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Messages - Davis

#41
Are you serious? No wacom he says. Dude, that's awesome. That is one good looking BG. And I've slept with enough drunken ex-runway model BGs to know.
#42
AGS Games in Production / Re:Curse of the Seas
Thu 15/04/2004 21:01:53
Yeah, those graphics are certainly amazing. Even just a heads up on what proggie you use to make them would be appreciated.
#43
http://www.longestjourney.com/download/music/

The mp3s are available on the official site. Dude, if anyone doesn't have numbers 33-36, you're cheating yourself. (If you're a trance fan.)
#44
It really never ceases to amaze me the arrogance of youth. Like, AGS_guy... Ok man, hear me out. This might offend you, but only if you take me the wrong way, I am really not trying to attack you, merely to offer my opinion.

I have two points to make, two long, long winded full of myself points. So buck up. The first is this. I think in the Monkey Island remake thread, it was established you were 14. I believe, and this is just one guy's opinion, a lot of your better artists, coders, and writers are going to be out of their teens. Now, now, hear me out, because I'm sure every 13-15 year old writer or coder or artist on this board is thinking to himself, "What an ass clown. That's not true. I'll show him." But I came to AGS when I was 18, and I know for a fact at 21 now I can write dialog a lot better than then, and 18 is a far throw from 14. Every 14 year old AGSer makes these games with these either A. impossibly dramatic stories or B. "comedies" that aren't funny.

As far as the comedies go, I mean, let's face it, 14 year olds aren't that funny. :) And as for the dramas, truly good drama has subtlety, has nuance. And let's face it, teenagers have no sublety in their lives, and no true loss, no real sense of the scope of the world. And you THINK you do, but trust me, you don't. You THINK working as a bag boy will let you know what a true, full time, 8am to 7pm job is like, but boy-oh, I thought that and WAS I WRONG.

Everything in a young person's life is a crisis. Is unfair. You parents are trying to ruin your life. Your girlfriend is the most heartless woman who has ever lived in the history of time. You will NEVER be respected. NO ONE TAKES YOU SERIOUSLY. The tradegies are endless. But it takes a mature mind to write a truly dramatic, and good, story. And this is true for prose, movies, or any game creation system. I've was big in the ZZT and Megazeux scenes, game creation systems that PALE compared to AGS, with ASCII characters for graphics, and thirteen year olds wrote the most over the top, dramatic games in these GCSes, that they thought were truly Shakespearean in their tragicness.

Now, in case you think I'm trying to make fun of you, or beat up on you, I'll tell you something that's very personal to me. My mom is a schizophrenic. Dude, it was really hard for me to deal with that growing up. But I guarantee you, if I had wrote a movie about that when I was 14, and I wrote a movie about it now, the movie I wrote when I was younger would be more campy, more over the top, it wouldn't touch anyone. It would be drama through the eyes of a 14 year old, which is IMHO exaggerated and, IMHO when viewed from a completely impartial state of mind, almost humorous. I mean, how many times have you seen some made for TV special, where some crazy old lady is crying her eyes out over some thing you have no idea about, and it kind of makes you chuckle? Or if not that, how many terrible movies have you rented from Blockbuster and wondered, "How is the actor keeping a strait face through this, this movie is RETARDED?" That's how these ultra dramatic space odysseys or thrillers of the mind come across in AGS games. They're too campy, they're so serious they become silly.

Ok, I hope my thoughts were legible through all that. My second point is this: hopefully I've established that, the cream of the crop AGS artists are going to be at least in their twenties. Sure there's some 16 year old savant here and there, but for the most part, MrCollasal and Rode and Cornjob all of those amazing artists are older then the youngsters. Phil Reed, funniest AGS game ever under his belt (behind only that one RON game with that evil doctor DVS, I mean), in his 20s. And me, the best AGS script writer of all time, of course. I'm 21. So I've proved my point a thousand fold. Ho ho, anyhow, now, there's this group of 20 somethings sitting around thinking we're so smart and doodling good doodles and talking about politics and Kafka and pretending we read quite a bit of intelligent fiction, and a 14 year old walks up to us and says, hey, you all start working for me.

I mean, just walks up to their table and says who wants to work for me, you guys? You'll do all the work, and I'll take credit because I rounded you all up. Now, mind, they were all already sitting at the same table chatting amonst themselves smugly about how smart they all were in the first place, but you're telling them your sole contribution to their group will be the leader, and that they should elect you leader because you brought them all together. But you walked up to them as a group in the first place.

