QuoteAnyway, thinking further about a tour, perhaps it could be coded generically and be driven by one or more text files? Then as things are added only the text file need be updated; except of course if characters or backgrounds are added then those elements would need to be imported.
There's a thought. Here's a rough idea of the processes I'm going through with this:
- Step 1: Import backgrounds, making sure to pick the most recent.
- Step 2: Connect each background to each other in a logical way, utilising a 'hub map screen' where appropriate - possibly a newly designed one, based on Dylan Downing's 2005 plan.
- Step 3: Add dialogue detailing location's backstory.
- Step 4: Import characters, again the most recently designed.
- Step 5: Add dialogue detailing their backstory.
- Step 6: Script and design cutscenes of key events from past games, triggered by discussions with characters/examining items or locations.
- Step 7: ????
- Step 8: PROFIT.
So, in summary: Step 1-3 will make an interactive map with all possible locations and how they relate to each other, along with giving people ideas on the latest versions. Step 4-5 will add into it a layman's FAQ on characters and their backstory and personality, and 6 will form as a visual recap. 7-8 will be the delicious win that ensues from all of the above. Again, it will all be general stuff, but for those wanting specifics, they can go off and read on the wiki safe in the knowledge they have the basics bolted down.
Regarding the player character... well, since Max Griff was the narrator to the nameless protagnist in 'A Brief History of RON', how about here as well?