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Messages - Daz

#61
TEAM: FATAL ERROR

ok the reason i am posting this instead of Ginny is because she has disapeared soo here goes

name: File Trap

Story

the plot is that an immagrant from Holland decides to go to America for a new life, he is carrying all his immagration papers and other important documents in a suit case, he keeps this close to him at all times. All of his other bags are in safe keeping for now. He is travelling with his sister/friend who is much more layed back than him, when he goes to hand in all his documents he finds he has the wrong suit case and his is full of government documents which contain Government papers/blackmail papers/secret files.
You go to find out what they are and to get your papers back.

not 100% sure if that is final


screenie: sorry no GUI atm Ginny has it and i have no way of getting. sorry



-Daz
#62
Competitions & Activities / Re: The ASCII game
Wed 21/07/2004 15:54:32
fe t vr ct6 you ,
bn ,.
vbgygttttthyujihjy
\cukÃ,  \.sg y|ZDbv
slf adfg n are;OWEF /io

its....a............ mess

heh, the wonders of rolling your face around a keyboard

Next: a lepricawn(sp)
#63
General Discussion / Re: Finally... mobility.
Tue 20/07/2004 19:42:52
Put a giant exhaust on it, and make it sound really beefy:P and then do some doughnuts and burn some ruber! and maybe even join a biker gang. :D
#64
General Discussion / Re: I, Robot
Tue 20/07/2004 12:19:49
just wondering but is this movie anthing like "AI" (artificail(sp) inteligence) because it looks very similar, same plot

maybe it just me

-Daz
#65
Critics' Lounge / Re: Dark Game Idea
Sat 17/07/2004 19:11:40
ok looks good but if you want to improve it, take a look around the critics lounge at other peoples art and use ideas in your art,


-Daz
#66
one thing the i notice about this bg is that there is no shadows on the grave stones or anything in the forground (unless the scribbles are shadows) and therefore lacks depth,

very nice bg though,

-Daz
#67
Critics' Lounge / Re: Adventure/Strategy game
Tue 06/07/2004 09:25:16
wow an RTS made in ags cool,

the sprites look nice, looking forward to it and good luck with it.


-Daz
#68
i think im going to put my self down for,

art and a bit of story

-Daz
#69
if you want to add depth use a graidient on the sky and make it lighter towards to bottom, also clouds are mostly not blue.
and the contrast has been mentioned. i also agree with the tiled path

-Daz
#71
that looks really nice, i like it the hand mey need a bit of fattening and im not sure whats up with the feet but it looks realy nie otherwise

keep it up

-Daz
#72



128x128 and 32 colours as bernard suggested an mage

#73
very nice, it has a nice flow to the background,

nice work keep it up

-Daz
#74
that looks pretty damn nice it has nice textures eg the grass looks like grass instead of a green mass, and nice depth but.... i think you need to add more in the background eg more trees carrying on or a mountain or hill,

very atmospheric, nice

-Daz
#75
1. cream- layla
2. jimi hendirx- voodoo child
3. r.a.t.m- guerilla radio
4. r.a.t.m- know your enemy
5. queen- Bohemian Rhapsody
6. r.a.t.m- take the power back
7. audioslave- show me how to live
8. slipknot- duality
9. green day- basket case
10.the offspring- why dont you get a job?

there we are theses are the songs i will never get bored of :P
#76
Critics' Lounge / Re: small Medieval people
Mon 21/06/2004 11:44:11
i like these alot there is a great amout of detail for small sprite and each is individual despite not having a face :P

great work, walk cycle is cool too

-Daz
#77
wiltshire born, wiltshire bread, strong in the arms, thick in the head ;D

#78
Critics' Lounge / Re: Medievil, well kinda...
Fri 18/06/2004 20:54:56
nice i agree it has alot of character and i also agree the armour needs more detail to make it more like armour, add some scratches and dents.

On the back view he has an increadble thin head( from just below the hair line) i don't know if that is what you want but it looks strange maybe fatten it up abit,

i love the shading on it

-Daz
#79
The Rumpus Room / Re: The MSPaint game
Thu 17/06/2004 16:52:20


next: ooooo what does that button doo, ooooo aahhhh??!?!?/1?!1/!1/1?!!?!

#80
Critics' Lounge / Re: my sprite thread
Thu 17/06/2004 13:43:02
thanks guys

Ozwalled: im not sure what you mean by wang-ish but ill try

pixelcat: that is a very good idea, and it probally would look better. ;)

cheers
-Daz
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