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Messages - Dervish

#61
Really I started this thread becuase I wanted a way to get some believers in christianity who saw some potential in making christian games to come together and hopefully be able to produce something far better then I could come up with on my own.  I admit I did not come to the thread with a real since of any particular game but instead was hoping the others would be willing to start the true planning of a project together.  Anyway I would still be intersted to see if any more are out there.
#62
Well, I am a baptist and have fairly conservative beliefs in my faith...that being said I don't think that way about creation I just thought it would be a neat idea for a story but like I have said I don't nessecarily want to make this particular game... I just want to get people together who would want to create games for christians weither it be kids games or adult games whatever... I just feel a calling to start producing games that christians and nonchristians can play and provide a balance to what is currently out there.
#63
haha Actually the Jewish Exodus thing sounds like it would be fun.  Well right now I have an idea for kinda a scifi symbolism christian game.  If you would want me to post what I have so far I guess I can....
....
In 1971, the world ended.  The cold war grew hot, and it was the shortest active war in history.  No one is sure who launched first or whether it was an accident or not.  Not that it even matters nowadays, however, after the first ICBM was launched the concept of mutual destruction was put into practice, and within mere hours nothing was left to fight over.  For the humans that were left it was no longer about thriving only about surviving.  Small groups scratched out their tiny niches in the new world, and built ramshackle communities that were held together only by people’s need to live until the next day.
      Some sixty years have passed since the beginning of what some people have termed man’s final age.  In the town, which was once Las Cruces, New Mexico, a small monastery has been created from the remains of a junkyard. The stacked skeletal remains of cars create the high walls, which provide the much needed protection from the elements and marauders.  Although religion now seems futile to many, this collection of monks have maintained their faith by knowing that it wasn’t God who created this mess only the greed and stupidity of man.
   Brother Ford woke up and peered out the crack in the wall he scarcely called a window.  He saw that the dark of night still engulfed the landscape.  Why had I awoken, he thought.  Then the slight tapping on his cell door made him realize someone was interrupting his sleep.
...
That is not all of it just kinda the intro... basically the idea would be that the seven days of creation were not seven literal days and that each day respresented possibly millions of years.  and that the 7th day was when god was literally inactive in the world and let men freewill run amuck (so the seventh day would be what happened during the events of revelations)... basically it would be about what happened on the "Eighth Day" (Basically Brother Ford would find some way to redeem all of mankind)... so like I said not truly dealing with the bible but dealing with a christian main character in a inhospitable world.... And please do not post how this is completely inaccurate the point is the main character's faith. 

But like I have said I want to kinda create a group of people who could come up with something far greater then my own ideas. 
#64
I guess the key would be to make something fun.  I mean no matter if it is relegious or not people aren't going to play a game if it is boring.  I have an idea for a story but some of the ideas in it might not be embraced by a person who is relegious and at the same time be mocked becuase of the relegious content.  But I am not just looking for one game I am looking for a whole bunch of ideas and possiblities for different games.  As far as what I can contribute... I am can pretty much do anything but I am by no means an expert on anything.
#65
General Discussion / Re: Skepticism
Wed 19/11/2008 20:23:25
Nacho ... I appreciate all opinions.  Thank you for posting on my question.  I did expect quite a bit of backlash more then just you really.  I feel that a basically Science(and skeptisism) and relegion(or faith) are just to complete different ways of thinking Science cannot explain faith and faith cannot prove anything scientific.  But I will say I am gald you started your own thread as mine was getting way off topic.
#66
Wow I just asked a simple question last night at like two and already have 2 pages of comments course only about six of those are on topic.  In reality I had not idea how to proceed on a game or have a story I was just wondering what some feedback would be...I don't think this is really the place to discuss wether the gospels are accurate or not... My hope would be of course that a fun christian game could bring about a faith in people who might have not had before or at least asking questions about it but I am not out to convert everyone... I just thought those who might be interested might want to have some sort of discussion about a possiblity of a mature christian game....(also I didn't mean to imply that it be too serious... I enjoy veggietales and find thier humor a great asset to parents looking for children programming with a message. I just was looking for something that wouldn't be like those Nintendo Bible games like Noah's Ark and other tripe.  
I know it was probably silly of me to have introduced this without much a foundation for the games I am talking about.  I just wanted to kinda see who might want to have an honest discussion about what a fun christian game could be or would be.
#67
General Discussion / Christian Games...Anyone?
Wed 19/11/2008 06:33:55
I was just kinda curious if there is anyone out there who would be interested in doing some sort of christian games... I am not talking about silly kids games or just making bible stories into games... I would like to make a game that deals with christian topics in an adult way that maybe teens or adults would enjoy playing.  Anyway if there is any interest post or pm me :)
#68
Ok so if I go the GUI route my game is 640x480 and I made an image twice that size 1280X960 for the flashlight gui. Is there no way I can just move the background image of gui without moving the actual gui just the image that is inside?
#69
Thanks for the help I have it somewhat working but in making basically the flashlight type gui I am not able to change the gui size to over 320X200 is this becuase I am using 2.72 version or am I just doing something incorrectly? Any help would be great.
#70
Ok since I guess people have missed this I am replying to bump it but I also have a new question.

