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Messages - DazJ

#221
UPDATE: Added new screenshot in the original post.
#222
AGS Games in Production / Re: Fallen Legend
Wed 23/07/2008 09:40:29
It'll get darker ;)

The 2 original screenshots you see are from the very beginning of the game.
#223
AGS Games in Production / Re: FALLEN LEGEND
Tue 22/07/2008 14:51:11
Thanks for the reply ambientcoffeecup, I appreciate everyone's input regarding the game.

It's surprising that the character does clash with the backgrounds because he was drawn and animated by the same guy who did the backgrounds. He has been resized considerably though as he is a full screen height originally. It's probably this that's the reason for the anti-alias issues. Either way, there will be parts in the game when we will see him drawn fairly large.

Regarding the title, I'm afraid Fallen Legend is here to stay. The title WILL be fitting once you play the game and realise EXACTLY what it's about. Until then you'll have to wait ;)

Again though, thanks for the input :)
#224
For some reason the 'Automatically move the player in Walk Mode' option on the General Settings tab had been unchecked, God knows how. Once that was checked, the code that OneDollar provided worked an absolute treat.

Again, thankyou everyone for your help.
#225
I've replaced the code again with the code you gave me and it works seemlessly! THANKYOU!
#226
Now I DO have a problem and I don't know what the hell it is.

I noticed that the character wouldn't walk anymore and couldn't fix this so I reverted back to the original code that comes with AGS:

Code: ags

function on_mouse_click(MouseButton button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
  }
  else if (button == eMouseLeft) {
    ProcessClick(mouse.x, mouse.y, mouse.Mode );


and the character STILL won't move. He IS on a walkable area. I've set him up on different coordinates but he still won't move. The cursor is the WALK cursor but he just won't budge.

EDIT: SOLVED THIS PROBLEM.
#227
Cheers OneDollar. I've imported the code but the character won't walk at all. He's interact with things yes but he won't walk.
#228
AGS Games in Production / Re: FALLEN LEGEND
Mon 21/07/2008 14:55:19
Quote from: Cyrus on Mon 21/07/2008 14:53:12
As I've noticed, your game has a lot in common with Broken Sword.

What does it have in common with Broken Sword?
#229
LOL thanks matti I appreciate the help...anyone else have any ideas?
#230
But the Walk cursor won't interact with anything, the character just walks over to it.
#231
I've searched on the forums for an answer for this and there are some. However, these date back to 2004 and 2005 so the scripting is obsolete and any attempt by myself to recode it in the latest language failed miserably.

When the player left-clicks I want to make my character WALK around the screen as normal but I also want it to INTERACT with objects too when I left-click on a hotspot/object.

When the player right-clicks on the mouse I want it to either LOOK/TALK to objects/characters/hotspots.

Can anybody offer any advice on this please?

#232
You can add Sierra-style conversations like you mentioned, sure. Check the manual for more info :)
#233
The Rumpus Room / Re: Cheesy subtitle for AGS
Sun 20/07/2008 21:03:55
AGS: Agriculturally Great Sheep.
#234
AGS Games in Production / Re: FALLEN LEGEND
Sun 20/07/2008 14:35:13
You won't feck it up ;) If you did, I'd tell my mum on you.

A few more backgrounds are currently being worked on as I type this. Everything's still going smoothly, fingers crossed!
#235
Critics' Lounge / Re: Sluggy walkcycle
Sun 20/07/2008 11:28:58
Yep Mash, that's done it. Brilliant is that mate! :D
#236
The Rumpus Room / Re: Cheesy subtitle for AGS
Sun 20/07/2008 10:12:55
AGS - Around before you were floating around in your Dad's ball-sack.

#237
My first impression was 'excellent'. I really think that style works. Yeah, definately :)
#238
AGS Games in Production / Re: FALLEN LEGEND
Sat 19/07/2008 16:53:52
Thanks guys.

Midi by the way can be just as effective if it's right for the style of game. It also helps create great atmosphere.
#239
Hmmm, not my kind of game.
#240
I really don't see the point in this discussion, sorry. Why SHOULD adventure games be serious? Surely it's the player's choice when they buy/download a game as to whether or not they want to play a serious or funny game? There's a whole spectrum of games out there to choose from.
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