Hello guys.Here...again.
I have read a lot of posts about problems on pick up items on iventory.Just tried many soluctions
from the forum with no good results.
I have a item on my Iventory bar,it's a flower pot(draw on MS Paint,size 30 pixels width and 39 height,Bitmap 24bits).
The item was much more large before and i could pick it on Bar after 3 or 4 attempts.
By the forum suggestions i have reduced it's size and now,no way i can pick it.Don't move!
VERY IMPORTANT: I have already set the cursor hotspot exactly in the middle of the pot and the hotspot on the mouse cursor it's set on the middle of it.
The settings:
(Iventory item 4)
CursorImage 24
Description Pot
HotspotX 23(exactly on the middle of the item)
HotspotY 32
ID 4
Image 24
Name iPot
PlayerStartsWithItem False
Properties (Properties)
gInventory(NormalGUI 2)
BackgroundColor grey 168;168;168
BackgroundColourNumber 7
BackgroundImage -1
BorderColor Grey84;84;84
BorderColourNumber 8
Clickable False
PopYPos 0
Transparency 0
Visibility Pause game when shown
Design
ID 2
Name gInventory
Layout
Height 260
left 100
Top 70
Widht 440
My AGS is 3.2 version,defaut game with no modifications on GUI,except for the custom pot sprite.
I have played a lot of indie adventure games and it's too easy to pick items on rooms and in the Iventory bar.
My friend tested my game and said is too difficult to pick objetcs.It needs so many attempts to get them!
Any help on this?
"Bad English,sorry."
Thanks.
I have read a lot of posts about problems on pick up items on iventory.Just tried many soluctions
from the forum with no good results.
I have a item on my Iventory bar,it's a flower pot(draw on MS Paint,size 30 pixels width and 39 height,Bitmap 24bits).
The item was much more large before and i could pick it on Bar after 3 or 4 attempts.
By the forum suggestions i have reduced it's size and now,no way i can pick it.Don't move!
VERY IMPORTANT: I have already set the cursor hotspot exactly in the middle of the pot and the hotspot on the mouse cursor it's set on the middle of it.
The settings:
(Iventory item 4)
CursorImage 24
Description Pot
HotspotX 23(exactly on the middle of the item)
HotspotY 32
ID 4
Image 24
Name iPot
PlayerStartsWithItem False
Properties (Properties)
gInventory(NormalGUI 2)
BackgroundColor grey 168;168;168
BackgroundColourNumber 7
BackgroundImage -1
BorderColor Grey84;84;84
BorderColourNumber 8
Clickable False
PopYPos 0
Transparency 0
Visibility Pause game when shown
Design
ID 2
Name gInventory
Layout
Height 260
left 100
Top 70
Widht 440
My AGS is 3.2 version,defaut game with no modifications on GUI,except for the custom pot sprite.
I have played a lot of indie adventure games and it's too easy to pick items on rooms and in the Iventory bar.
My friend tested my game and said is too difficult to pick objetcs.It needs so many attempts to get them!
Any help on this?
"Bad English,sorry."
Thanks.