, with all the "mature" nuances Davis mentions, he should be able to do so.  However, AGS_guy has yet to demonstrate this, and I feel it's rather safe to conclude AGS_guy is lacking in aforementioned skills.

Skills earned with years and years of being able to drink. And I apologize if I came off as sounding that I was trying to propose a class system based on age. It should be based on skill, me, high at the top, and everyone else at the bottom.

QuoteThe real problem, as I see it, is that AGS_guy presumes to seize leadership in an area where he has no prior experience.  This problem has already been stated, and I believe it's at the heart of this whole question of AGS_guy's legal claim to team leadership.  Leaders typically don't jump to the top without stepping on a few rungs of the proverbial leadership ladder.

I hope you can tell that I was joking in that previous paragraph, btw. I agree with you one hundred percent. Instead of using the word age, perhaps I should have used experience. He doesn't come off as a influential leader, but that's not a character attack, he just seems, "young at heart." I don't pretend to say that at each birthday they hand you a package full of the next year's maturity level, and each 365 days is a guaranteed rise in mental age. God knows some of my very best friends must have missed their, like, last 12 packages if that were the case.

But I do feel, generally, there is this thing called aging, and as you do it, you mellow out and mature a bit. I mean, from what I understand a scientist or two supports this theory.

edit----
Also, I apologize I forgot to quote Eric as being correct, I tried to very much make fun of myself, and many of the senior AGSers, and I in no way think if someone is young they are dumb. I just feel, a young person, 14 or 15, or 16 or 17 or 18, cannot walk into a job in the real world and demand a salary and a company car and a pension and this and that. ESPECIALLY having no background in that field, and no appointment with anyone, simply barging in past the secratary.
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