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Messages - DeviantGent

#61
Reality-on-the-Norm / Re: A Night in Reality
Sun 23/08/2009 19:46:23
Scruff -

Spoiler
By the timeframe of my game, they will be in their first year of university. I'm thinking that they would have been in for a few months, so I'm certainly not doing a 'this is the game where they finally go to university' thing. So if you want to feature them preparing to go/going for the first time/having just arrived, then go for it, that poses no problems at all.
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#62
Reality-on-the-Norm / Re: A Night in Reality
Sun 23/08/2009 12:57:55
Awesome news, Scruff. Standing by for orders.

Also... HOLY COCKS ON TOAST IT'S BRENT I THOUGHT YOU WERE DEAD OR STOLEN OR SOMETHING SQUEEEEEEE

Quote from: Scruff on Sat 22/08/2009 22:09:06
Gah!! Im suffering with severe writers block can anyone help?

Spoiler
Basically I wanted the main character to interupt an argument between the Mayor and Doc in the Mayors office, but for the life of me cannot think of any arguement funny or ridiculous enough, it wouldn't have anything to do with the main story just be one of those quirky little thing's that happen in this town
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suggestions please?  :)

Also, here's my thoughts on the character of Doc:

Spoiler
One of the plot points in my Frank Malone game is that Doc applies for the role of Sheriff, but thanks to Frank becomes an actual member of Gower's cabinet. Since this somewhat mirror's the real life Hunter S Thompson's political bid on the 'freak power' ticket back in the sixties, it would make sense for the character of Doc to try to push forward with similar policies - legalisation of mind altering drugs, mandatory castration for dishonest dealers, tearing up the pavements with jackhammers and resodding the streets, renaming the town to 'Fat City', etc. You get the idea.

That's if you want him to be a member of his cabinet in your game, though. Since your game is coming out before mine, it might work to have him protest against some decision of Gower's as a reporter for the Realiser, resulting in Gower suggesting that if he wants so much done he should apply to City Hall himself, possibly in the capacity as Sheriff. This would set the stage for his standing in my project, and gives things a nice sense of progression.
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#63
General Discussion / Re: Adventure Game Tattoo
Sat 22/08/2009 18:44:00
Middle finger.
#64
And happy days, we thought that they would never end.

But they always end...
#65
Bloody hell. Now this is a public service you are doing and no mistake. I don't suppose you could see your way to doing Elandra in your next batch, do you? Only with her done (and the other walk cycles), then that is me sorted spritewise and potentially could have me done in a matter of weeks as opposed to months.

If you fancy some feedback for your down walk cycles, then I would recommend taking them over to the Critics Lounge. Some really hoopy froods hang out there and would be more than happy to not only give you some tips, but also tweak them slightly for that special shinyness.

Also, two new games utilising Sam Salmon... bet JudgeDeadd never envisioned this when he did Disappearence Time. Hope he's watching and feeling proud of himself.
#66
... wait a minute. How did you know I was going to use Sam in my intro as well?!

This is not only genuinely freaky, but my anticipated time it will take me to finish RoFM has been sliced in half. Seriously mate, this is hugely appreciated.  :)
#67
Fantastic work Scruff, four of these characters are NPCs in my current project. If you can post the non-antialised ones, these will be a TREMENDOUS help.
#68
Reality-on-the-Norm / Re: A Night in Reality
Fri 21/08/2009 12:32:56
ARTHUR DENT CAN BE A GRAMMAR NAZI TOO.
#69
Reality-on-the-Norm / Re: A Night in Reality
Thu 20/08/2009 11:46:03
Is it that he's short? I thought it was that Melt is lanky.
#70
Reality-on-the-Norm / Re: A Night in Reality
Wed 19/08/2009 19:26:26
Also, if you want a script editor/proofreader to go over your dialogue Scruff, either me or Renegade Implementor would be happy to help. Give us a PM when you've finished coding it in.
#71
Reality-on-the-Norm / Re: A Night in Reality
Wed 19/08/2009 11:22:03
Quote from: ProgZmax on Wed 19/08/2009 01:09:56
I haven't done animations, but if Melt and Drake are just standing around in your game you are welcome to use these.  I could probably do some quick talk animations if needed.



... Prog, why do you keep doing things you know will make me squeal like a gibbering fangirl?
#72
Bumping this topic for great justice. For those who have recently begun making a RON game, don't forget that these are here and just waiting to be used.
#73
I remember this, and thought it odd. There doesn't seem to be a scoring system on the site now, presumably it's getting reset/overhauled.
#74
"Too much pussy in Battersea, assistance needed".

I am determined to make this spread across Twitter.
#75
Reality-on-the-Norm / Re: A Night in Reality
Tue 18/08/2009 10:44:04
We always used to throw those milennium baby things up onto the ceilings of our old secondary school classrooms. Seven years on, I think there's still a decapitated head or two that has been left for future students to ponder.

Also, we have a builder called Rob who might get confused, but I wouldn't worry too much, especially since both MI5 Bob and Rob the Builder are such minor characters anyway.
#76
Reality-on-the-Norm / Re: A Night in Reality
Mon 17/08/2009 21:47:20
Hiya Scruff, and welcome to your first foray into RotN! In the order your points were raised:

- Yes, there is indeed a Bob in the town, of the MI5 persuasion. I'd pick a different name to avoid possible confusion.

- An updated George talking cha file can be found here.

- It's actually encouraged to use resources from Virtual Reality, since it's intended as a developer's tool. To prove this, have the background:

EDIT - disregard that, I chuck socks. Use the one in the post below me.

Hope these are of some help. :D

#77
Frank Malone returns to RON after three years in a Mexican state prison, and plans to pick up exactly where he left off - by becoming the king of Reality's dark underworld. To do that, Frank's going to have to start afresh - find a business, assemble a gang, get the law off his back, and grind anyone who gets in his way beneath his fine italian feetwear. All in a day's work for a wannabe crime lord...

Because I'm in the mood to get a smallish game out soon, albiet one that uses mostly existing resources and only one or two new locations, I've dusted off one of my older projects and completly overhauled the story. This was actually one of the very first RON games I planned, but fell by the wayside when my desire to make it the first part of a GRAND MULTI PART EPIC ZOMG caused it to become crushed under the weight of my own noobish overambition. I've gotten a few things under my belt since then, and with the new attention RON is now getting, it seems a good time to give it another try.

The game is deliberatly set a good number of years after the original Underworld, which was set in 2002. Since the most recent (chronologically that is) RON game is set in 2003-04, there is the benefit of having something of a Time Skip - this gives writers an opportunity to show some growth in the characters (Davy and Elandra going to university, results of Gower's mayorship, etc), but mainly it can serve as a potential new starting point to re-establish the characters without having to play through all of the series up to this point.

ETA is when its done. If there's one thing I am hilariously bad at, its predicting when I will get stuff finished. Could be two weeks, could be two months. But I'll post when significant stages have been completed.
#78
Quote from: Kyougi on Thu 13/08/2009 01:07:30
  • When the game is finished, should I post here in the RON section or in the "Completed Game" section?

I'd make a post here that links to a topic in the Completed Game section. This allows people who aren't regulars to this subforum to play a new game.

If you do have an inclination to using the newer versions of the background graphics, or want to know how the rooms of the Jones House go together, then take a look at the newest build of Virtual Reality. Shameless self promotion I know, but it may be of some help to you.




#79
I would say rapidshare, myself.

If you fancy some composing work, I'm planning a recap for my next RON game at the start, and I could use some 'previously on' style music running through it. Interested?
#80
Nicely done, Scruff. Although a new template has been made, I'm sure people will appreciate the choice.
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