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Messages - DeviantGent

#281
Anyone who has played both the original Zorks and Zork:Grand Inquisitor will know that a decent game can transfer well into either IF or Graphical Adventure. I particularly loved in Z:GI how death would be presented in the old IF style.

IF is an oppertunity to allow a maker's individual style, atmosphere and charm to come to the surface. It certainly is more difficult than graphics to implement effectivly - drawing a fellow is a lot more difficult than depicting him using flowing prose, especially if your going for a particular effect. But it establishes a connection with the player that is very difficult to pull off with graphics.

(Starship Titanic, anyone? Despite the illogical puzzles, it was an excellent and very innovative game. The parsar for communicating with the robots was utterly mindblowing in terms of what could be understood.)

At some point, I really want to do a text adventure that implements graphics and music. I heard of a template in progress that would combine a parser with an LEC style interface, is that still kicking around?

Besides, the FREEDOM a parser gives you...


>Push Yoda Man down bottomless pit

You feel a moral sense of guilt at inflicting a rather cruel punishment on a fellow forumite, simply because he happens to share a conflicting opinion.

As you watch him plummet and fade from view, it swiftly passes.


See? Jus' kidding Chief, tis all good.  ;)
#282
Hey Chief, I'm 18, and I remember Zork fondly.  ;D

I have a lot of good memories of that White House...
#283
Hell. Damn. YES.  ;D
#284
Heh. There's a lot happening behind closed doors with RON. It might be an idea to keep an eye on it in the coming months...  ;)
#285
RON is your friend here.
#286
Completed Game Announcements / Re: The Shivah
Sun 16/07/2006 23:37:42
Interesting.  ;D

Will one of them be yours?
#287
Completed Game Announcements / Re: The Shivah
Wed 12/07/2006 15:19:26
An excellent game. I cannot decide if I like this fellow more than Raspy Finch though. Oh, how you divide my loyalties sir!

Rock on.  ;D
#288
Tis a collaboration (I have noticed) that stems back a few years.

*fondly recalls Rob Blanc theme*
#289
Spoiler
I 'died' after I got the message about 'the only thing keeping me going was my will to live'. I did lots of talking and moving beforehand though.
[close]
#290
If you 'had' to do them, they wouldn't be sidequests.  ;D

Looking good, matey.
#291
Critics' Lounge / Re: A few characters
Wed 14/06/2006 15:55:31
The PI... could it be the mighty Griff?
#292
There MUST be cliffhangers.

GLORIOUS CLIFFHANGERS.
#293
Yippee Kay Aye (and things of that nature)
#294
Quote from: SteveMcCrea on Sat 03/06/2006 01:16:53
Yes, I'd hate to see how they worked a mobile phone into Warlock of Firetop Mountain.

Wrong series, miladdo.  ;D
#295
Yarrrgh! Come back RON! I have things to add to you...
#296
Reality on the Norm would be your best bet.  8)
#297
It's long and hard and full of (Ok, stop right there - Ed)
#298
Just seen the trailer. Legend it was too.

Really REALLY looking forward to this one. I gave the demo a once over a year or so ago, was disappointed it didn't go further. Or so I thought...
#299
Just one question - does this still fit into the RON canon? A lot's happened in the town since ye first started on it. Have ye checked the timeline, made sure everythings all kosher?
#300
Wow! I'm impressed. Hoping to play this very soon.
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