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Topics - Digital Mosaic Games

#41
Hello AGSers,

Maybe somebody remember this "Lightpoint in Darkness-Effect" in
Indiana Jones(3) and the last Crusade where Indy is in a kind of labyrinth which is in a
top-view and everywhere it is black but Indy is in a kind of "light-circle" so that the player can only see what in Indy´s near is.

Here´s a Screenshot of what I mean:
http://bilder.tentakelvilla.de/indy3/screens/indy3-030.gif

Well, I wanted to use this in my game too but couldn´t figure out how to do it. :-[
Can somebody tell me how to create such an effect in my game please or does somebody knows a template or module(I haven´t found any)?
#42
When I imported the module(http://www.adventuregamestudio.co.uk/yabb/index.php?topic=33142.0)  in a game I started new it works directly when I started the game. Now I imported the module in my game I´m working at for a long time but when I started it there occured this error. It wasn´t a usual error message. It had a big red circle with a white X in it and there was the option to send this report to the technical forum:

Error: Beim Analysieren von 'EntityName' ist ein Fehler aufgetreten. Zeile 1, Position 148.
Version: AGS 3.2.0.97

System.Xml.XmlException: Beim Analysieren von 'EntityName' ist ein Fehler aufgetreten. Zeile 1, Position 148.
   bei System.Xml.XmlTextReaderImpl.Throw(Exception e)
   bei System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
   bei System.Xml.XmlTextReaderImpl.Throw(String res)
   bei System.Xml.XmlTextReaderImpl.ParseEntityName()
   bei System.Xml.XmlTextReaderImpl.ParseEntityReference()
   bei System.Xml.XmlTextReaderImpl.Read()
   bei System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   bei System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   bei System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   bei System.Xml.XmlDocument.Load(XmlReader reader)
   bei System.Xml.XmlDocument.LoadXml(String xml)
   bei AGS.Editor.NamedPipesEngineCommunication.MessageSenderThread()
   bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Threading.ThreadHelper.ThreadStart()


Has anyone an idea where the problem could be?
#43
I want to make a close-up view from a book where the player should be able to turn over pages.

My first idea to realize this function was that the player could move his mouse near to the border of a page and make the natural page-turning-move like when you turn a page with your hand only in this case with the mouse.
If anyone has an idea how to make this please tell me. I would respect this very much because I think AGS isn´t made for such difficult actions. :-\

My second(and easier) idea, because I think it´s really difficult for a scripter to realize opportunity 1, is that the mouse changes his Graphic/Mode into arrows when it is over the border and of the page. In my case every page is an object in the room. If the pages would be hotspots I would use the "mouse moves over hotspot-Function" but I don´t know how to make it with objects.
I thought of using something like that:

if(mouse.x==oPage1 && mouse.y==oPage1)  {
mouse.ChangeMode(eModeArrowLeft);}

And I don´t know in wich function I should put it.

#44
Maybe some of you know my Adventure-Project "John Sinclair- Voodoo in London".
I worked on it circa 1 year and it is still in Production.

Screenshots:


Trailer: http://www.youtube.com/watch?v=sAOI33hhaNg

Demo: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1258
(PLEASE RATE!!!)

The original which is in production will have a little more intro, where John gets a vision of an angel in his dreams and after a couple of riddles he became a Geisterjäger.
Than it goes on like the demo.

I would like to know what you think about the game.
#45
I´ve tried to imitate some of the great voiceactors from GK1. I´ve tried to imitate Tim Curry but his voice is so unique. I´ll spare you this terrible imitation. :)
Here you can download my tries:

-Doctor John: http://www.file-upload.net/download-2129055/DocJohn.wav.html
-Detective Mosely: http://www.file-upload.net/download-2129056/Mosely.wav.html
-Old Woman(Gabriels thoughts): http://www.file-upload.net/download-2129058/Old-Woman.wav.html

By some of them I maked the voice a bit darker. First of all by the Doc ;)
What do you think about it?
#46
Hello,

I could ever resolve this damned error when I maked a backup copy of the game and deleted the "Game.agf-file" but now it doesnt work :'( I don´t know why.

I´ve spent so much time in this game and now I can´t edit it. :'(
Can somebody help me please ???
#47
I´ve tried to make a sprite that looks like these from the old sierra games like Gabriel Knight1, Quest for Glory4 or Kings Quest6. The method sierras animators and artists created these sprites was the "Blue-Box-Technique". An actor is photographed in front of a blue/green background which will be transparent later. Then the sprites will edited that it not seems like a photo. With this method the sprites are looking more realistic.

Well, that´s my result:
#48
Hey AGS--Friends,

In Broken Sword is this "Paralax-Effect". There´s a Module too.
With this Module the screen follows the player a bit slower. This is a cool effect.
You also can make movable forgrounds.
But my problem is:
I want to change the mouse cursor-graphic when the cursor moves in the near of the horizontal screenends like in broken sword. In broken sword the cursor turns into a hand wich makes this "come-on-move". I´ve already tried it but I ever create it on only one side.

I´ve got the Paralax-Effect but I need this Cursorgraphic-Change as aforementioned.
Could anybody help me please? ???
#49
Hi there,

I´ve began a really absurd adventure which doesn´t make sense in any ways.
You are Didi McDoodle a yellow egg-like creature.
Clicking at your own risk ;):
http://www.file-upload.net/download-2072331/Didi-McDoodle.rar.html
Have Fun!
#50
Critics' Lounge / Gabriel Stobbart;)
Mon 28/12/2009 20:07:24
This is a mix between George Stobbart and Gabriel Knight ;D
#51
Critics' Lounge / Sprites made with "Blue-Box"
Mon 28/12/2009 19:05:32
Hey AGS-Friends,

I´ve made an animation with the Bluescreen-Technique.
For example "the riddle of master lu", "Phantasmagoria" or "Kings Quest 6"
used this technique.
#52
Hey AGS-Friends,

I´ve made an animation with the Bluescreen-Technique.
For example "the riddle of master lu", "Phantasmagoria" or "Kings Quest 6"
used this technique.

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