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Messages - DontTreadOnMe

#81
Theres some clipping on the shoulder, other than that technically fine.

The tear in the T-shirt doesn't look too great because its so small, would just make critical people think that its clipping on first glance (and maybe on second or third) so im not so fond of it, maybe make it more obviouse its a tear?

Juse behind his right ear there is something, but i dunno what that is, but the way its flashing it could be clipping.

Also think the T-shirt looks like it's tucked into his trousers or pockets at the side.

And maybe try and make the hair more natural looking (right now it reminds me of Brie from desperate housewives... its so plastic like and unmoving)

But im being over critical, fix the clipping and it will look great.

Lovely model by the way (Im a keen 3d modeler, cant animate for peanuts though)

Hope that helps - Rich
#82
Competitions & Activities / Re: February MAGS
Tue 01/02/2005 19:10:50
How about swiping key cards (like modern hotels)?

Ill give it a go, don't expect anything amazing. I have come up with a style and basic idea for the game. It will be set in the land of lego (because it gives me some easy to work with characters for animation, a cool style, but most of all alows me to play with the 2 crates of lego i have in the loft)

[edit] I also have a good idea for some horror... taken from a video made by a friend with lego 3 years ago, "MY GOD! LOOK AT HIS ARM... HIS ARM!!! HE HAS NO ARM!!!"

[edit] And now im piddled off cuz i cant find it. That was to be the basis for a whole plot...
#83
Competitions & Activities / Re: February MAGS
Tue 01/02/2005 16:58:24
I take that to mean that the whole game must take place in the hotel.

I said to myself at the end of the last mags that i WOULD take part in the next, I'm not entirely in love with the idea of the whole game taking place there, but I will enter so as to be true to myself. This will also be my first game with AGS.

Thanks - Rich

[edit] What doesn't come across in the post is that i was asking whether it MUST all take place in a hotel.
#84
My entry:



Andail, while the minimalist, did allow team Hasselhoff a few home comforts, he did not however forget to lock the door. Team Hasselhoff soon realised that real life adventures weren't much fun, at least not after the food ran out

Hope you like it, i too have been lurking a long time,Ã,  lets hope i can get some begginers luck.

Now i must work... to catch up on the three hours when i should have been working i missed to make this.

Peace out - Rich


#85
Yea, I like Jareks second one as well... but maybe fix the spelling, and maybe make it a bit darker.

I feel so helpful for pointing out the spelling error. I guess that microsoft must have recognised it as holy days, which is too words.

This post is probably comparatively unhelpful, but hope it helps - Rich
#86
i like 3 and 6, 6 is better at the moment but i think if you changed the writing on 3 then it would be the best, the others are too light and plain.

Im just guessing that you were meant to spell holidays wrong (with a y instead of a i).

My mum had me make a logo for her once... never payed me, waste of a day that was. So make sure he pays you good.

Hope that helps - Rich
#87
Well i tried to take on all your advice, i also tried to clutter up the landing a bit (litter, beer cans and a bike, but im not so sure of the bike)
so here it is.

I consider this room to nearly be finished. Any final crits or advice otherwise i can start on the next room, the problem is all the other rooms need an overhaul cuz this one is much better than them and i changed the style. Thanks for your help

thanks - Rich
#88
  Thanks, good point about the floor, and looking at it i also notice that the left wall looks comparatively empty of graffiti (except the RT 4 CF which is hard to read he he he).
  The man with the gun was probably the hardest to draw. The man with the gun and the short fat bloke never need to walk so they have no walk cycles, but im struggling with the main characters walk cycle (man on far right - Detective Stan Marston, the hero of our story) but ive only been tryin a few hours and its my first walk cycle so ill keep trying and get it working eventually.
  Thanks for your suggestions, and general enthusiasm.
Thanks again - Rich
#89
Its not the greatest piece of art, but i thought the idea was too good to miss -
Prehistoric weapon of mass destruction


he he he, this is my first entry into one of these things, hope you like it.
Thanks - Rich
#90
Critics' Lounge / Flat landing and characters
Sat 15/01/2005 20:26:51
Hey, im new hear butive been browsing for a while.
Ive been playing with ags for a while (the programing side mainly) and recently got my hands on a piece of art software much better than MS paint (PhotoStudio, it just appeared on my computor after i installed a new printer and is pretty cool) . So I thought id try some backgrounds and sprites for a story ive been thinking about for a while. So ive got a few characters done and a background so i threw them together to get some advice on what i can improve. Anyways here it is, along with the main GUI lucasarts style.

I would like to improve on the lighting and think it should probably be a bit darker as its meant to be some cheap flats, i also think i went a bit overboard on the graffiti. It would be nice to see what people thought of my style as well as getting some crits on the background and the characters.

Thanks all - Rich
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