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Messages - Digital Mosaic Games

#61
Quote from: Matti on Tue 19/04/2011 14:35:31
cCharacter1.FollowCharacter(cCharacter2.x, cCharacter2.y, eNoBlock);  ???

That didn't give any error message? Isn't it supposed to be

Character.FollowCharacter(Character* chartofollow, optional int dist, optional int eagerness) ?

If you set dist to 0 then the character shouldn't stop until he reaches the other one.



I just wrote that example quickly down, that you know what I mean. Sorry if that irritated you. I have already tried to set the distance to 0 but there my problem was, that the stalker was just next to him and not in his centre.

#62
Hey AGSers,

my character should be followed continuous by another character. I tried it with "cCharacter1.FollowCharacter(cCharacter2.x, cCharacter2.y, eNoBlock);" but there the following character stopped when my maincharacter stoppen. I want that the stalker walks all the time towards to my character.
"cCharacter1.Walk(cCharacter2.x, cCharacter2.y, eNoBlock, eAnywhere);" made that the followers fac location was ever to the character but he walked on the place and didn't moved.
Does somebody know how to do that?

Thanks!
#63
Sooo beautiful. That really gives me shivers because the graphic is sooo retro like in the old days. I wish you so much luck with your game! I will definetely play it!
#64
Thanks a lot my friend! :)
#65
Hey AGS-Friends,

I call them "Programmers-Cheats". They help you to test your game quicker. You know the keycombos with which you can teleport to every room or get all Inventoryitems or make walkable areas visible. Usually you delete these pieces of code.
I deleted them for a demo and now I don't know where I got it from! Can someone tell me these lines? :-\

Thanks!
#66
Hey guys,

Maybe it's really easy for you to solve but I couldn't after many tries.
How is it possible to stick my character on one point so that he can't walkaround anymore although I'm in the walkmode?
I want him just to stay on the place and looking just in one direction all the time.

Thanks!
#67
Thanks All! But especially you monkey_05_06. It worked it detected all the before unrealized changes and errors.
Now it works fine! I hope this will stay like this!  :)
#68
Hey guys,

I'm using AGS 2.3.1(springedition).
When I change something in my GlobalScript there are in fact the changes I want in the game. There it works! But when I change something in my rooms it doesn't work! It stays like it was before I changed it. I even deleted the whole script of a room and it still worked as it was before! Also when I write shit in the script, there are no errors. That's sooo strange!!

Is there somebody who could help me or had a similar problem before???

Thanks!
#69
Thank you very much!  :D
#70
Advanced Technical Forum / Where is AGS 3.2???
Sun 06/03/2011 10:10:21
I downloaded AGS 3.2 some time ago but the link seems to be broken now. Does someone know where to get it???

-Thanks!
#71
Really fantastic indy-styled backgrounds in here... I'll keep this project in mind.
#72
Like your graphic style. Good Luck with your game.
#73
Wow! You got great plans! I love every MI Part. And I have to admit that I like the graphic style of MI3 much more than the older ones. But anyway it's a very interesting game. It's would be great to see how the atmosphere of the older Lucas Arts-Adventures interact with the new.
#74
I'm really not waitin for many ags-games but this one is one of these. Actually the only one. ::)
Really amazing work buddy! I loved your demo. It's so atmospheric and sometimes shocking although it's pixle-graphic(which I love also very very much). Please never give up this great project! Good look man!
#75
AGS Games in Production / Re: Byrne In Hell
Tue 04/01/2011 23:03:55
Looks cool man. Like the graphics! :D
#76
Hey! I would just change the icon-image of "pull". For me it's a bit irritating cause it doesn't really shows the action "pull". :-\
#77
Coold style reminds me a bit of the backgrounds of the riddle of master lu. :=
#78
Thanks! I've sent you a message. :)
#79
I'm waitin now for three days. Is there really no idea how to do this? :'(
I know it's a bit strange to do thid with ags but I think that must be possible. It would be great to have some foods for thought because I don't know really how to begun.
#80
AGS Games in Production / Re: The Second Man
Sun 17/10/2010 19:28:00
Wow great graphics! I can't wait to play this Game!!! Can you just tell me what the buttons mean? For me it seems like there are to pick up and give icons.  :-\ Anyway I feel already the Lucas Arts atmosphere!
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