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Messages - DeviantGent

#161
I've been around for a while on this lil old thing called the Interwebs, and let me tell you son, this here is just a FRACTION of the depths that can be plumbed.

Why, the stories I could REGALE you with, the sordid tales I have witnessed being spun out before my eyes, like spontaneous eruptions of bosums on an army of gophers...
#162
Did Nyrhalotep have words?

Great, new subtitle idea - 'In his house at bigbluecup dead Chris Jones waits dreaming'
#163
The Rumpus Room / Re: Cheesy subtitle for AGS
Wed 18/03/2009 20:06:14
AGS - You are already dead.
AGS - Frog blast the vent core
AGS - Light blue touch paper and retire.
AGS - I want to clean your blue cup from the inside out.
AGS - Powered by dreams, pixie dust, and People Like You.
AGS - Where Reality is subjective.
AGS - Bringing Sexy Back since 2001.
AGS - The bad boys of adventure.
AGS - YES WE CAN.
AGS - Brass lantern compatible.
AGS - Point me, click me, make me HUM.
#164
Reality-on-the-Norm / Re: Project - Recap
Wed 18/03/2009 19:57:19
Sir, you really are a marvel. I don't say it enough. :D
#165
I'm up for some quotes from the Necronomicon myself. Strange Aeons anyone?
#166
AGS - Where Error 52 is Divine Retribution
#167
General Discussion / Re: I made a cartoon
Wed 18/03/2009 17:57:46
Quote from: rharpe on Wed 18/03/2009 04:08:24
Recommendation: Play some Monkey Island games to help with your humor and keep trying.

As funny as MI is, I certainly wouldn't proclaim it to be the be-all-and-end-all with regards to humour.  I think this is more of the 'lolwut' school of funny.

As it stands, I liked this. Animation was top notch, looked very professional, and deliciously messed up. Nicely done HB.
#168
Reality-on-the-Norm / Re: Project - Recap
Tue 17/03/2009 16:16:57
Like FoA, I'm assuming :D

I'm using Renegade Implementor's 2005 map for helping me with locations, and it's this same map (with a little tweaking) that could function as a mapscreen. Will post it tonight.

EDIT - a like so.



EDIT x 2 - because Renegade Implementor is a totally hoopy frood.
#169
U CANT HACK OR NUTHIN

I GOT NORTON
#170
Reality-on-the-Norm / Re: Project - Recap
Mon 16/03/2009 05:12:03
Progress on this is being made - right now, there's about 20-25 rooms with walkareas, behinds and hotspots/edges taking to different rooms done. I'm focusing on the town square right now, but Im stockpiling backgrounds for the other areas too.

As I'm doing this, there are a number of areas that have clearly gone unnoticed and unrefined over the years, but I still plan on including anyway - ones like the lobby/first floor for the red apt. One of the consequences of this project I'm hoping for is that people can either look at a background and redesign it, which will then be included in a future build, or failing that they design a completly new location similar to the background contests we had a while back, which will also get included in a future build. This way, people don't necessarily have to make a game to get their background added to the roster - something that will help the town evolve even if there's no new recent games.

Would there be any objectings to posting of some of the areas that need serious tweaking with the aim of someone else editing them?
#171
If I recall, it's essentially cosmetic stuff - RON sign as first room, customised icons and menus, things of that ilk. It hasnt been touched since 2004, so I'm sure there are some new icons that could be utilised.

Several ideas leap out - either the ones for the Drunk Punk Allen demo, or the snazzy interface designed for the LotD remake Ive got sitting on my compy. I'll take a look and see if that would work.
#172
Yes, I noticed the template didnt work when I tried to import it into the primer. Anything I can do to help with this? It might be an idea to give it an overhaul?
#173
Zombified :D
#174
No real conventions or limits. I think the hope is that with several walking/talking animations done, that will then create a template that can be then applied to the other characters. I would say just go with what looks good and can transfer to others.

Announcing which characters might be a good idea though.
#175
General Discussion / Re: Watchmen Film
Sat 14/03/2009 00:20:28
That, and smegloads of small but quite significant stuff was cut or merged into existing scenes. Wait for the Director's Cut, it will scratch many of those itches.
#176


Somebody call for a Doctor?
#177
If anyone fancies taking a pop at giving any of these characters a walk/talk cycle, then feel free to dive right in.
#178
Reality-on-the-Norm / Re: Project - Recap
Thu 12/03/2009 00:09:21
RickJ - Coding the dialogue would be a big help. Could also need someone to help me write it too. Interested?

I like the idea of a new 'hubscreen'. Dividing it into areas such as the Town Square, downtown area, residential block, Reality Hills, the university and so on would go a long way to intoducing a consistent sense of geography.

Im thinking it should be based in part on the 2005 map screen, maybe colour shaded to distinguish the different 'zones'.

Edit - JUST HAD A THOUGHT. How about making it a playable map, ala the Ankh Morpork Mapscreen from Discworld? Easiest way to have groups of areas and individual locations without bluring the two.
#179
The Rumpus Room / Re: I LOVE MARK LOVEGROVE
Wed 11/03/2009 22:14:30
Did you make her Meow Apocalyptically?
Did you Purify her Surf?
Did you indulge in Fowl Play?
#180
GOMU GOMU NO FIST OF THE NORTH STAR!!!

No need to click that link. You are already dead.
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