I am going to make basically the idea of a flashlight using a gui, but I want to know is there anyway to either make the gui semitransparent so that the player can still see the screen it is just darkened and the circle area is completely transparent
#71
ok so this is some what similar to this post http://www.adventuregamestudio.co.uk/yabb/index.php?topic=28311.0

but a little different I don't want to use just a look icon I want to use an inventory item and the character is completely invisible until you pass the item over the hidden character also I think it would be neat to have some sort of screen effect where the the circle of the magnifying glass is clear and everything else on the screen is faded or something to that effect. just curious on how that might be accomplished.
#72
Critics' Lounge / Re: Animating A Ghost
Tue 16/09/2008 22:47:26
I would post a shot but it is so hard to find a place to post it online. well his legs are chopped off and he has etheral strands hanging from them but I guess the problem is it looks so lifeless and before anyone says it yes ghost are already dead but I don't know how to discribe it better, but more of movement gives a more lifelike feeling.


haha ok I guess the free posting is back up so here is a pic remember this is not the critic's lounge and I cry easyily so no insult :)

#73
Critics' Lounge / Animating A Ghost
Tue 16/09/2008 05:59:04
Ok so I am doing a game that involves ghosts and have tried animating them with just some simple up and down movement to imitate floating, but it just doesn't achieve what I was hoping for.  I was hoping maybe someone out there might have some helpful tips on how to achieve a better ghost walkcycle.  Any help would be greatly apprieciated.

#74
I am not really sure where to post this but this seemed more reasonible area since it is not really a tech question about AGS.  Anyway, I was curious about writing a design document for my Game.  I have started some of the work on creating the game in AGS, but have seemed to stumble becuase i am creating puzzles and other things on the fly.  I guess my question is for those who have maybe completed a game or are currently working on one how have you indivually planned your game before really battling programing?

Well nevermind after some searching i found some interesting ones but hey if yall have any more ideas or anything to add let me know.
#75
well I will do the classy thing and vote for myself Dervish.
Although I thought all of them were pretty good.

Not sure if i need to vote on all the categories or just consider which one fits all of them.

Idea: Dervish
Execution: Progzmax
Interface: EdLeon

or if just voting for one obviously I vote for Dervish
#76
Critics' Lounge / Re: All The Shiny Things
Wed 12/12/2007 22:58:35
Thanks guys I am glad to see some appreciation for it.  I do agree with yall.  I drew the street scene total on the computer and i always thought it looked to clean.  I was hopeing to imiatate the sketch without having to draw the scenes by hand, but i hate to use filters cuase they always well look like filters.  I might just have to put pencil to paper.
#77
Not sure if this is cheating or not but this is a game i am actually working on.
If it is I guess count me out but i will post it anyway.




#78
Critics' Lounge / All The Shiny Things
Wed 12/12/2007 05:05:22
This is a game I am working on that has a Noir Comic Book feel.  Let me Know what yall think

The first is a Shot of the Main Character


This is a background for a scene on the street


And Finally a Scene inside of an Apartment Building


I have been working quite awhile and could use some encouragment to break through to the otherside. or the truth and just bash my work  ;)

#79
Ok My question is there anyway to easily make the character walk down the stairs to the subway.  in other words using possibly walkbehinds or something.  I probably have to make a seperate animation but if anyone has any ideas let me know.



#80
In order to do a cutscene where the character exits the one room and goes into another and the cutscene continues I obviouly cannot do that in the room script. Is there an easy way to continue a cutscene into another room?

Thanks
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