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Messages - Do0kie

#41
I have tried the printscreen option running the games under WinXP AND under Abandon Loader, however it seems it's not copying the image to the clipboard. I also tried SCI Decoder, but printscreen isn't working either, and I have no idea WHERE or WHETHER it's dumping the files, unlike SCUMM Costume Ripper.
Printscreen only works for me under DOSBox (which doesn't seem to particulary like Sierra games), using SCUMM Costume Ripper (though it's useless since you can dump the images to pcx files), and for windows programs.
Any ideas?
Thanx in advance...
#42
Quote from: Scummbuddy on Sat 10/01/2004 16:28:19
Printscreen, alt-tab, paste in MSPaint

If you do that using Windows XP you're good. :P
#43
General Discussion / Re:BEER!!!
Fri 09/01/2004 23:19:13
Stella Artois. If Carlsberg is 'probably the best beer in the world', then Stella oghta be 'certainly the best beer in the world' ;D
#44
Yeah, I'd need a sprite ripper for Sierra games, like SCUMM Costume Ripper for Lucasarts. Or whatever, something that'll rip Larry out of the land of lounge lizards.  ;D
#45
Quote from: Bluke4x4 on Wed 24/12/2003 17:26:06
How did the clowns die though?
Who cares?  ;D
#46
Here goes nothing...
#47
AGS Games in Production / Re:DEvco Quest
Tue 16/12/2003 23:55:35
Hi
The anims are great!
However, something seems just a bit wrong. The guy in the second anim reads the bug report from right to left, and the smoking guy never exhales.
These are only minor details, but I can't wait for the game!
#48
I vote for EGA too. I just love the style of those old games.
Second would be the cartoony one.
And third the VGA one - there are just too many games with this style already and it's getting pretty boring.
#49
Hey, thanx guys! I've been searching for a room_load function for several days now, but it never crossed my mind to look at the icons in the room settings window... ;)
As for the other issue, I was wondering how to get an inventory item when the character talks to another character and selects a certain option. For instance, if the options were:
1 - I don't want it
2 - I want it
3 - I don't know
when I click option 2 (I want it), the character should get that certain item. Also, I need to know how to use variables to check whether the player character has got that item and how to use them in order to disable the 2nd option in order not to get that item again.

Thanx again!
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