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Messages - DinghyDog

#61
Heh. Heh heh. Reminded of a Ctrl+Alt+Del comic...

Nice to meet you. I, likewise, look forward to seeing you in the CL, seeing as I'm finally getting around to making my first game. Hey, look, it's a pseudo-noob. Whoo.

-DD
#62
It's amazing. I can't wait to actually play it...
But, the inventory window is my only problem, as MD said. What threw me off was the use of the AGS automatic "interact" cursor (and the REST of the cursors). Sort of doesn't fit with all your 3d stuff.

-DD
#63
Hey, I probably couldn't do much better...  :-\

But seriously, one thing you might want to fix is how the fish tank sort of hangs off its table. Looks a little strange and makes the perspective strange as well.

-DD
#64
When do you get the error message? Right when you try to load the project, or when you try to mess with your GUI? Sorry, I wasn't clear on that point.

-DD
#65
Macs are good for music, and video editing. Music, because of ProTools. Anyone heard of it? ProTools is the definitive professional music editing, layering, and mastering tool that everyone in the buisness uses. And to use it, it's on the mac, because it works better on it. Windows is too cluttery for it. They've got a windows version, but it's not nearly as good.

But I like Windows better anyway.

-G
#66
If you're going to get a mac, spend the money and get a Power Book and an external firewire hard drive. They've got amazing capabilities, especially with OSX, and they're amazingly good with multimedia. OSX has very innovative interfaces, like the "dock". My favorite thing about macs, though, is the way all the programs talk to each other. On Windows, getting programs to see each other and work together is as impossible as actually finishing an AGS game (possible, but not probable), but on macs, they're dynamically designed to do exactly that. And Quicktime...don't get me started about the wonders of that program.

But still, apart from all that, I'm a Windows man, definately.

-DD
#67
Thanks, it's pretty rough right now, but I did try to make it pretty old-school. That's kinda what I'm going for. As for the things you mentioned I will keep them in mind.

-DD, who is working on the walking animation as we speak

PS: Ha, and no, he is not in any way related...at all.
#68
Yes, folks, Victor Stubbs. Er, this is he.



Um, yeah. Whatever. Heh.

-DD
#69
This is late (I've been at school, people, no time.) but I'd like to congratulate you one one thing that wasn't there when I left:

When typing the code, and coming to a set function like DisplaySpeech, it gives you the syntax right there instead of you having to look it up. Congratulations. Brilliant.

I'm done.

-DD
#70
It was Kyle Katarn who stole the plans, if it's still disputed.

(Didn't any of you play Dark Forces? Heh. The first level is all about that, as I remember.)

(And he didn't die.)

-DD

PS: Looks great, mandarb.
#71
General Discussion / Re:your best jokes!
Tue 06/05/2003 14:36:31
A'aight, y'all, the mother of all jokes...he' it comes!!!!!









ARE YOU READY????





Bear walks into bar.
Bear says to Deer:
"Can I have....................................................................................a drink?"
Deer says to Bear:
"Why the big paws?"




BOO-YA, GRANDMA!!!! Ye-uh. Okay, I'm done being obnoxious.

-DD
#72
Critics' Lounge / Re:Some sketches
Sat 03/05/2003 01:36:07
Yes, amazing job as always, Xadhoom. I agree, the woman's right arm looks like it's disembodied. A simple line would suffice, but right now it looks a little strange. And about the big guy...this is just a style point (so don't take it to heart unless you really agree) but maybe it would look better if his lower lip jutted out a bit as well.

But that was blown out of proportion. Your art is amazing, and the small flaws don't stand out at all.

-DD
#73
yep. Right. Completely forgot.

-DD, the intermediate programmer.
#74
Sorry I didn't reply to this (like you care), I've been busy with extra curricular things.

Well, at the risk of looking a complete and total n00b if I've done something obviously wrong (everything I've scripted so far has worked out nicely, thank you very much, heh), all it is is just the room script with that line of code in it.

// room script file
SetObjectIgnoreWalkbehinds (0,1);

just like that. Maybe I should try just getting rid of the object and trying again.

-DD

EDIT: Okay, being the dumb*** that I am, I completely overlooked something, obviously. The whole "function room_a()" thing that I have even used BEFORE...
I don't know. Something just didn't click. Well, anyway, I fixed my own problem, so yeah.
#75
I must agree. Your art style is amazingly precise.

And yet...I hate to wonder how big your game is going to be size-wise if every one of your backgrounds is that detailed and with that many colors...

-DD
#76
Well, it's not that clear cut. To change costumes, you'll have to change the view of the character, which is fairly simple. It's just the limitations.

Like GinnyW said, you should set a global variable to a different number when the costume is on, and then have things check the variable.

if (GetGlobalInt(3)==1) {
do this;
}
else {
do something else;
}

(I know, it looks like GinnyW's, but hers had slight errors).

Anyway, it's semi-simple, but you'll have to read the manual to find the functions you need.

-DD
#77
Well, supposedly that's supposed to work, but maybe I'm just retarded (pardon the usage). I've done exactly that, (placing it in my room script) and, well, it tells me that it's a "parse error" and that the function was "unexpected". I have no idea why.

If you want to know, I'm using the 2.55 beta 3.

-DD
#78
Hmm. Well then, the help section is wrong.

Thanks for clearing that up, Sir Chris, that'll do nicely.

-DD

*EDIT* It's not working. I must be doing something wrong. I want it to just ignore the walk behinds, because I can only see half of it, but I'm not sure of the syntax. Could someone help me? I can't put SetObjectIgnoreWalkbehinds by itself, so what do I put it in? Thanks.
#79
I can't seem to get this to work. It's in the room script here:

// room script file
function object0_a() {
SetObjectIgnoreWalkBehinds (0,1);
}


This function is in the help section, but it keeps telling me it's an "unidentified token" or whatever. Maybe I'm missing something. And yes, I'm using 2.55.

Thanks.

-DD
#80
I definately took all of your advice, and changed the picture above, without the desk, that is.

-DD
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