This would be like, you're at school, on the black top, you and a few of your friends, classmates, you're hanging out. Talking about girls, whatever. And a middle schooler walks up to you, while you're at recess hanging out after lunch with you and 4 or 5 other 14-15 year olds, this 8 year old kid walks up and says, "Hi guys! Let's form a group of friends, and I'll be the leader. You guys can go fetch a ball for us to play with, and some of you others, go grab some snacks and bring them back. I'll stay here and lead you all around."

You're going to look at that 8 year old and wonder to yourself, surely he's not serious. Surely this eight year old kid does not think a entire group of us older kids are going to follow him around and do as he says. And then let him tell all the girls that HE leads this gang.

Now, you might take this the wrong way. If so, I apologize, I'm not trying to make fun of you, or gang up on you. Just give you something to think about.

The end. Goodnight children. Daddy needs vodka.
#45
Yeah when I saw the line of blue underneath the door it made me feel like there was some kind of glowing machinery on the other side.

When you say totally in PS, do you mean even the rough draft, or did you sketch something by hand, scan it, and then go over it in PS? Or do you use a wacom?
#46
Quote from: Pirate Jack on Wed 14/04/2004 16:56:55
Get an action figue and point a light at it. you will get the general ideas of the darker and lighter areas from that. but it has to be coming from the same direction as in the scene if you get my words.

That is a really useful idea.
#47
You know I spend a lot of time looking at MrColossal's girlfriends breasts myself and I have to say that even though they're not all over the place, they do move. :)

No, the hilarious joke I just made aside, I don't think the original request for fluidity in the breastal area was meant as a plea for extreme mammilla agitation, more like saying have them move a pixel or two left and right as her torso and the bounce that was mentioned in step would be causing them to do. They're not fixed in space at one point is all I think our man Peter Thomas was getting at. She's only animated (and very well may I add) the bottom half of the jacket that's on the legs, you can see the seam in the jacket where movement ends.

However! The animation over all looks amazing, and I agree she's a good-from-far-but-far-from-good. A butter face. The walking animation looks a lot more soft and curved, almost like hand painted except for some tell tale signs, but the face still looks constructed, built on a machine, a few polys showing like a half built building with rafters sticking out of the unfinished roof.
#48
Hahaha that's awesome. It's supposed to be a Tam... um, Tumi... uhh, one of those little egg games you had to feed?
#49
QuoteAnd what might a trailer for a game consist of?

You know those things that run before the actual movie at the movie theater? Like at apple.com/trailers? It's a little teaser featuring (in a movie's case, a small amount of the scenes and dialogue and special effects and plot that will be in the final version to attract viewers when the movie is out) some of the dialogue, graphics, and plot of your game, it's not playable, and it often has that campy on screen text like "In a time where evil was law..." "One man will fight..."

You know what a trailer is.

My 2 cents about demos:

The Monkey Island demo was great, too. It was just like the SQ6 demo (which I also never finished, Hollister. That was a hard one.) You met some of the characters that were in the game, but they gave you the demo's own dialogue, when I ended up getting the game I figured I was going to breeze right through the first few screens only to discover, that, you know, nothing was the same.
#50
So what's the status on that Digi-Helm action?
#51
Well, since no one has decided to represent the mouse only camp, I'll go ahead and do that. I really, really prefer mouse interface to text. I mean, you can say mouses... err, mice, whatever--You can say it turns it into a pixel hunt, but what really is different? In a text adventure (most of the time, I know this author has already stated his game has no inventory) you type "use my bucket on my wax lips" or you open an inventory window and click the bucket on the lips. Or type "w" or "go west," or click off the left side of the screen. If you have mindless pixel hunts or mindless guess the word hunts, I don't think either is the fault of the interface, the author of the game is to blame. If you take a crappy point and click game and give it a text parser, the puzzles will still be crappy.

In my opinion, which, let's face it, EVERYONE was waiting for :), the game this gentleman has described sounds like it would be best suited to a point and click interface, especially if it's going to be logic puzzles, but maybe I'm not understanding. If it's going to be word problems like Hangman, I don't see how that's going to fit in the game anyhow, so I'll just have to wait and see because I don't get it in the first place. So in summary, I love point and click games and I think any weakness in the point and click interface is the fault of the game's creator, like having the smell cursor in Space Quest games which never did anything or helped you solve any puzzle.
#52
You really added some perfect touches, like the... I don't know what you'd call it, the moulding? Around where the ceiling hits the wall, with the red border, and the painting, just a lot of stuff, the pictures are amazing.
#53
Good to be back, gentlemen, and I appreciate the warm reception.

