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Topics - Dirty harry

#1
Hello guys.Here...again.
I have read a lot of posts about problems on pick up items on iventory.Just tried many soluctions
from the forum with no good results.
I have a item on my Iventory bar,it's a flower pot(draw on MS Paint,size 30 pixels width and 39 height,Bitmap 24bits).
The item was much more large before and i could pick it on Bar after 3 or 4 attempts.
By the forum suggestions i have reduced it's size and now,no way i can pick it.Don't move!

VERY IMPORTANT: I have already set the cursor hotspot exactly in the middle of the pot and the hotspot on the mouse cursor it's set on the middle of it.

The settings:

(Iventory item 4)
CursorImage  24
Description  Pot
HotspotX     23(exactly on the middle of the item)
HotspotY     32
ID           4
Image        24
Name         iPot
PlayerStartsWithItem   False
Properties             (Properties)

gInventory(NormalGUI 2)
BackgroundColor     grey 168;168;168
BackgroundColourNumber   7
BackgroundImage          -1
BorderColor Grey84;84;84
BorderColourNumber  8
Clickable    False
PopYPos      0
Transparency 0
Visibility   Pause game when shown
Design
ID           2
Name         gInventory
Layout
Height       260
left         100
Top          70
Widht        440

My AGS is 3.2 version,defaut game with no modifications on GUI,except for the custom pot sprite.
I have played a lot of indie adventure games and it's too easy to pick items on rooms and in the Iventory bar.
My friend tested my game and said is too difficult to pick objetcs.It needs so many attempts to get them!
Any help on this?

"Bad English,sorry."
Thanks.
#2
Hi for all.
This is my first post here and i hope this is the right place.
I just start with AGS and i'm trying to script a game,i have search all the forum
and didn't find a answer for my specific problem.
I have a hotspot(named:Door) in Room 1 and when i use a key on it,the character go to another room(Room 2):

Here the script:

function Door_UseInv()
{
if(cCharacter.ActiveInventory==iKey)
cCharacter.Walk(262, 160, eBlock, eWalkableAreas);
cCharacter.ChangeRoom(2, 61, 76);
}

OK..it's work fine.The problem is,when i go back to Room 1,i need to do
the same action again to go into Room 2(use the key,etc.)

What i want:
1-Go to the Door in Room 1,the Door is locked.
2-When i use the key on it,the Door is unlocked,go to Room 2.
3-Go Back to Room 1.
4-Go to the Door again,now i don't need to use the key on it,the door is already unlocked.
I just want to use the Interaction click on it to go Room 2 again.
That's it guys,i hope to find a help about this.
(Sorry for my very bad english).
Thank you.

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