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Topics - Dervish

#21
I have a Character pass out and therefore the player can't talk to the character anymore.  So the question is is there another "easier" way to detect if the character is passed out besides variables.  The Passed out view is set up as a different view.  Is there a built in function the detects what the view of a character is?
#22
I am sure this is just a matter of assigning a particular interaction but my little mind can't seem to figure it out.  Basically the situation is a bum is basically protective of his trash can and only until the player gives him something will he allow the player to mess with the garbage can... So what either interaction could I use or what script could i use to stop the player from doing this until they have give an item to the bum?  Sorry if this is simple but it is the beginners technical forum ;D
#23
I am trying to animate a drop falling into a puddle in the background, but can only use 4 frames to animate the background is there any thing else I can do?  Can you Animate an Object? If so How?
#24
I have tried to use the help function on AGS and it says "Navigation to Page was cancelled" I all I did was click on the help menu.  Is anyone else having or had this problem, and How can I fix it?
#25
I am doing a black and white game and I was wondering is there something with AGS similar to a walkbehind area where if the character walks into the specific area it will invert the black and white giving a simple light and shadow technic.
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