If you have seen better backgrounds in an AGS game, I challenge you to display them here:

The main character's bedroom and bathroom, before and after the lights were on:


The main character's livingroom, before and after the lights were on:


I love the stove/sink area he designed, and the look of the building utside the windows was also exactly what i had in mind. These screens are amazing.
#54
1) What processor do you use?
Pentium 4 2.88mHz (w/o HT)

2) What graphics card do you use?
Radeon 9700

3) How much RAM does your computer have?
2gigs PC1066 RDRAM (That's right.)

4) What operating system do you use to play games?
Windows XP Pro

5) Do you think you are going to upgrade your system or buy a new one within the next two years?
Upgrade

6) (If upgrade) What part of your system do you plan to upgrade?
Whatever new toys I can't live w/o
#55
Yeah I remember it was wierd that some of the posters from here were also posters over their. But I guess the creative urges in people like us are all similar, video games, writing, movies. It kind of makes sense. I bet a lot of AGSers would know what I was talking about if I started going on about ZZT or MegaZeux as well.
#56
Aww I miss my homies... I'm gonna try and fly to Jersey and drive to Mittens with Phil if I can manage it, there's a 48 hr film festival here in Austin TX (oh yeah I moved to Austin BTW what up Evanwolf) that me and some of the PM crew are trying to get some guys gathered here in June, so I might not be able to do both, but I'm gonna try. I still like PK Dick a lot, and I'm thinking about trying to restart my cyberpunk game... browsing these forums has me nostalgic. I'm still a crap artist, however.

Me==loves you guys
#57
I like how the announcement wasnt on April 1, because I just got back to these forums, was reading the thread, and I was like oh ho ho, April Fools, scrolled back up to see when he'd posted it, and was like, um... March? Holy crap he's serious!

80 bucks isn't a bad price to pay at all in my opinion, which I'm sure everyone wanted, as long as you could pay it at the point you were going to sell a commercial game, because having to pay it up front might motivate some people to actually finish their games (Holy crap I paid 80 American!) but might be looked at as a steep price to those who want to release non-pay games in the latest versions.

I cant say how exstatic (sp?) I am that CJ is still updating and supporting this program.
#58
I saw those Evil, because, *start pluggage* Phil's been drawing those comix for the new PMind. *end pluggage* In fact, we've been dating for two years and we might have to go to the next Mittens as AGS's homosexualest couple.

Although I'm letting him down by taking my time with the new site. We got a server for ourselves and I'm having a hell of a time learning Linux. And Apache. And Bind. And dynamic name servers. And SendMail.

Anyways... dude, alpha sprites? That is awesome. Although I have to say I was rubbing my hands together chanting Oh boy oh boy about Run Hot. I'm fairly to highly dissapointed I'll never get to see it. It was going to be really cool. Anyhow, dig up this zany Digi-Helm you speak of.
#59
Hey Mr Colossal remembers me! I didn't see your Digi-Helm... actually, I have no idea what that is. But I did think the assassin game was really good, and your magic stone idea for Spellbound was freaking inspired (at first, I thought you had to click the wells in sequence, but then once I realized you clicked and dragged, I was blown away at how cool an interface it was) and was UBER PISSED when it ended after like, four rooms.

So, what's been happening in the last, like, what three or four years? Does Mr. Jones still support AGS? Is he still updating it? I see the interface is Windows. Wicked.
#60
Hey, it's me, Davis, everyone's favourite dumb American. (Get it, favourite? With a U? Because I don't use... ah, whatever.) I just played Fat Man and I saw my name in the web manual for a font they used and I was like, dude... whatever happened to Run Hot? So I looked this site up, found it has a nice new shiney forum, and reregistered. (Lost my old post count... nooo...)

ANYHOW, back when I was 'bout it 'bout it with AGS the two games I was mad looking forward too were Run Hot and Pleurghburg. Well, Pleurghburg turned out to be awesome, like I knew it would and was a rocking good time. But, no Run Hot? Whaa? And Yahtzee made another game? Whuuu?

Anyhow, what's up all.
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