Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Davweb

#1
Can you clarify this for me, because the character > must be included in the description?
#2
Hello,
I finally deleted the hotspot (description, action, etc.)

and it works again.

I don't know why it's not working.

Thanks again.
#3
Thank you.

So, when I click on the door, the hero moves to the door and then there's the message: "htokitchen_AnyClick called, Look is 0"

But when I click on "look", then on the door, nothing. The cursor still displays the text "look door".

I find it strange not being able to interact like with an object.
#4
Hello,
Yes, I made a mistake, it's indeed the Tumbleweed model.

When I hover, I do see "go to..." and when I set an action on click, it works, but when I select "Look" beforehand, for example (like the code I provided) and hover over the door, I do see "Look...", but when I click, there's no action, and the mouse stays on "Look..."
#5
Hello,
I just resumed creating my game (which I stopped almost a year ago) and have to start all over again, having lost the file.

I'm having a problem with a hotspot. I have a closed door, which is the exit from the room, but this door won't have an opening animation; the character will be able to exit the room if the conditions are met.

But first, I want the player to be able to interact with the door and the Sierra menu words (talk, push, etc.), but it doesn't work.

When I do this:

function htokitchen_AnyClick(Hotspot *theHotspot, CursorMode mode)
{
player.Say("I'm leaving the room");
}

When I click on the door, the player goes to the door and speaks,
but when I do this:

function htokitchen_AnyClick(Hotspot *theHotspot, CursorMode mode)
{
if (Verbs.UsedAction(eGA_LookAt)) {
player.Say("Pretty door");
}
}

Nothing happens, the player doesn't move, no dialogue.

However, if (Verbs.UsedAction(eGA_LookAt)) works because I have an object in the room.

At the hotspot level, I set the function to: Any click hotspot

I also tested it on Interract hotspot but nothing.

Is it possible to do this type of interaction?

Thanks
#6
Quote from: Rik_Vargard on Wed 14/08/2024 16:32:07I just made a quick basic video tutorial on how I do it:


You might also want to add some lights on your models.

Good morning,
Thank you very much, I followed the tutorial and it works great.

Now I'm going to tackle animation to talk, if you have a lead I'm interested.

@bientôt
#7
Thanks, I'll look
#8
Thank you for your response.
I generated a 3D character and I have the status off, on available. I tested Blender but, including plugins, I can't. I took screenshots but the result was average with white lines appearing, because I used transparency in gif.

Is there a special function on Blender?
#9


Hello,
I'm starting my game, but I have a problem with the sprites, especially for the characters.

I see a white line around the character, I read on the forum that it is due to the compression of the image.
I'm looking for the best method to create good quality sprites, currently I'm using photofilter and highlighting the background.

Do you know of a system that allows you to create sprites based on a 3D model?

Thanks to you
#10
Hello,

Thank you, it's great, it works. I spent an afternoon searching through the code.

Thanks again
#11
Hello,
I'm starting to create a game with the "Tumbleweed" model. I'm having a problem. I set the game to 1280x720 and changed the font. But the indications on the labels displayed on the cursor are cut off (see photo). I couldn't find the place to move the text on the X axis, I think it's cut off by the cursor sprite.

Image :


Thank you for your help, and sorry for my English which is not perfect.

SMF spam blocked by CleanTalk